Lt. Commander
Join Date: Dec 2007
Posts: 120
So as i understood it weapons were supposed to have increased damaged based on rarity, supposedly 5% extra damage per rarity level difference.

so can i get an explanation regarding the follwoing two items i have?

Phaser turret mk XI green rarity, 96 damage(128dps) with a accuracy mod

Phaser turret mk XI purple rarity, 102 damage(137dps) with a accuracy mod and damage mod X 2.



so a weapon with 2 rarity levels over previous item AND 2 damage mods is doing about 7% better damage? based solely on rarity difference it whould be doing MINIMUM 10% more damage. more then that when you take into account 2 damage mods.

any explanation?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-07-2011, 11:22 PM
It's not in effect.

AND the stealth-needed a Borg console. *sighs*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-08-2011, 08:44 AM
don't get your second reference

unless your refering to the borg set items apparenlty being changed. Buddy was linking of new borg items listed with the missions and they have differing stats then items we've already aquired.....thats just odd. Not just that they stealth nerfed them, but that items in existence apparently were unaffected and the new items you'll get from doing the missions in the future are nerfed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-08-2011, 09:46 AM
Quote:
Originally Posted by Jentai View Post
don't get your second reference

unless your refering to the borg set items apparenlty being changed. Buddy was linking of new borg items listed with the missions and they have differing stats then items we've already aquired.....thats just odd. Not just that they stealth nerfed them, but that items in existence apparently were unaffected and the new items you'll get from doing the missions in the future are nerfed.
He is referring to that, though it doesn't seem to be a nerf so much as a massive and wide reaching bug. Every mission reward that I had a pre-patch version of has the same problem, and many of them are nothing special, but stock items that are now inferior to same-mk/same-quality equivalents from badge vendors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-08-2011, 10:03 AM
Here is how it works. There are a lot of diminishing returns at that level. You will see more on an impact with weapons that do more damage. You will also see a higher impact at lower levels because at higher levels, all your bonuses start to diminish.

This is how it works. All values are approximate, and I apologize if I get any of the basic math wrong. Its 10am and I am hopped up on cold medicine fighting off bronchitis.

Here is part of the basic formula: BaseDamage X (1+ sum of all DamBonus)
Let's say you have a weapon that does, say 25 damage (I'm making this value up, but its probably similar to the turret in question).
Itís a mark 11, so it has a natural DamBonus 1.05
You are probably in a tier 5 ship that grants a DamBonus of 1
You probably have skills that grant a DamBonus of around 1
Each Damage enhancement has a DamBonus 0.1
Each non-damage enhancement now grants a .025 DamBonus (note, Damage enhancements did not get this extra damage bonus)

SoÖ

In the old system, his green weapon, with one Acc enhancement would yield:
25 X (1+3.05) =
25 X (4.05) =
101.25

In the new system, that same green weapon, with one enhancement would gain an additional .025 DamBonus and would yield:
25 X (1+3.075) =
25 X (4.075) =
101.875

In the old system, his purple weapon with two Dam enhancement and one Acc enhancement would do:
25 X (1+3.25) =
25 X (4.25) =
106.25

In the new system, that same purple weapon, with two Dam enhancement and one Acc enhancement would gain one additional .025 DamBonus and would yield:
25 X (1+3.275) =
25 X (4.275) =
106.875



At low level, let's say Lt Grade 2, you would notice more of an impact. Let's compare a Mark 1 weapons.

Same turret would have the same base damage: 25
Itís a mark 1, so it has a natural DamBonus 0
You are probably in a tier 1 ship that grants a DamBonus of 0
You probably have no skills that grant a DamBonus , so this value is also 0
Again, each Damage enhancement has a DamBonus 0.1
Again, each non-damage enhancement now grants a .025 DamBonus (note, Damage enhancements did not get this extra damage bonus)

Now a White Mark 1 with no enhancements would yield:
25 X (1+0) =
25 X (1) =
25

Now a Green Mark 1 with 1 Acc enhancements would yield:
25 X (1+0.025) =
25 X (1.025) =
25.625

Now a Green Mark 1 with 1 Dam enhancements would yield:
25 X (1+0.1) =
25 X (1.1) =
27.5

And a Purple Mark 1 with 3 ACC enhancements would yield:
25 X (1+.075) =
25 X (1.075) =
26.875

A Purple Mark 1 with 2 Damage enhancements and one Acc enhancement would yield:
25 X (1+.225) =
25 X (1.225) =
30.625

A Purple Mark 1 with 3 Damage enhancements would yield:
25 X (1+.3) =
25 X (1.3) =
32.5


Thatís a lot of math. I hope I got it all right. In any event, it should give you a general idea of what's going on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-08-2011, 10:43 AM
Incoming "You got mathed" segment on Stoked in 3...2...1.

