Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-01-2011, 07:10 PM
Quote:
Originally Posted by Heretic
I just wanted to give you all a head's up that Geko and I are going to be getting our hands dirty over the next few months with a number of different aspects of ships. As a result, I am particularly interested in hearing your opinions and thoughts in several areas.
Well, this is really cool, and I appreciate it. I would be very happy to give my feedback. I hope you don't mind me getting verbose, though; it's what I do.

Let me state overall that I am only PvE, and solo. While I have grouped before, I don't look to team often, and don't consider myself a team oriented player. I am a "hardcore soloer". I have not yet tried PvP, although I would like to, particularly on the Klingon side. However, I have been turned off by the wait to engage in PvP. I end up going off and doing something PvE and then can't break it off.

Quote:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
Let me break it down. I have the Federation Captains, two mains and a secondary, and one KDF Captain. For my two mains, I intentionally alternated Escort and another class of ship at each rank, so between the two of them I would have tried all Tiers of Escort. (And avoided the T4 Cruiser and T3 Science, neither of which I liked)

Fed Captain #1: Started with Light Cruiser, went with Escort at Lt. Cmdr, then Heavy Cruiser at Cmdr. I chose a very ragtag design for my Heavy Cruiser, taking advantage of the fact that I could mismatch the 4 nacelles. Tactical Escort at Captain, and Advanced Escort at RA, with a Star Cruiser as a backup.

Fed Captain #2: Started with Light Cruiser, then Science Vessel at Lt. Cmdr, Heavy Escort at Cmdr. Currently with a LRSV at Captain, which I am sticking with. I have been planning to end with the DSSV with this character at RA.

Fed Captain #3: Okay, get ready. Started with a RUNABOUT. Got to Lt. 7 under the old design, then it was revamped with the scaling hull of the new Shuttle design. Finished up Lt 9 and actually did Lt 10 in the TOS Constitution because it was getting a bit hard. Have been using the TOS Constition throughout Lt. Cmdr so far.

KDF Captain: Started with BoP, switch to K'Tanco at Lt. Cmdr. Also bought T2 BoP, but only use it rarely. Currently in K'T'Inga.

Quote:
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
Fed Captain #1: Not at cap yet, but have Advanced Escort and Star Cruiser, and will probably stay with them, except for getting the MVAM module at VA. Not sure which bridge layout I will use with it. I will also likely pick up the Defiant-R to replace my old T4 Defiant.

Fed Captain #2: Not at cap yet, but as mentioned, I plan for her to end up with the DSSV.

Fed Captain #3/KDF Captain: No plans to cap either, not sure what I would use at cap. Interested in carriers or the Orion Cruiser for KDF.

Quote:
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
While I have heard the talk about the Excelsior being overpowered, I have not tried it myself so I can't say. However, it does seem to me the Lt. Cmdr station seems like an extremely powerful advantage. As this seems a bit hit or miss (there are only 4 ships that have this type of arrangement with a different class for Commander and Lt. Commander) I think it would be an advantage to be able to swap out bridge arrangements of this type, while staying within the same "hybrid" class. For instance, the Advanced Escort need not be two ships, since they are both essentially hybrid Tac/Science.

Quote:
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
When levelling, I found that I enjoyed my Heavy Cruiser at T3, and continued using it even at T4. While this was underpowered, it did not seem overly so. However, when I tried to similarly use a T2 ship at T3, it appeared much more underpowered. I found this to be due to the inability to use a more powerful BO layout, which as a higher ranking officer I had access to. This is similar to the previous note.

Of course, the T2 was completely unusable at T4, but that is hardly surprising.

The balance between Escorts, Science and Cruiser I found to be pretty close, but in some cases I did have trouble completing missions with an Escort. While I understand Escorts are supposed to be weak defensively, (and I was an Engineer, not exactly the most compatible choice) in one case I was definately able to complete a mission with my T3 Heavy Cruiser that I could not complete with the T4 Tactical Escort. Most of the time I just preferred the Cruiser for cosmetic reasons, but there were some missions for which it just simply was not as good a match to the goals of the mission.

