Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Feedback & Analysis
07-01-2011, 04:56 PM
Hey guys,

I just wanted to give you all a head's up that Geko and I are going to be getting our hands dirty over the next few months with a number of different aspects of ships. As a result, I am particularly interested in hearing your opinions and thoughts in several areas.

This being said, I want to keep your expectations moderated; there's a ton we'd like to do, a lot we can do, but also quite a bit we won't be able to do for a wide variety of reasons from time to balance. Also, I can't at this point give out as many details about what we are doing as we have with the duty officer system, and I apologize in advance that this will be a lot more listening and analyzing and a lot less spilling cans of beans.

Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

Looking forward to all your feedback!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-01-2011, 05:00 PM
lets see leveling

first klingon alien
0) Bop Tier 0
1) Bop (although bought all of em)
2) K'tinga, and stopped playing that character, due to lack of interest in the ships mostly. All the Bop's were the same and the k'tinga was too slow by comparison


New character
0) Bop Tier 0
1) Raptor, which I sort of like
2) probably raptor when I get there, its somewhat maneuverable and good looking.

I think there is a huge gap in specs between the Bop and the other two klingon ships, and they have a battlecloak too
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-01-2011, 05:03 PM
I Loved the Cheyenne class, especially with the variants pylons so the four nacelles are close to the saucer, i really miss it
edit-oh wait, this is the klingon side... uhm, delete please?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-01-2011, 05:30 PM
1. BoP (Like everyone else) it was very brutal, mind you this was before all the nifty exploration missions were added, Raptor, raptor, raptor.

2. B'rel refit (only because I despise the other models with the wing changes, they look bad when up I posted pics and such before about why and how) Also the Destroyer escort, but mostly the B'rel refit.

3 and 4! Carriers, Hah how can I call them overpowered and underpowered? PVP they are op, they take WAY too much damage to take them down, however in pve solo, they are very slow at killing enemies, another one of those, start a fight, go cook supper, do the supper dishes, come back and check and see if it's dead yet ships. NOTE: I'm a casual player, I'd rather not spend 10 mins per space battle.

5. I find it hard to get excited about any klingon ships, i'm not a super fan of the faction, but none of them just snags my interest and makes me go YES! I do like the B'rel, I wish the cloak was less flighty (the patch on tribble may be fixing this) but Klingon ships are green...and have wings. They are a fairly boring lot, I can't yell at anyone at cryptic it's just the way they are in Star Trek. Klingons have boring green ships. So I could ask for more variance in models and colors, but really, how far can you go when the best descriptors I can find for a race are "boring" "green"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-01-2011, 05:42 PM
Accidentally wrote about Fed in the Klingon forum. Please excuse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-01-2011, 05:44 PM
Sorry, I used DevTrack and didn't see this was the Klink forums.

I'm gonna go hide now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-01-2011, 06:16 PM
Quote:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
1. 1 - 10 = Bird of Prey, Both, Solo
11-20 = K'tanco, Both, Solo
21=30 = K'tinga, PVE, Solo
31-40 = Vorcha, PVE, Solo
41-51= Vo'Quv, Both, Solo.

2. Vo'Quv primarily, Both, Solo.

3. None seem overpowered to me; though I haven't had much experience with the Varanus, Marauder or Gurumba.

4. Kar'Fi in my opinion. It feels way too fragile in comparison to the Vo'Quv, it's manueverability doesn't make up for that, and in my opinion a fighter bay is worth far more than a single weapon; so losing a fighter bay to gain a weapon and some maneuverability, then losing hull points on top of that... hurts. (This was at least true when I flew the Kar'Fi months ago.)

Another problem is that it has no access to the To'Duj fighters and the Bird of Prey. While the Feklhri Frigate is fairly nice, the S'kul fighters are, in my experience, terrible, because they blow themselves up. I grant I'm speaking from the perspective of a Vo'Quv captain here, but in my experience one of the things you want is for your fighters to stay alive as long as possible as a carrier captain so they can keep dishing out the pain.

The suicide ram also makes little sense in the context of the ship. I mean what are they, automated drones? Are Klingons actually flying them? I mean it's not that Klingons wouldn't do that under the right circumstances, but it strikes me as immensely weird that it's just part of how these things work.

Everything else felt alright to me; but again I have no experience with the Varanus, Marauder or Gurumba, so I can't comment there.

