I like this idea. If I were to tack this on to my idea in another thread....
Transwarp gateway gets built around sol base and qu'nos.
Gateway leads to an emprty zone with a few trader ships etc etc.
Zone is open to KDF and feds who start "deep space encounters" as OPEN PvP.
Zone has clusters that can be explored.
At the end of a certain period of time, calculate the win/loss ratio of either side. This turns into a percentage that gives the winning faction a larger probability to explore new worlds in clusters that are "hidden content". This hidden content can change every PvP period like episodes. these exploration missions can vary and be very hard and yeild good end game equipment.
So this system provides
1. Open PvP
2. The new frontier that everyone wants to explore
3. End Game
4.Easy way to introduce additional content
Nice one - I could support something like this. Tie it into the Foundry authors and you may just have the start of something really everyone will be flocking to!
Hoorah to all the previous insights and suggestions - really great ideas!