Quote:
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
Customization is a #1 priority. Most of the ships I prefer I like the look of, and have settled on a mix and match design that has the look I like. I definately like 4 nacelles, as both my Heavy Cruiser and Advanced Escort have that feature. I tend to like more devices, which does give me more of a lean towards Cruisers. I don't really care about special abilities, although I am very much looking forward to the MVAM.

For my main Captains, I tend to design a ship for a niche. For the first Captain, I tend to mix beams and cannons, on both Cruisers and Escorts. With the trio of ships he has currently, the Advanced Escort has a single Dual Cannon and beams (including a Dual Beam Bank), with torpedos front and rear, a loadout similar to my Heavy Cruiser. My Star Cruiser has Beam Arrays all around, but a turret, and a tractor beam mine layer. My Tactical Escort is still outfitted as a minelayer, it has the Cluster Torpedo and a pair of Transphasic Mines in the back. While it is still only T4 for now, sometimes dropping a huge crowd of mines can be fun. (Plus I have a BO with mine skills)

For my second Captain, as a Science captain she specializes with Disruptors. While she primarily sticks with Beam Arrays, I usually keep a turret in the back to make use of her BO with cannon skills. I have kind of phased out her use of Escorts, though. She also uses Chronoton Torpedoes, and I find the slowing feature to be quite useful. I honestly do NOT feel like Science ships are weak, but then I have a Sci Officer in a Sci Ship so the stacking debuffs may be helping. I also very much take advantage of these features. (Constantly fire to Target Shields, use Tachyon Beam constantly, Chronoton Torps stack with Gravity Well, etc)

For my KDF, I find that the K'Tanco is a cute little ship. I wish I could continue to use it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-01-2011, 07:13 PM
Quote:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
I have a tendency to keep ships within their templates rather than mix-and-match pieces - therefore, they are referred by class names.

For my first character, a human female engineer.
Miranda-class light cruiser (PvE solo, PvP group), Vesper-class cruiser (PvE solo, PvP group), Dakota-class heavy cruiser (PvE solo, PvP group), Galaxy-class exploration cruiser*.
* the Galaxy-class' poor turn-rate made me give up on cruisers - I considered captaining the higher tier ones a masochistic endeavor and I haven't touched them since.

For my second and main character, a betazoid female captain.
Quasar-class science vessel (PvE solo, PvP group), Hope-class research vessel (PvE solo, PvP group), Discovery-class long-range science vessel (PvE solo, PvP group), Luna-class Reconnaissance Science Vessel (PvE solo, PvP group).

Quote:
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
The Luna-class Reconnaissance Science Vessel is my main ship, though I am presently trying out a Prometheus-class Multi-Vector Assault Escort (if transforming animation would work correctly, I'd try out the Phoenix-class instead).
Quote:
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
Having tried escort vessels with my MVAE Prometheus, I cannot help but feel that playing escorts is like playing STO at easymode. PvE victories are easy and uncomplicated to obtain, and playing escorts is the only real way of earning fleet action-related accolades too due to their greater damage output.

Quote:
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
Science vessels in PvE are lackluster. They once had a control element that allowed them to stay on top of fights even though skirmishes would take them longer to emerge victorious from. Now, they don't, and they ultimately make poor platforms compared to the other ship categories due to nerfs done for what feels mostly like PvP consideration regarding their harder control capabilities. Their remaining soft-control skills simply do not feel as satisfying to use.

I PvP little on the perception that my preferred ship class, science ships, feel like it underperform to cruisers and escorts. I am a scrub, and I can only join PUG groups (not in a fleet, and all the fleets I've been in were 'ghost towns') so in most situations I end up being ganged up on and quickly destroyed, or when fighting 1-on-1 the best I can throw out will not be nearly enough to defeat another escort or cruiser-captaining player. I'd daresay even with scramble sensors KDF carrier get the better of me.

The sensor detection of science vessels feels laughable. You learn of cloaked enemies at a range where it is no longer useful. The innate subsystem targeting is good when we obtain it around level 11, but because it does not improve overtime (either in power strength, or shorter cooldown like most Boff powers can get) it ages poorly and appears derisive at cap level. Sensor Analysis does not feel potent enough to make up for that.

