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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
If a healing cruiser were balanced for a 1v1 fight acainst an escort, what happens when the same cruiser is healer in a 5 man group?
Ill answer that one for you.. His heals would be woefully inadequate.. Fully specced he would be able to barely keep himself up, and utterly useless as a grouphealer..
Thats why healing needs to be more powerful than damage (as it is now)
Now consider an escort.. His defense/heals would be tuned so a cruiser could kill him, what happens when 1-2 escorts shoot him? Instafrag
In my opinion every ship should be capable to heal itself, Healing others should be reduced to a minimum.
Electronic Counter measures should prevent to be targeted by more than let's say 2 or 3 ships at once.
Escorts should be just faster cruisers with forward facing weapons, the faster they move the better is their evasion chance. In the end they should be able to stay alive even in bigger engegements.
I would increase all Hull and Shield strenght about 4x or 5x, plus i would increase all timers by (again 4x or 5x).
But healing and damage would stay the same.
So space battles, at least 1vs1, 2 or 3 would be more tactical, every power you use would be more meaningful and there would no longer be a 80% hull healing in 2 seconds (which is rediculus and extremely frustrating).
Escorts would no longer need to hit&run because they could saty alive longer (just as they should), but cannon damage should be reduced a bit..
I would align speeds to be more even, so no one can outrun another ship without some bigger efford (it would still be possible to damage the enemies engines to slow them down.)
There should be a limit of how many ships can target an enemy ship.
ECM (Electronic Counter Measures) consoles could limit the number of that target you.
So in PvP there would be much less Focused Fire, which is a reason for MANY non PvPers to stay away from PvP.
Alpha Strikes would be used as a battle starting tactic, but completely destroying an enemy ship without giving the other player the chance to react is just lame IMHO.
Battle cloak would have a timer of about 15 minutes, so cloak and decloak while in battle would no longer be possible.
Instead Klingon players (with a klingon character) should get a damage increase the more damaged their vessel is. (similar to "go down fighting" just as a permanent and passive trait)
So they WILL fight to the death, as they should be.
Thats what i would change on STOs PvP.
Other games showed that it is possible, just because some MMOs don't get it right doesn't mean that it is impossible.
you would rather that team mechanics were removed...
er...I dunno ...buy a clasic super nintendo(famicom) with starfox?
Fortunately STO does not completely consist of PvP.
Yes a bit less team mechanics and a bit more fairness would be nice.
I think the devs should just seperate PvP and PvE even more. In PvP players should get default ships, that are more balanced for PvP than the ships now, and on the other hand PvE ships should be more like in the shows.
I think everyone could be happy with that, except for all the "nay" sayers of course.
It really is hard to tell whether it is BTXS or phaser procs or something else. BTAS and Phaser procs to Aux do disable all Teams so unless you have an Aux Battery or RMC you can't use ET to clear down subsystems.