Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
07-07-2011, 06:48 AM
Quote:
Originally Posted by nerv_wolf
Ok just tried some of the suggestions in a PVP match and a there was a marked improvment when a carrier reared its ugly head. Asking questions surprisingly works.
Now carry on that message!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
07-07-2011, 09:20 AM
In my star cruiser, with 25 weapons 50 shield 25 engines and full aux, I feel my beams are doing the best in pvp when I pop emergency power to weapons, a weapon battery and letting loose with FAW2 in middle of a carrier cloud.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
07-08-2011, 08:03 AM
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
07-08-2011, 08:06 AM
Lt. Commander
Join Date: Dec 2007
Posts: 120
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
07-08-2011, 09:50 AM
Quote:
Originally Posted by Skorz
In my star cruiser, with 25 weapons 50 shield 25 engines and full aux, I feel my beams are doing the best in pvp when I pop emergency power to weapons, a weapon battery and letting loose with FAW2 in middle of a carrier cloud.
That is precisely the correct counter. If you don't have FAW2 or 3 then there is scatter volley or gravity well.

Carriers have been hit hard by the nerf bat. So hard it is senseless for them to even have the second launch bay. Anybody still having troubles targeting the carrier at this point is either not using proven counter measures or haven't spent skill points in a way to make them effective.
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