Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-05-2011, 11:34 PM
Nope, lance is point and shoot ability, the javalin requires a bit more work. The only thing common is the dmg i guess.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-06-2011, 04:12 AM
Quote:
Originally Posted by Ebeneezergoode
I'm levelling my Klingon Sci character, and while I'll deffinitely try Raptors, I was wondering how good the Garumba is? Would it work with a Sci character? I can imagine a 3 hit combo with tractor, subnuc and javelin being quite devestating, but how useable is siege mode? And siege mode aside, is their a comparable Fed ship? I've seen Garumbas wreak havoc, but I've also seen them do very little. Also, they are shockingly cool...

So if the Garumba pilots could fill me in on their experience with this ship I'd be mighty grateful.
The biggest issue I have with it is that the Javelin shares a cool down with Beam Overload while at the same time having an aggravating charge up mechanic. So if you use two Beam Overloads you're going to have to pass on one of them to use the Javelin.

It has the same bridge officer layout as the Federation Fleet Escort, you know, the Dervish. But if you're going to focus on charging up Javelin shots it's going to play quite a bit different. During siege mode the siege destroyer can not dog fight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-06-2011, 09:11 PM
Quote:
Originally Posted by Ebeneezergoode
I'm levelling my Klingon Sci character, and while I'll deffinitely try Raptors, I was wondering how good the Garumba is? Would it work with a Sci character? I can imagine a 3 hit combo with tractor, subnuc and javelin being quite devestating, but how useable is siege mode? And siege mode aside, is their a comparable Fed ship? I've seen Garumbas wreak havoc, but I've also seen them do very little. Also, they are shockingly cool...

So if the Garumba pilots could fill me in on their experience with this ship I'd be mighty grateful.
The Garumba Javelin has 4 Flaws:
1. You have to be in siege mode to enjoy it.
2. You have to charge it up.
3. It has the Arc of Dual/Dual heavy Cannons.
4. It has a long animation time before firing. During this time, you can't activate anything.

The Garumba, as has been stated, is a Fleet Escort with an Engineering console removed. While in Siege Mode, it's turn rate gets reduced, it's engine power gets dropped by 10, but it's Weapon power goes up by 10, and it's shield power goes up by 5. In addition any energy damage you deal, drains a VERY SMALL amount of weapon power and gives it to you. If you ever plan on using siege mode, you'll almost absolutely need beams. Both Single and Dual. I would recommend NOT relying on the Javelin. Ever. If you see a chance where your fully armed and operational battle station can unleash it's death on a target with the Javelin, fine. Other wise, don't use the Javelin if you can help it. It can get you killed just for a cool looking, yet limited Beam overload 3.

I don't recommend a Science officer in the Garumba if your planning to use the Javelin as your main damage dealing attack. Stick to a Raptor or a Bird of Prey.

An Engineer can do interesting in the Garumba. I've actually been flying it in almost exclusive siege mode with my Engineer. And it's kinda fun that way. I have 2 Beam Overload 3's to play with so I don't have to use the Javelin if I don't want to. Also Target engines 3 is a very nice option as well as it can slow targets down to a crawl and give you a way to get your front arc on the target.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-06-2011, 10:19 PM
Thanks for the replies guys, I tried it out on tribble with my tac earlier, and I will likely give the Garumba a miss for now. I can really see what you guys mean about how situational the Javelin is. The whole having to charge it up thing is awkward. I was kinda suprised how little damage it did considering all the work it took to get it ready and in position etc. And the conflicting with beam overload thing concerns me too, in my FE I can throw a BO-II out every 15 seconds, or two back to back if I time it right. The damage the Javelin does wouldn't justify interfering with that.

That said, if I had the time to copy my Engineer/Fleet Escort build KDF side, and altered the tactical powers (CRF instead of BO and cannons up front, turrets out back?) so as not to interfere with the Javelin, I think it could tank just fine in siege mode (I had three ships beating on me for ages in a Cap & Hold earlier), I don't see why evasive+reverse wouldn't help me keep cannons on target like I used to in a cruiser either. And if the Javelin got a buff, and it was on sale...

But my Sci guy's deffinitely not flying one. I'll give the Kar Fi a once over though, I can see serious potential there. If nothing else, I've gotten test driving on tribble out of this.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:32 AM.