Prev Previous Post   Next Post Next
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-15-2011, 11:54 AM
Short-term: ability to go to your observation lounge anytime you want; decorate your quarters; EC to latnium exchanger so we don't have to play dabo forever; fix the scaling so the decks aren't abnormally so high; uniform customizer for the crew on your ship
Mid-term: ability to craft stuff in the engineering lab so you don't have to go to Qonos or Memory Alpha every time you want to craft anything; a bartender in your's ships lounge; projectile weapons; removal of tractor beam power of science officers and making it a ship power; removal of the shared torpedo cool down; holodeck on your ship; customizable warp-cores that have different benefits; denobulan boff, crewmembers, and playable captain
Long-term: EV suits to actually use; ability to land on a planet; customizable ship interior layouts that will have different affects based on how it is laid out (Ex: a labyrinthian layout= slower crew response time and repair time, less restrooms= less happy crew = less response time= lower performance, bigger shuttle bay=more shuttles/fighters and vice versa, more science labs= science Boff powers have stronger affect and so on with engineering labs and tactical rooms such as torpedo bays and firing ranges); customizable torpedo payloads, ability for players to kit-bash ships; a brig; ability to sit in a chair just by jumping on it.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 04:46 PM.