Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-01-2011, 07:05 PM
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
I have 4 LGs so far. With the later ones I used Raptors or BoPs for both PVE and PVP, because they do more damage, you place first in FEs, level faster, etc. I leveled them mostly solo.

2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
Tac@NeghVar, Tac@Guramba, Sci@Bop, Eng@BoP. Only the Guramba is just for fun, the others are for PVP (5 man premade). The Eng@BoP is a Heal-BoP, but too squishy as such. Have to switch into the Marauder Cruiser.

3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
None. And yes, Carriers are not OP in PVP. They taste like chicken.

4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
Marauder, Veranus and B'Rel. The first 2 should get their special ability as a console, so players can decide if they want it or not. Most PVPers would leave that console out and use a real engineering or science console. The B'Rel is simply too squishy.

5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
The NeghVar has a great console config. The Guramba looks great with both the Borg Set or the Reman Shield. Also it's special ability is quite decent.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-01-2011, 07:41 PM
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
5 LGs... I have flow all the ships... in the end the bop is the fastest way to level, and the most usable ship against the npcs at any of the levels. IMO
This has nothing at all to do with the bop being OP though... its the same fed side. Escorts are the fastest way to level, the NPCS don't put out enough dmg in any kind of smart enough way to warrant having a ton of heals.

2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
I have an engi in a Maurader, dedicated heal bot for pvp, doesn't get used much as if you are going to fly with klink heal bots you might as well play fed where the better ships are. (meaning the fed escorts are > and easier to heal as they don't pop in one BOL shot due to having hull that is < then your average HY 3 / BOL 3 crit )

3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
Klink side there are no overpowered ships. The cruisers are well balanced against the fed ships... although the extra dmg doesn't really trade the extra tank on the fed side. Mass healing is still fed domain, however the klink cruisers can be fun too fly dmg wise.

4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
Brel... is a joke of a ship. (no offense to those that enjoy it) It is a fun toy... however flying it in serious pvp isn't much better then taking shuttle craft. Really it can't take more then a couple hits once the shield resists are gone... and not being able to use hull HOT skills as you retreat in cloak make the ship worthless IMO.
As has been stated the Orion and Varnus would be well served with consuls for there specials, it would be nice to run them as basic carbon copies of the fed versions....
The Varnues however is still the wrong sci ship for a klink fleet with low turn, and engi heavy boffs, Klink teams need to be able to move faster and the Varnues is slow big and bulky... pretty much the exact opposite of what Klingons would put into service. IMO Of course we have the flying coffins... I mean the carriers.

5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

The Brel may suck but the classic look is killer.
Battle cloak is a fun ability that is vilified a bit too often, its not OP in anyway... it allows interesting ways to play, the "Advanced" Battle cloak then takes them away by pretty much making the abilities you need to cloak while still in combat range useless. Not being able to use HZ as you cloak means you have to zoom off to cloak if you don't want to die, and then you might as well be in a raptor. Its nice to be able to use polarized hull while cloaked on both versions of the Battle cloak... however the way hull resists work with the low hull of the brel its unwise to do so unless you are really not in any danger... and then of course why cloak.

The Raptor is a also a broken ship IMO... and it would be easy to fix... I am not a fan of the long neck, however many like the look and it has grown on me somewhat... the issue is the turning axis, The raptor seems to turn from the back... which makes for very odd game play. Although it should be very close to the defiant on paper, it feels wrong when you fly it.

Inertia in genreal, I imagine there was some thought put into the inertia values of the ships. The Bop and Raptor both seem to have to little, they are very hard to pivot turn in comparison to the fed escorts. The fed escorts are very easy to pivot using throttle and inertia to keep arcs... in general there more nimble even though the turn numbers wouldn't make that seem so.
The Vorcha has a great inertia value, it turns like a cruiser but it slides a bit more making it a fun ship to fly, it is one of the funnest ships to fly on ether side if you like Eject Warp Plasma.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-01-2011, 08:09 PM
Quote:
Originally Posted by Heretic
Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

Looking forward to all your feedback!
I always use the same ship for both PvE and PvP because I tend to jump into PvP when I'm bored. It's not my primary moe of leveling and so I don't "spec" for it or fly ships supposedly more suited to it.