I also think that the Assault Cruisers pale before the advanced heavy cruiser due to the illogical stronger tactical BOFF setup on the Excelsior Refit. Heck, I'd trade my Lt. Tac and En Tac for 1 Lt.Com Tac on my Luna-class so I could have a little more bite with Torpedo:High Yield 3.
Quote:
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
I loved the cruisers and heavy cruisers. They were tough, felt like they had effective weaponry and while not fast were mobile enough to feel cruiser-like without being a pain to play. The Galaxy-class is beautiful and I would've loved to play it if captaining high-end cruisers did not feel like such a chore (I really hope that despite its size, the Enterprise-F will not be that ponderous).

My most golden memories of STO were in Open Beta, when I was captaining a Vesper-class cruiser. I loved my ship, game difficulty before the mid-Jan 2011 patch felt just right and PvP was very fun. If I could've kept flying the my Vesper-class cruiser, the U.S.S. Hesperus, I would've been quite content.

I do enjoy my Luna-class Recon Sci vessel and favor its maneuverability (which allows me to use Tachyon Beam and Charged Particle Pulse in turn - two powers which haven't been too watered down that I can still use to make ends meet), but I mostly have it because I like the aesthetics of the ship itself (I'm also not an Intrepid-fan, though the Discovery's visual styling was nice).

I really miss when Jam Targeting Sensors was not 'fragile', and when Viral Matrix was an actual hold. Both could be cured with Science Team, and that felt fine to me (even when I was at the receiving end - I felt science ships were entitled).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-01-2011, 07:19 PM
Quote:
Originally Posted by 3of9 View Post
...
Pretty much agreed on everything above. Not necessarily that the Intrepid (and refit) being my favorite ship, thou it's generally a pretty nice looking ship (model in STO still needs some fixing thou).

The Ablative Armor generator sounds like a nice thing in principle, but in it's current implementation, it's barely useful. It's duration is far too short in PVP (not that I PVP much), and the Intrepid is not meant for tanking stuff in PVE. For that, we have our Engineer/Cruiser breathren. I would favor an all-purpose Ablative Armor generator console, that can be used on any ship, with an "armored effect" that slips on top of any ships hull geometry.

Thus, there would be some benefit to buying the Intrepid Refit even for non-Science players, since the console could be used quite successfully by both Tac (glas cannons) and Eng (improved tanking). In it's current incarnation, the generation tech on the Intrepid Refit is largely useless to science players, who favor "Shield tanking" more than Armor tanking. Ablative generator drops your shields for it's duration, making it pretty much useless.

The Intrepid Refit also has lower hull value than ships at the same tier (Rear Admiral and above), which I believe should be boosted somewhat. Especially since it's supposed to be the "Science Refit" ship.

In general however, I would love to see more of the lower tier ships become more useful at cap, especially those that are considered "Late TNG-era" and somewhat contemporary to the ships we have at RA/VA. Most notably, the Akira Class and the Nova Class, could definitely do with refits of both. The Akira is by most sources considered a "Torpedo Boat" and boasts at most 15 torpedo tubes. The ingame version at current is nowhere near at that strength. A Refit Akira on the other hand, could become closer to what it's "supposed" to be, and balanced accordingly so as to not make it overpowered.

The Nova Class is a contemporary to the Intrepid, and should be made as a Refit 1 Tier below the Intrepid Refit. It should not be able to outperform an Intrepid Refit, but it should certainly be able to stay in a fight much longer. The most famous Nova Class (USS Equinox), despite limited supplies and crew, managed to handle itself quite well (until it encountered the "subspace species" which caused it's eventual destruction). A Nova Refit could/should be modelled to look similar to the VOY: Endgame version (USS Rhode Island), which could be accomplished by adding a smoother and pointier saucer part to the game. The Rhode Island version, was quite capable of fighting off Klingon Negh'vars on it's own.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-01-2011, 07:19 PM
Quote:
Originally Posted by Heretic
Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
I primarily play PvE for all characters (since PvP in this game has a number of issues in my eyes, mostly that it is based too heavily on builds and power-spam, and not enough on tactics), and Groups when available, Solo when not (the main issue with groups being that, without a full balanced group you miss out on things since NPC Away Team members won't do things like heal other team members, making teaming problematic). That should cover a lot of the additional information, as it applies across the board.

