Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1131
07-18-2011, 02:33 PM
Quote:
Originally Posted by AuntKathy
Adding another point which was missed on the main page summary. It's actually illustrated in a picture posted in that page, but not mentioned:

The gold grills just aft of the Bussard collector and forward of the blue plasma vents should be gold, not lit red. Earlier referenced pics. It's red in game when it should be unlit and gold (like the Galaxy class).
fixed. /10char
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1132
07-18-2011, 02:42 PM
sorry to bother, but the trail of the aegis set on assault cruiser still flicks on dx10.1 mode... but it does it a random
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1133
07-18-2011, 02:47 PM
Quote:
Originally Posted by CapnLogan
fixed. /10char
I dunno if it will get reported up to you or not, so I'll mention it here:

Earlier, someone posted a thread with a screenie of the Galaxy Class in the new Ship Browser UI; In the 3d Preview of the ship it has the name USS Galaxy but the Registry of the Enterprise D (NCC-1701-D)

I dunno if thats baked in some preview model or scripted, but hopefully someone can polish that up.

For reference: the USS Galaxy is NCC-70637 by the time of the DS9 series. The original TNG Tech manual said it had an NX prefix since it was the prototype, so later it was fully commissioned like the Excelsior was.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1134
07-18-2011, 02:51 PM
Tactical Escort:

No Cannon/Turret/Dual Beam points
No Torp Launchers
No Phaser strips
Fan tail gets coloured for no apparent reason.
Ventral hull patterns are asymmetrical, primarily on fantail.
Using Gallant or Vigilant nacelles obscures fleet logos

Canon Inconsistencies:

Defiant: Studio model

Missing dorsal spotlight (Name illumination)
Defiant (and variants) overscaled. They should be smaller than the Tier 1 Escorts
Canonical Defiants had quad cannons, why don't we?
No light showing ship's Name (This only appears a few times in DS9. Could be Optional?)
Bow section not curved / angled downwards enough - Comparison shots 1 2
Both nacelles need to be remodelled / repositioned in accordance with the studio model
Rear Nacelles glow not glowy enough (Material Type2a also much deeper blue)


Hey Logan, by chance have you put any thought into the Defiant yet? I know your busy, just curious.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1135
07-18-2011, 03:15 PM
Some things I'm fixing today:

Discovery saucer cutting off edges of long names

Intrepid - grills behind Bussard collector are no longer glowy red, but silver
- removed name from underside of saucer
- corrected the aft phaser strips b eneath shuttle bay
- removed the extra opening on the spine of the saucer
- i removed the weapons hardpoints from the saucer... all nodes will still fire from where they were... but hte hardpoints are gone now.
-fixed the shape of the cowling around the aft shuttlebay
-added the running strips to the shuttle bay entrance
-added the indentations on the spine of the secondary hull

Cochrane - no shuttlebay fixed

Cochrane - horrible stretching on saucer fixed

This is all I have time for on this series of ships for now.... I'd do more but i really must move on if I want to do more fixes to other ships as well later in my schedule. This ate my lunch break today

Considering how this thread is reminiscient of a Hydra (cut off one head it sprouts 2 more) I'm sure I'll be back for more Intrepid series fixes later on.

*I don't know when these fixes will get patched in... within a month for sure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1136
07-18-2011, 03:17 PM
Quote:
Originally Posted by LoganElder
sorry to bother, but the trail of the aegis set on assault cruiser still flicks on dx10.1 mode... but it does it a random
should work in the next patch
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1137
07-18-2011, 03:39 PM
and the aegis shield still causes bloom intensity flicker in warp nacelles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1138
07-18-2011, 03:41 PM
Might as well post screenies of the fix along with a new material that's coming dow nthe pipe





Also just re-UV'd the top of the saucer so there's no windows overlapping those weird thingies on the texture... you know the window looking thingies on all the textures that I cannot explain a purpose for?


Quote:
Originally Posted by openair View Post
and the aegis shield still causes bloom insenity flicker in warp nacelles.
I know It'll be fixed in the next patch. Tell your friends.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1139
07-18-2011, 03:47 PM
Quote:
Originally Posted by CapnLogan
you know the window looking thingies on all the textures that I cannot explain a purpose for?
You mean escape pod hatches?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1140
07-18-2011, 03:53 PM
Quote:
Originally Posted by CapnLogan
Might as well post screenies of the fix along with a new material that's coming dow nthe pipe





Also just re-UV'd the top of the saucer so there's no windows overlapping those weird thingies on the texture... you know the window looking thingies on all the textures that I cannot explain a purpose for?




I know It'll be fixed in the next patch. Tell your friends.
Adam ,y man...THAT MATERIAL IS STUNNING. I so cant wait for that in game. Man thats nice.
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