Hope you posted it in time for this week's episode
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-08-2011, 11:03 AM
Quote:
Originally Posted by CaptainGeko
Here is how it works. There are a lot of diminishing returns at that level. You will see more on an impact with weapons that do more damage. You will also see a higher impact at lower levels because at higher levels, all your bonuses start to diminish.

This is how it works. All values are approximate, and I apologize if I get any of the basic math wrong. Its 10am and I am hopped up on cold medicine fighting off bronchitis.

Here is part of the basic formula: BaseDamage X (1+ sum of all DamBonus)
Let's say you have a weapon that does, say 25 damage (I'm making this value up, but its probably similar to the turret in question).
Itís a mark 11, so it has a natural DamBonus 1.05
You are probably in a tier 5 ship that grants a DamBonus of 1
You probably have skills that grant a DamBonus of around 1
Each Damage enhancement has a DamBonus 0.1
Each non-damage enhancement now grants a .025 DamBonus (note, Damage enhancements did not get this extra damage bonus)

SoÖ

In the old system, his green weapon, with one Acc enhancement would yield:
25 X (1+3.05) =
25 X (4.05) =
101.25

In the new system, that same green weapon, with one enhancement would gain an additional .025 DamBonus and would yield:
25 X (1+3.075) =
25 X (4.075) =
101.875

In the old system, his purple weapon with two Dam enhancement and one Acc enhancement would do:
25 X (1+3.25) =
25 X (4.25) =
106.25

In the new system, that same purple weapon, with two Dam enhancement and one Acc enhancement would gain one additional .025 DamBonus and would yield:
25 X (1+3.275) =
25 X (4.275) =
106.875



At low level, let's say Lt Grade 2, you would notice more of an impact. Let's compare a Mark 1 weapons.

Same turret would have the same base damage: 25
Itís a mark 1, so it has a natural DamBonus 0
You are probably in a tier 1 ship that grants a DamBonus of 0
You probably have no skills that grant a DamBonus , so this value is also 0
Again, each Damage enhancement has a DamBonus 0.1
Again, each non-damage enhancement now grants a .025 DamBonus (note, Damage enhancements did not get this extra damage bonus)

Now a White Mark 1 with no enhancements would yield:
25 X (1+0) =
25 X (1) =
25

Now a Green Mark 1 with 1 Acc enhancements would yield:
25 X (1+0.025) =
25 X (1.025) =
25.625

Now a Green Mark 1 with 1 Dam enhancements would yield:
25 X (1+0.1) =
25 X (1.1) =
27.5

And a Purple Mark 1 with 3 ACC enhancements would yield:
25 X (1+.075) =
25 X (1.075) =
26.875

A Purple Mark 1 with 2 Damage enhancements and one Acc enhancement would yield:
25 X (1+.225) =
25 X (1.225) =
30.625

A Purple Mark 1 with 3 Damage enhancements would yield:
25 X (1+.3) =
25 X (1.3) =
32.5


Thatís a lot of math. I hope I got it all right. In any event, it should give you a general idea of what's going on.
Did [DMG] enhancement always have this modifier? If so, it seems they got a "stealth nerf", so to speak, and since they were already some of the weakest buffs before...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-08-2011, 11:03 AM
Quote:
Originally Posted by Tiberion1701
Incoming "You got mathed" segment on Stoked in 3...2...1.

Hope you posted it in time for this week's episode
just what i was thinking!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-08-2011, 04:46 PM
so would this be a bug?

I have a green XI Tricobalt (DAM) that does 13kish
I have a Blue XI Tricobalt (DAM2) that does 12kish maybe 11kish


The blue one says level 40 yet the green one says level 50 or 55 both both are Mark XI


The blue one was a mission reward from one of the Breen episodes.

Bug or limit on Featured items?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-08-2011, 05:54 PM
If you got the Blue XI Tricobalt (DAM2) after the season 4 patch was put into effect, then the weapon is bugged....

There is a bug thats affected rewards and loot drops where all items given out are stuck with MK VIII stats regardless of what the title MK says.....
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:53 PM.