1. As far as what ships I've flown while ranking up:

Character 1 (Engineer UFP):
Light Cruiser
Cruiser
Heavy Cruiser
Exploration Cruiser
Assault Cruiser

Character 2 (Tactical KDF):
B'rel
QulDun
Norgh
Ki'tang
Hegh'ta
B'rel Retrofit

Character 3 (Tactical UFP):
Light Cruiser
Escort
Heavy Escort
Tactical Escort
Advanced Escort
Tactical Escort Retrofit
MVAM Advanced Escort

Character 4 (Science UFP):
Light Cruiser
Science Vessel
Research Science Vessel
Long Range Science Vessel
Reconnaissance Science Vessel
Long Range Science Vessel Retrofit

Character 5 (Engineer KDF):
B'rel
K'Tanco
K't'inga
Vor'cha
Vor'cha Retrofit

Character 6 (Tactical KFD):
B'rel
Somraw
Qorgh
Pach
Qin

Character 7 (Tactical UFP):
TOS Constitution Class Cruiser
Cruiser
Advanced Heavy Cruiser
Exploration Cruiser
Advanced Heavy Cruiser Retrofit

Character 8 (Engineer KDF):
B'rel
QulDun


Quote:
Originally Posted by Heretic
2. What ship(s) do you fly at cap?
2. The following:

Character 1 (Engineer UFP): Assault Cruiser

Character 2 (Tactical KDF): B'rel Retrofit

Character 3 (Tactical UFP): MVAM Advanced Cruiser

Character 4 (Science UFP): Long Range Science Vessel Retrofit

Character 5 (Engineer KDF): Vor'cha Retrofit

Character 6 (Tactical KDF): Qin Raptor

Character 7 (Tactical UFP): Advanced Heavy Cruiser Retrofit

Character 8 (Engineer KDF): Not at cap yet.

Quote:
Originally Posted by Heretic
3. Which ship(s) do you think are currently overpowered?
Every shuttle compared to the Type-8.
Why does the Type-8 even exist? Sure, it's free... but so is the Toron which balances with the other shuttles. The Type-8 is just... trash. Despite being one of the better looking shuttles it gets the worst of all worlds. It serves no purpose other than to make you pay for a better shuttle. It needs a buff so that it's balanced or to be removed from the game entirely. It's a waste of space at the moment.

The Advanced Heavy Cruiser.
It's basically better than the Heavy Cruiser in every way. If you can afford one there is never any reason not to get one of these over the standard Heavy Cruiser. It's basically a Heavy Cruiser with special abilities and improved turning. Why have a Heavy Cruiser at all when it's made redundant in it's own tier?

The Advanced Heavy Cruiser Retrofit.
It has the same number of consoles and BOff powers as other Cruisers, but gains better turning, inertia, and the Transwarp abilities at no real cost. While it does lack some crew they mostly don't serve a real purpose anyway. It is bar none the best Federation Cruiser, and on par with the KDF counterparts thanks to it's increased turn rate.

The Federation Dreadnought Cruiser.
This ships gains two special abilities at the cost of one console (three if you want to count cannon-use), while other ships require a one-for-one sacrifice. Now, you could argue that the second special ability is to compensate for it's awful turning rate, but no other Federation cruiser is likewise compensated.

The Negh'Var Heavy Battle Cruiser
Equal Hull, Shields, BOff powers, and consoles as Federation Cruisers and gets a free turning boost, free cloaking, cannon use (which with Aux2ID can actually be used on KDF cruisers with some effectiveness thanks to their increased base turning rate), and 2.5x the highest crew capacity of the best Federation ship (though again, crew amounts to little). While they do lose a device slot that's of limited value, since devices aren't overly powerful, tend to have lengthy (and often shared) cooldowns, and there just aren't that many of them.

The Vor'cha Battle Cruiser Retrofit
Same as the Negh'Var basically, with the exception that it turns even better at the cost of a paltry amount of Hull, so little that it ultimately makes little-to-no difference. Oh, and it's crew bonus is only 1.5x the highest for the Federation. Best Cruiser in the game.

