Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
05-23-2011, 07:30 AM
Thanks for your replies to my questions! This mission certainly did feel like Star Trek. You've done a great job with it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
07-04-2011, 05:36 AM
Hi,

Played your mission last night and just wanted to post my thanks for taking the time to write and publish it.

The story was really good, I liked the ending nice twist there and the maps and settings were excellent. Looking forward to any other missions you are going to produce in the future.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
07-06-2011, 03:43 PM
I played it through two days ago, I loved every second of it.
When I saw the 'ghost' I was thrown back in my chair when I realised that there was a person inside of the apparition. Seriously first class story and maps. I felt like this could have been a DS9 Episode, that's how much it drew me in.

Thanks for the good work, i can't wait to see more from you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
07-07-2011, 05:31 AM
Hey Ellisavarr and Euanidas, thank you both so much for the positive comments! I can't tell you how much I appreciate feedback like that.

I'm currently deep into building my next mission. It's called 'City of the Polmar Ree' and hopefully should be published in about 4-6 weeks' time.

After that, I have a plan for a sequel to 'The Spirits of Ramok Nor'. So that might be ready towards the end of the year
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
07-18-2011, 05:29 AM
I just finished playing this mission and I want to complement you on your work.

It was very well done, the story was gripping in spots and it had a couple of twists I wasn't expecting.

It felt like being a part of one of the shows.

Bravo, I look forward to playing more missions from you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
07-18-2011, 05:32 AM
Has this mission been fixed? I mean, are the alternate dialogues still there? Are they back?

I hope so
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
07-18-2011, 09:31 AM
Quote:
Originally Posted by Claypigion
I just finished playing this mission and I want to complement you on your work.

It was very well done, the story was gripping in spots and it had a couple of twists I wasn't expecting.

It felt like being a part of one of the shows.

Bravo, I look forward to playing more missions from you.
Hey Claypigion - many thanks for your comments! Much appreciated!

The Foundry editor is currently offline, but when it comes back I'll be finishing off my next mission "City of the Polmar Ree". It's not a sequel to "Spirits" - it's something completely different - but I hope people will enjoy it. So look out for that coming soon(ish) and let me know what you think!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
07-18-2011, 09:36 AM
Quote:
Originally Posted by Ooiue View Post
Has this mission been fixed? I mean, are the alternate dialogues still there? Are they back?

I hope so
Hey Ooiue,

As you probably know, the Devs have been working hard to fix Foundry missions following the Season 4 disaster. They republished many of them on Friday, including "The Spirits of Ramok Nor", and asked Foundry authors to test them over the weekend.

I tested "Spirits" yesterday, and it is about 90% working. There are two missing dialogues and some other minor issues, but nothing too horrendous. It's actually reasonably playable as it stands, even with these issues. The Foundry editor is still offline, so I can't fix anything myself, but I've logged all of the issues and fed the information back to the Devs.

So fingers crossed that this mission and all other Foundry missions will be back to full health soon!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
08-10-2011, 03:11 PM
Okay first off who votes that JJ be fired and go back to his crime dramas?

2. This mission could have easily been the 2009 revamp movie, better plot lines the complexety of was cool instead of a hoaky enterprise with lame duck spock and it gives you a glimpse of the uncharted territory of the Occupation. If Star Wars can fill in its canon with the dorky Clone Wars so can Trek but better.

3. The mission is almost straight from DS9 and would have been a good break in the middle of the dominon war episodes, TV series speaking.

I was afraid of approaching DS9 in the mission to sabatage the Station. thinking “oh boy i'm going to have to fight old Ben and the Defiant" knowing i'm a little Vesper it made my skin crawl. Nice makeup on the ghost at the 2409 ramock nor by the way. For the first part of the mission i felt like Dan Akrowd in ghost busters. “Who are you gonna call, Ghostbusters!"

Great work.

PS maybe you can make a borg more canonish because the devs tried and failed in their language and actions, attitude, and behavior.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
08-11-2011, 05:01 AM
Now i understand thanks to you that the Cardassian Occupation was based off the Holocaust of WW2 if thats the case then the mission would be great for Sy Fy Ghost Hunters the translation is just like if the hunters were sencing the ghosts presence very spooky when i heard the groan for the first time i had goosebumps really im not kinding. Plus you even mixed in some Oceans 11 too stealing the Orb in all for a few minutes i felt like Cloney and Pitt in a casino. During the raid i was on edge waiting for the pryer and security to shoot at me.

Its even better the second time!
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