1. Science ships (as an Engineer) Each ship (Nova > Olympic > Intrepid > Luna)
2. Nebula
3. I don't feel anything is overpowered in PvE
4. N/A
5. Aesthetics, station config, similarity to canon I prefer "Star Trek" Trek ships to "Cryptic" Trek ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-01-2011, 08:26 PM
Quote:
Originally Posted by Heretic
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
Birds of Prey. I love my BoPs. Cept the stupid ugly wings, thanks for that..

Quote:
Originally Posted by Heretic
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
Hegh'ta BoP.


Quote:
Originally Posted by Heretic
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?!
Federation Cruisers, in both. They can tank like no one's business and can put out damage that is extremely competitive with the much squishier escorts and BoPs. Everything KDF side is fine, cept Carriers, they got nerfed into oblivion so big deal..

Quote:
Originally Posted by Heretic
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
Carriers, if anything. They got buffed, then as a reaction from Feds, got nerfed HARD. Anyone saying they are unkillable or too hard to kill in PvP needs to learn to PvP.

Any percieved weaknesses in KDF ships against Feds in PvP is not really a KDF ship weakness, but Fed Cruisers just being ridiculously OP.

Quote:
Originally Posted by Heretic
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
I DID like my ship the way it looked. You guys RUINED it when you FORCED wing animations on me. Now it's HIDEOUS! Thanks a ton.

I like my universal slots and battle cloak though.

* * *

That said, I caution you about doing too much to space combat. It's a major reason a lot of us play. Space Combat is sacred, eff it up at your own peril. Any significant change to the Normal difficulty level and playstyle will probably be met with riots. Advanced and Elite on the other hand, need to be more interesting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-01-2011, 08:40 PM
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
as a KDF, BOP, both characters (eng/tac).
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
Eng: Voquv. Everything
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
I can't think of any
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
Raptor: Not because it is a bad ship, but it is a sitting duck right after it uncloaks because who it associates with.
Garumba. Worst ship in the KDF fleet IMHO.No cloak and is a DPS ship.
No ships are underpowered for PVE.

5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
Voquv, devensive spec, is the most logical ship in the KDF fleet. It doesn't cloak and is massive. So, in PVP, all the feds attack it while 5 real BOP uncloak and blow the feds all to hell.
With the Voq, you don't even need the pets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-01-2011, 08:41 PM
Snip

Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

Snip

My first klingon I used the K'tinga and Neg'Vhar (BoP when there were no cruiser options) because they were the only cruisers we had. Second time through I used a raptor.
Much faster leveling as an escort for obvious reasons. They move/turn faster and make NPC's melt with no effort.

At cap I fly the raptor, because well its the only "escort" the klingons have.

Overpowered? Well, I don't really see any as OP per say, however the MVAE and Intrepid R are superior to Klingon ships (especially our science ship) in every way. More Hull/Shields, nice Boff setups, Ablative, npc spam...ect...

The most underpowered ships? All of the Klingon retrofits (the b'rel in particular). They are ok but lets get real, all of our retro's are gimmick ships that trade off sub-par special abilities for a console slot, where the fed ships do not. They actually have usefull abilities that they can choose to use or not, Klingons do not have that luxury. I guess I would stick the raptor in the underpowered class as well, but only because the Fed has the Fleet and MVAE, which offer a little more in survivability.

Favorite features? Ablative, MVAM, Phaser lance ....lolz.

And since you seem interested, We need a cruiser with a LT.COM TACTICAL.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-01-2011, 08:46 PM
1. A BoP or Raptor for PvE. leveling a kdf sucks, might as well get it over with quicker. But if Im pvping as I level. I'll fly what im specing for.

2. At cap either the BoP or a Cruiser. A Klingon cruiser mind you. I need my cloaking ships.

3. Hard question to answer. Playing against the kdf I could only say the BoP. That's only because with the uni slots you never know what to expect. Some might say carriers. I dont know about that. They can be troublesome at times but not always OP.

4. I would agree with the gorn and orion ship. Slow non cloaking ships, maybe Im just to attached to the cloak.

5. For me its the Vor'cha refit. I like the look from the shows. I love the boff layout. Its a good ship that can fill a few roles. I would like to see special features being consoles rather than a loss of a console station.