Quote:
Originally Posted by Heretic
4. Which ship(s) do you think are currently underpowered?
The Light Cruiser compared to every other starter ship.
Like the Type-8 shuttle there is no reason to ever use this piece of garbage if you have any of the other options available. It has nothing going for it. It also pales in comparison to the B'rel, which cloaks, has universal slots and turns like a mother ****er.

The Heavy Cruiser.
See Advanced Heavy Cruiser above.

The Exploration Cruiser.
This thing is a dog. The turn rate is pathetic enough that my teeth grind every time I try and make a turn in the thing and it's never been given any advantage worth this penalty.

The Exploration Cruiser Retrofit
Basically the same as all Exploration Cruisers; the turn rate kills this ship. It loses a console for Saucer Separation despite the Saucer itself sucking. While the ability does improve the ships turn rate temporarily the ability is easy to cancel and comes with it's own penalties (lowered shields, power, crew and hull... in fact it loses more Hull than the Vor'cha retrofit does for a permanent boost to turning).

The Tactical Escort Retrofit
Why is this the is ONLY ship that has to pay for cloaking with a console? The Qin (to whom it is almost identical) doesn't lose one. Heck, even the Galaxy-X doesn't, never mind all those Battle cruisers. Either cloaking is a special ability worth the loss of a console or it isn't...

The B'rel Bird-of-Prey Retrofit
It loses hull, shields, crew and a console compared to the Hegh'ta for a slight boost in turning (which at these rates is negligible) and an Enhanced Cloak that doesn't work. Torpedoes don't do enough damage on their own to be worth all this ship loses. Being healed keeps you out of cloak (with your shields down if you try to cloak) in this vessel. You decloak for extended periods if you try to do anything, even to your own ship. There is just absolutely no real use to the Enhanced Cloak, in fact it's actually WORSE than a standard Battle Cloak... but you pay for it? Seriously? The ship only has one real bit of worth: the B'rel is an exceedingly pretty ship. That's it.

The Guramba Siege Destroyer
The turn rate dump in Siege Mode is a deal breaker. It turns practically like a Federation Cruiser, which makes cannons of questionable use, and turns this fragile ship into a sitting duck.

Quote:
Originally Posted by Heretic
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
I like the aesthetics of the B'rel. I like the BOff set up of the Assault Cruiser/Vor'cha Retrofit as well as that of the Birds-of-Prey (universal slots rock). I like the turn rate of the Vor'cha and Excelsior (as far as Cruiser go).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-01-2011, 07:23 PM
Quote:
Originally Posted by Heretic
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
  1. It differed from character to character, faction to faction. For example, when I leveled;
    • My Fed Engineer, I went with Cruisers from start to finish, never varied. So it went TOS Connie (Gamestop Preorder bonus) > Connie refit > Stargazer Class > Galaxy Class > Sovereign > Galaxy Dreadnought, I only leveled through PvE with her, however..
    • My Fed Tac couldn't have been more different, wandering about and interspersing PvE with PvP. Miranda > Nova > Excelsior > Defiant > Prometheus > Defiant Retrofit.
    • My Fed Sci also went straight from Lt.Com. to VA using only Science ships (Lt. was the Miranda, before they added the Oberth).
    • My KDF Sci went B'Rel > Quldun > Norgh > Vor'Cha > Negh'Var > Vo'Quv > Veranus, all through repeatable grind KDF PvE.
    • MY KDF Tac went B'Rel > Quldun > Norgh > Pach > Hegh'Ta (she's still a BG) Through both repeatable PvE and PvP.
    • My KDF Engineer is a Gorn, and I'm waiting for Season 4 to hit before getting him any further than Lt. and I plan to try to level mainly through PvP with him (Engineers in BoPs are survival and DPS incarnate, from what I've heard).
  2. (See 1) Grouped or Solo varies, PvP or PvE varies, if there's new PvE, I do it, if there's a PvP a friend needs help with, I'm there.
  3. I honestly wouldn't call any ship in STO overpowered. I see the work you Devs do as having generally paid off there, sure, there are complaints that Tanks don't die and DPS kills you really quickly, and that Buff/debuffers can lock you down or make you nigh-invincible, but isn't that what you'd expect from a well-balanced system where each can excel yet each can be taken down?
  4. (See 3, put in reverse)
  5. Aesthetically, I love the Galaxy, Sovereign, Excelsior, Gal-X, and Vor'Cha, I do not like the extra skins for the Vor'Cha, the Negh'Var, or any of the higher BoPs, Raptors, or most of the Cryptic skins for the Federation ships. I understand they have to be different, but too often it looks like you choose to depart from the streamlined, graceful design lineages we've come to love and instead go towards blocky, hard-edged franken-ships.