5. I love everything about the Vo'Quv ot be honest. Here's a list:

a) Fighters/Immersion - I just love having these around. It's not just that they're useful and powerful (they are), and it's not just that I like having pets (I do), but it's also because on some level it lets me feel like my battles make sense. ... What I mean is - because STO is a game, and a fairly easy one at that, sometimes we take on a ridiculous number of ships at once, and no matter what we're flying, we can come out on top.

I don't mind this, but on some ships it does push credibility a little. The Vo'Quv's fighters or Birds of Prey however create a backdrop of a fleet action of some kind; and the ship itself is just so huge that it's hard to question it mowing through tons of other vessels.

b) I love the way it turns. Yes it's slow... it's huge, it damned well should be! It feels more like a big ship than any other ship in the game at present. My Federation assault cruiser feels... a little too nimble at times imo.

c) Bridge officer configuration - IMO it has the best configuration out there, hands down. I love the idea of one Commander slot, 2 Lt. Commander slots and a Lt. slot. And because they're specifically Engineering and Science heavy, the Vo'Quv can be *monstrously* tough. Which I love... I play tanks a fair bit in other games; so being incredibly hard to kill is fun for me.

d) Firing ports - Unlike a lot of ships, the Vo'Quvs weapons tend to fire from logical locations. Beams for instance aren't all fired from almost the exact same point, which averts the weirdness that happens on some Federation ships where it seems like one array is firing 3 beams from the same spot. Likewise it's canon spread feels good, with the small guns up front and the big ones on the wings.

I know this isn't a huge thing for most people, but for me one of my biggest gripes with STO's ships has been how they handle weapon locations. There are too many situations where multiple copies of the same weapon fire from the *exact* same spot and... it just looks ugly; not to mention it makes the ship look poorly laid out in a military sense.

About the only thing the Vo'Quv fails on when it comes to firing ports is it's turret spread - which as with every other vessel makes all turrets fire from the exact same spot forward or rear. (Really wish there were say... a line of turret nodes on top and another on the bottom, so that in most cases if you have say... 3 turrets fore and 3 aft, they could fire from separate nodes while still remaining close enough so that you don't accidentally fire 'through' the ship. Which is another gripe I have about a lot of ships in this game...)

======

But yes, the Vo'Quv is hands down my favorite ship in the game at present.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-01-2011, 06:33 PM
It's over here.

Really, since this is a broad and general kind of thing I'm not sure two topics on different boards is required. Maybe this should be one topic and moved to the more frequently trafficked Star Trek Online Discussion board...?
Lt. Commander
Join Date: Dec 2007
Posts: 120
I've already posted my answers to these questions over in the Federation Fleetyards, but for the benefit of my fellow KDF players I will quote myself:

Quote:
Originally Posted by Katic View Post
  1. It differed from character to character, faction to faction. For example, when I leveled;
    • My Fed Engineer, I went with Cruisers from start to finish, never varied. So it went TOS Connie (Gamestop Preorder bonus) > Connie refit > Stargazer Class > Galaxy Class > Sovereign > Galaxy Dreadnought, I only leveled through PvE with her, however..
    • My Fed Tac couldn't have been more different, wandering about and interspersing PvE with PvP. Miranda > Nova > Excelsior > Defiant > Prometheus > Defiant Retrofit.
    • My Fed Sci also went straight from Lt.Com. to VA using only Science ships (Lt. was the Miranda, before they added the Oberth).
    • My KDF Sci went B'Rel > Quldun > Norgh > Vor'Cha > Negh'Var > Vo'Quv > Veranus, all through repeatable grind KDF PvE.
    • MY KDF Tac went B'Rel > Quldun > Norgh > Pach > Hegh'Ta (she's still a BG) Through both repeatable PvE and PvP.
    • My KDF Engineer is a Gorn, and I'm waiting for Season 4 to hit before getting him any further than Lt. and I plan to try to level mainly through PvP with him (Engineers in BoPs are survival and DPS incarnate, from what I've heard).
  2. (See 1) Grouped or Solo varies, PvP or PvE varies, if there's new PvE, I do it, if there's a PvP a friend needs help with, I'm there.
  3. I honestly wouldn't call any ship in STO overpowered. I see the work you Devs do as having generally paid off there, sure, there are complaints that Tanks don't die and DPS kills you really quickly, and that Buff/debuffers can lock you down or make you nigh-invincible, but isn't that what you'd expect from a well-balanced system where each can excel yet each can be taken down?
  4. (See 3, put in reverse)
  5. Aesthetically, I love the Galaxy, Sovereign, Excelsior, Gal-X, and Vor'Cha, I do not like the extra skins for the Vor'Cha, the Negh'Var, or any of the higher BoPs, Raptors, or most of the Cryptic skins for the Federation ships. I understand they have to be different, but too often it looks like you choose to depart from the streamlined, graceful design lineages we've come to love and instead go towards blocky, hard-edged franken-ships.