Also going back to Star Trek Armada 2 theirs a few "special" things that could be done with kdf ships that would be cool. Ion cannon, polaron torp, gravity mines, weapons enhancer, commando team. Just to name a few.

edit with some links just in case!
http://memory-beta.wikia.com/wiki/Polaron_torpedo
http://memory-beta.wikia.com/wiki/Ion_cannon

http://memory-alpha.org/wiki/Star_Trek:_Armada List with them all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-01-2011, 09:13 PM
Quote:
Originally Posted by Heretic
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
BoPs and Raptors for the higher DPS, mainly because my main Fed is a cruiser and I didn't want to repeat that. Both PvE and PvP. Solo, mainly because my friends are all waiting for F2P.

Quote:
Originally Posted by Heretic
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
A BoP on my tactical, a Vo'Quv on my engineer. PvP mainly, public matches mainly.

Quote:
Originally Posted by Heretic
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
None, really. Beam Fire At Will is currently overpowered, but you say there's a fix for that in the works, and I have confidence in you.

Quote:
Originally Posted by Heretic
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
Carriers, just in PvP. The shield nerf I think was too much, and the lack of an "attack my target" command for pets really hurts the viability of carriers. I say this both as a carrier pilot and as a Fed cruiser pilot who has fought carriers and found them to be easy prey. Really, though, just an "attack my target" command would fix this. Focus fire is SO IMPORTANT in PvP and carrier pets are so predictable since they will never deviate from their very limited actions that they are super easy to deal with.

Quote:
Originally Posted by Heretic
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
I really like the aesthetics of Klingon cruisers. I wish carriers had more of that predatory look to them. As for equipment, while the borg set is really nice, I don't like that it is clearly superior to all other available equipment for tanking builds. Having one obvious best choice makes the whole build portion of the game less fun. Multiple equally viable and DIFFERENT choices make for more fun when building. As for consoles, I wish all multi-purpose ships like carriers had one universal slot, like how the Nebula does. It'd help them out a lot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-01-2011, 10:26 PM
Quote:
Originally Posted by Heretic
Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

Looking forward to all your feedback!
1: Flown all the ships available, both in PvE and PvP, solo mostly in PvE grouped in PvP

2: Same answer as for 1, having 8 max lvl KDF toons i have a toon in all ship types.

3 :I don't think any KDF ships are OP, Fed side i think the MVAM and Intrepid-R are a tad too powerfull

4: B'Rel, Garumba, Varanus and Marauder all feel underpowered to me (in PvP , PvE is so redicoulously easy that it makes no diference), and the main reason for this is the 'special' abilities, without exception the specials KDF side are poor, especially when compared to the specials fed side.

The Enhanced battle cloak on the B'Rel is a joke and makes the ship a death trap (especially when combined with the reduced hull, i still cant understand why this ship lost a console and hull).

The fighter squadron on the Marauder is poor as the fighters despawn as soon as the target dies ,compare this to the reman fighters from the feature episode that stay untill destroyed and only take a device slot and this special doesnt feel special at all.

The repair platform/drones on the Varanus are also poor..they explode way too easilly, often wont heal if your at red alert and even when they do heal its for such a small ammount that its next to worthless.

And last but not least the Garumba, first problem is that to charge the special you first have to turn the ship into a cruiser as far as manuverability goes (and as its an escort type ship this makes using cannoins very hard), second problem is that the special only has a small target arc and takes 3 seconds to fire with its low manueverability its hard to keep a target in arc while it fires and finally is the 3+ seconds where you cant fire while the ship then transforms again.

5: Favourite aesthetics is the K'Tinga, always been my favourite ship in Trek (and one we most definatly need a T5 version of) as to station configs i firmly believe the KDF need more options in this area, at T5 our escort ships (the raptor and the Garumba) only have 2 layout choices (and the Garumba is a rediculously expensive ship which doesnt help matters), compare this to fed side where they have 4 diferent layouts now (MVAM, Defiant-R, advanced escort and fleet escort), cruisers are not as bad but we still lack a cruiser with an Excelsior style BOFF layout and our Sci options are so limited its pathetic. I know some would say as we have the uni slot BoP we dont need the same options feds have but i disagree with that, its true the BoP can more or less have same BOFF layouts as the fed escorts and sci ships but with less hull and shields and non of the bonuses sci shps get its never going to be as good overall at a roll as a dedicated ship and while the battle cloak is nice its not the huge advantage a lot of feds believe it to be, especially against a well organised team.