    The Haj BoP is a perfect example, compare it to the B'Rel. The B'Rel is sleek, sexy, smooth, death on swift wings. the Haj.. Is not, it's ungainly, fragile, spiky, and.. I don't have a word for it.. To geometric, it's all triangles and unnecessary flares.. And why oh why do the last two tiers of BoPs suddenly need Warp Nacelles? Three tiers where they're integrated into the wings and impulse manifolds and then suddenly you feel the need to paste on nacelles like some kind of horrid kitbash? What. The. Heck.

    Then I can go to the Cochrane, the Noble, the Imperial, the Quasar, the Hope, the Gallant, the Hephaestus, the Celestial/Monarch/Magellan.. And don't even get me started on the Fleet Escorts.. I hate them all, each and every one, can't look at them, would like to fly an Escort with a third Engineering Console, but can't stand to look at it, not even for minute, tried, really tried, never got out of Sol system before I had to change back. Ugly. As. Sin.

    As far as stations go.. I appreciate that it's hard to throw out a new ship that explores new territory, I do. But quite frankly, we don't need three of any kind of Boff, at least not if the third is limited to an Ensign. There are not enough Ensign powers in the game to make that slot useful. Any useful powers available to an Ensign I likely already have a higher version of in the other two Boffs of that type I have aboard already. If I have a Com Eng. Lt.Com. Eng. Lt. Sci. and Lt. Tac. (Gal-R, for example, but applies to all the retrofits as well as the Excelsior & D'Kyr), I don't really need another Ens. ability. I would much rather have either my Tac. or Sci Boffs allowed to use their Lt. Com. ability.

    Consoles.. I have no complaints. Good job, pats on the back all around. (Though I do wonder why certain high-level consoles cough:Antiproton-Mag-Regulator:cough aren't available to craft or buy with Marks of Exploration or Emblems, and only attainable through drops, but I'm pretty sure that's not what you're asking).

    Special abilities.. I have no big complaints. The Cloak Bug is fixed, the Spinal Lance on the Gal-X has been made useful, the MVAM Prometheus works just fine.. I think the Ablative Armor (Intrepid-R) either needs to last longer, or have a shorter cool-down. Really, taking away my energy weapons and shield resistances is enough of a trade-off. Especially when you consider that the Gal-R and Def-Rs special abilities are switches, not timed affects. I get that the Ablative Armor cannot and should not be a switch, but 30 seconds compared to separated or cloaked as long as they want? Not cool. Also, the Nebula. The Tachyon Detection Grid is wonderful.. For PvP. But in PvE, only Klingons and Romulans Cloak. For every other enemy, it's useless, utterly useless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-01-2011, 07:31 PM
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
I only PvE, so my Feedback will be on this only.
My Tactical grew up all on the Science Vessels.
My Science flew Escorts.
My Engineer flew Cruisers.



2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
My Tactical captained the Intrepid Refit. PvE - Solo
My SCIi captains the Prometheus MVAM. PvE - Solo
My ENG captains the Excelsior Refit. PvE - Solo



3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
I don't PvP so I won't comment on that factor. On the PvE aspect I think no ship is overpowered. The balance is OK on the Player's ships.
If you ask of NPC Ships I definetly think that the Galor, Warbirds and Borg Cubes are way overpowered.
Enemy Science Vessels (example: Galor) always power up Feedback Pule III, Evasive Man. and Fire at Will. Making it really annoying to attack with Energy Weapons for at least 15seconds.
There are some Cruisers which are invulnerable due their Metaphasic Shields for a long period. This is overpowered.
Warbirds chain 3 Heavy Plasma Torpedoes and can one shot you if you are on a lower rank.
Borg Cubes are simply annoying because they drain your shields and you can do nothing against it. This is OP.