    The Haj BoP is a perfect example, compare it to the B'Rel. The B'Rel is sleek, sexy, smooth, death on swift wings. the Haj.. Is not, it's ungainly, fragile, spiky, and.. I don't have a word for it.. To geometric, it's all triangles and unnecessary flares.. And why oh why do the last two tiers of BoPs suddenly need Warp Nacelles? Three tiers where they're integrated into the wings and impulse manifolds and then suddenly you feel the need to paste on nacelles like some kind of horrid kitbash? What. The. Heck.

    Then I can go to the Cochrane, the Noble, the Imperial, the Quasar, the Hope, the Gallant, the Hephaestus, the Celestial/Monarch/Magellan.. And don't even get me started on the Fleet Escorts.. I hate them all, each and every one, can't look at them, would like to fly an Escort with a third Engineering Console, but can't stand to look at it, not even for minute, tried, really tried, never got out of Sol system before I had to change back. Ugly. As. Sin.

    As far as stations go.. I appreciate that it's hard to throw out a new ship that explores new territory, I do. But quite frankly, we don't need three of any kind of Boff, at least not if the third is limited to an Ensign. There are not enough Ensign powers in the game to make that slot useful. Any useful powers available to an Ensign I likely already have a higher version of in the other two Boffs of that type I have aboard already. If I have a Com Eng. Lt.Com. Eng. Lt. Sci. and Lt. Tac. (Gal-R, for example, but applies to all the -Fed- retrofits as well as the Negh'Var, Qin, Excelsior & D'Kyr), I don't really need another Ens. ability. I would much rather have either my Tac. or Sci Boffs allowed to use their Lt. Com. ability.

    Consoles.. I have no complaints. Good job, pats on the back all around. (Though I do wonder why certain high-level consoles cough:Antiproton-Mag-Regulator:cough aren't available to craft or buy with Marks of Exploration or Emblems, and only attainable through drops, but I'm pretty sure that's not what you're asking).

    Special abilities.. I have no big complaints. The Cloak Bug is fixed, the Spinal Lance on the Gal-X has been made useful, the MVAM Prometheus works just fine.. I think the Ablative Armor (Intrepid-R) either needs to last longer, or have a shorter cool-down. Really, taking away my energy weapons and shield resistances is enough of a trade-off. Especially when you consider that the Gal-R and Def-Rs special abilities are switches, not timed affects. I get that the Ablative Armor cannot and should not be a switch, but 30 seconds compared to separated or cloaked as long as they want? Not cool. Also, the Nebula. The Tachyon Detection Grid is wonderful.. For PvP. But in PvE, only Klingons and Romulans Cloak. For every other enemy, it's useless, utterly useless.
Red text added for clarity KDF-side.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-01-2011, 06:53 PM
Quote:
Originally Posted by Heretic
Hey guys,

1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?

Escort: PvE/PvP, Solo
Sci: PvP, Solo
Cruiseer: PvE, Solo
Carrier: PvE/PvP, Solo


2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?

All Ships, PvP/PvE, Solo

3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?

None, but if I HAD to choose one, Cruisers w/beams > fire-at-will, PvP

4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?

Endgame Escorts, PvE/PvP, Too many skills are copies (2 HYs, 2 BO, 2 C:RF/SV...) We need more tac skills to choose from, and escorts need more dodging ability, or hitpoints, or shields... they perish far too easily, particularly the Prometheus.

5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

I prefer escorts with a scatter volley setup, with antiproton or plasma dual heavies/turrets. I love a sleek and almost KNIFE/SPEAR-LIKE aerodynamic design such as the prometheus/raptors. I LOVE moving parts like the intrepid nacells, or BoP wings.

One request... a HECK of a lot more color/decal options for our ships, and possibly more vibrant options as well... red looks faded and rusty, and green is dull and lifeless.

Looking forward to all your feedback!
I can't WAIT to see what possible improvements are made!
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