Special abilities..well i think i already explained what i think of KDF side abilities, as too what would be my favourite ones there both fed side..the MVAM and ablative, both of these are light years ahead of anything we have KDF side being both usefull and fun to use, we really need some abilities like these KDF side. The Garumba special might become more usefull ( and fun) if the turn rate penalty was removed, the ability would still have drawbacks (charge time, delay before firing and loss of firing while it reconfigures) but at least the ship would still feel like an escort type ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
07-01-2011, 11:11 PM
I levelled 11 toons on fed side and 4 toons on kling side to endgame.
That said:


Quote:
Originally Posted by Heretic
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
As itīs awfully boring for me to level up due to having done it so many times already ( on both fed and klingon side) I want to go to endgame as fast as I can. Meaning I used on ALL my toons either a raptor OR on fed side an escort to go from T2 -T5. At T5 I switched ships and used my 1st respec. I levelled up via PvE only on fed side and same for my klinks. PvE only for 3 of them until endgame. My first klingon was leveled only via PvP but that was at start of the game and there was ots of PvP going on. Using PvP to level on kling side is nearly impossible due to being almost dead. I can level much much faster now by using special episodes of the featured episode series ( the first 4 of the devidian for example; they give good points and are done fast; also more entertaining). Also I levelled only solo. But lets be honest. Where can you really level with other players? Yes the Patrols on fed side can do that but you seldom meet somone here. And I dont want to waste my time looking for players when I can be much faster alone.

2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
My klingons used Tac/Raptor, Sci/Bop, Engi/NeghVar, Engi/VorCha.
Primarily PvP or Kerrat. I use Pugs as I find them. Grouping on kling side at endgame is quite easy as most of the time we are outnumbered much and happy for assistance.
On fed side I really cant remember well.
I had many tacts who only used escorts at endgame. Mostely the Defiant.
On my engis i used the Sovereign.
On my scis I used a Defiant, a Recon Sci vessel and now an Intrepid refit.
On fed side I used to play PvP more seldom. Only one toon was PvP only. I played STFīs often and was forced to use the horrible grouping mechanic. Hope that improves now with season 4.


3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
EVERY ship is overpowered in PvE cause the AI of the NPCīs is quite weak so every player captained ship is much better. In my opinion the term overpowered should unly be used in PvP. That said I think itīs not the ships that are OP but the broken skills right now. When you fix them again itīs quite balanced. At least in my opinion.
Fed players are often complaining that Carriers are but no they are not. They go down fast when you focus fire on them. But you need some burst to crack the nut. And this is the main problem. When I encounter fed pugs in pvp the mostely fly cruisers and sci ships. Where are the escort on fed side. I mean yes good PvP fleets use them and they are dangerous when properly supported. I mean fed side uses support ships and then complain that they cant take down a carrier. Itīs not the carrier is OP but lack of teamwork, no focus fire, no assistance to escort, no teaming up on fed side. A good fed pvp group will roflstomp any kling group.




4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
NONE in PvE.
As for PvP. I didnt like the Raptor. At all. It somehow feels strange when turning. It plays MUCH differently than a Fed Defiant. Remove itīs long neck and make the saucer a lil wider. Give the turning axis a lil more to the front of the ship.
The BīRel is a joke. Husanak wrote is well some posts before.
The Deep space science vessel on fed side is seldom used at endgame imo. The additional engi ensgn slot seems to be ....meeeh. Same for the VAranus on king side. Bad turing rate and Bo layout.


5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
On kling side the BoP cause of the awsome possibilies it offers. It looks very nice. The VorCha also cause of the looks and the Bo layout.
On Fed side the Sovereign and the Defiant. Both awsome in looks and how they handle ingame.
I love the Intrepid refit because of the looks with the reman shield.
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