4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
PvE only:
Science Vessels.
I leveled my Tactical on the Science line and in comparison to Cruisers and Escorts Science ships feel so bad. The Shield boost gives you a nice survivability, but on the offensive value I was so bored of them. The BoFF seats are underwhelming, because the science powers are underwhelming.
I love the Intrepid and its design, but I had to give it up because it sucked in gameplay. My heart still hurts, but in order to have fun and master content I had to go this way.


5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
My favourite ship is the Intrepid and I love its design. Next comes the Sovereign and again its pure design what I like about it.
As for gameplay aspect I like the Excelsior the most, because it has a Lt. Commander Tactical seat which gives a nice attack boost for a Cruisers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-01-2011, 07:33 PM
Quote:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
I have 3 different Federation captains at cap, so I'm going to go through all 3 if that's alright.

1) Ships for leveling.

Yumii Agoshi:

1-10 Miranda
11-20 Cruiser
21 -30 Heavy Cruiser
31-40 Exploration Cruiser
41-51 Assault Cruiser (I also dabbled in the Exploration Refit, but ended up not liking the overabundance of Engi slots.)

All in both PVE and PVP, all Solo. (Predominately PVE though)

Avellen Llaei:

1-10 Miranda
11-20 Escort
21-30 Heavy Escort
31-40 Tactical Escort
41-51 - Fleet Escort (However I go back and forth between it, Advanced, and Tactical Refit.)


All in both PVE and PVP, all Solo. (Predominately PVE though)

Abigail Skeffington:

1-10 Miranda
11-20 Cruiser
21-30 Heavy Cruiser
31-40 Exploration Cruiser
41-51 Star Cruiser

All in PVE, All Solo

2)

Yumii - Assault Cruiser

Avellen - Fleet Escort

Abigail - Star Cruiser

3) Nothing I've experienced leads me to believe any ship is particularly overpowered.

4) I find the T5 "Refit" ships a bit weak due to their BO configurations. An extra ensign slot of a type of power I already have an abundance of is not particularly helpful in my opinion. (Would have been nicer to see one of the lower end things get bumped up; like Lt. Commander Sci on Exploration Cruiser Refits.)

I also find their special powers mostly rather gimmicky and not particularly helpful under most circumstances. (Though it's been awhile since I tried any of them, maybe the special abilities are now consoles that can be removed?)

Still, they're hardly terrible or anything, just a twinge weak imo. I haven't had any experience with the Excelsior or Galaxy X, and relatively little experience with the Nebula.

5) Honestly? I can't bring myself to be particularly excited about any of the Federation ships. It's not that they're bad; they aren't; but their designs are so standardized in terms of what they can do that they're incredibly predictable.

The difference between a Star Cruiser and an Assault Cruiser for instance is primarily visual; as well as one ensign power; which barely leans you in the direction of a subspecialty.

That said I do rather like the Assault Cruiser and Star Cruiser's visual options. Both are very pretty ships imo. Likewise I LOVE the Deep Space Science Vessel, and the Fleet Escort (particularly the Maelstrom parts). So visually I really like a lot of the Federation ships... but there's nothing that stands out beyond that that makes me say "This ship is my favorite and here's why..." because other than visual there just isn't much difference imo.

The exception is with the newer C-Store ships; which... I'm not going there. If I go there I'll rant. Suffice to say it's depressing and annoying.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-01-2011, 07:46 PM
My main is a engineer played in groups with my fleeties, my alt is science that I play solo
For both I primarily play PvE and dabble in PvP

1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
Main: Science vessels (yes, and Engy in a science vessel), with the DSSV at Rear Admiral. Alt - Cruiser (yes, sci in a cruiser), started with Sovereign at RA and switched to Excelsior when it became available.

2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
Main: Nebula (best mix of SCI power and ENG powers I've found for a healer, and bonus to Aux). Alt - Excelsior (for the transwarp and the tankiness)

3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?

I don't feel qualified to answer these. As long as my ship can provide the powers I want and is capable of defending myself and/or killing baddies, I'm good.

5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
I think my first thought is aesthetics. There are several lower tier ships that I'd love to play at higher tiers if they were more viable. Classes that jump to mind are Excalibur, Akira, Olympic, and Nova (been wanting the Nova at T5 since launch)

I love Excelsior's transwarp. I use mine as a fast diplomatic transport. I'm ambivalent about the Nebula's power. It has been useful a couple of times, but since I'm using the Nebula at T5, I'm rarely fighting cloaked enemies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-01-2011, 07:46 PM
Quote:
Originally Posted by Heretic
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
It depends entirely on what concept I'm going with the character. Frequently I'll go with whatever I decided when I built the character. For example, I'll stick with escorts (need more escorts, BTW) if that's what I want. I'll usually customize the aesthetics of the ship to whatever feel I want the character to have. I'm not competitive so I never do PVP, and for the most part I solo everything unless a friend wants to do something. The only ones I specifically go for is the Advanced Heavy Cruiser and Advanced Research Science at the Commander levels, but that's mostly because I hate the aesthetics of the normal Commander level vessels...

Quote:
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
As I currently only have two at cap. My tactical officer flies an Advanced Escort with the MVAM console from the retrofit in the C-Store. I think the extra science power is more useful than the extra ensign tac power, but then I do solo PVE almost exclusively. My science officer flies a Deep Space Science or an Advanced Research Retrofit, depending on my mood.

Quote:
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
I have no real comment on this, as it's been my experience that a ship itself can be either overpowered or underpowered based mostly on power, skill point and console setup of the player. I have a Tac officer who flies an assault cruiser (haven't capped him yet), and initially it was a bear to try and use properly, to the point of being underpowered as I would get killed frequently in it. However, I modified my console set up and stuck to an almost pure disruptor beam setup, and I tore through missions that were causing me problems like I had just gained 8 levels but hadn't leveled at all.

Quote:
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
The ONLY ship I would even think about calling underpowered, though the term impractical is probably more appropriate, is the Galaxy X. However, this is primarily a fact that two of the features that set it apart from the regular Galaxy both have VERY limited arcs of fire, and the Galaxy X has a dismal turn rate. However, this can be mitigated with certain consoles, skills and other adjustments, so it becomes more of a question of can you set it up right and the required set up be acceptable to you.

Quote:
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
The MVAM and other ship seperation power, photonic fleet, Quantum Slipstream and the Transwarp abilities of the T5 Excelsior. The first set of abilites is simply allowing you to have a small portion of the power of an additional fleet at your back, which is great for soloing. While the other reduces time spent on something that is largely annoying to me: sector space travel.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
07-01-2011, 08:27 PM
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
I have 11 VAs so far. The later ones flew almost exclusively escort, because they do more damage, you place first in FEs, level faster, etc. I leveled them mostly solo.

2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
Several MVAMs, two Defiants, Eng@Star Cruiser, Eng@Assault Cruiser, Sci@Nebula, Sci@Intrepid, Tac@Intrepid and a Tac@Galaxy-X. The Gal-X is mostly for fun, though I also had quite a bit of fun with it's Phaser lance in PVP. The Star Cruiser is a pure hull healer for PVP, the Nebula a pure shield healer for PVP. The Intrepids I use for "effect builds", at the moment the Sci uses Charged Particle Burst and Tachyon Beam while the Tac uses nasty Gravity Wells and Shockwaves. Heavily used in PVP is also my Sci@MVAM. All this applies to 5 man Premade PVP.

3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
MVAM Escort, Beta section. Can use Shockwaves while maintaining high damage output and having superior maneuverability and hull in comparison to a BoP. Intrepid. Ablative Armor is a superior special ability which lead to a decline in the numbers of the other Sci ships. All this applies to 5 man Premade PVP.

4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
I don't think there are any underpowered ships, but perhaps some useless or seldom used ships. If they're rarely used, it's mostly because another ship dominates its niché. D'Kyr, RSV and DSSV are rarely used because Intrepids and Nebulas dominate. Tac Escorts, Fleet Escorts and Adv. Escorts got replaced by the MVAM escort. The Excelsior pretty much replaced the Assault Cruiser. All this applies to 5 man Premade PVP.

5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
The Sci Lt.Com BO on the MVAM escort.
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