Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1171
07-18-2011, 06:39 PM
I hope we see the Aeroshuttle in game one day.

I could see it as a console power - a support craft with an animated launch. And also as a shuttle that we could pilot.

Might be a nice C-Store addition for existing Intrepid / Cochrane / Discovery owners.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1172
07-18-2011, 06:43 PM
Any chance while you're working on the Intrepid, good Cap'n, the underside of the Nacelles can get the registry number as seen on the voyager model?

http://www.st-bilder.de/gallery/raum...repid-671.html
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1173
07-18-2011, 06:45 PM
I just realised that when you go to http://www.st-bilder.de/gallery/mode...nenflotte.html when you are looking at their tiny images, you can click the little save button and open the full sized raw images using your image viewing program of choice. I'd like to think that that's a new feature, but It's probably something that was there the entire time and I was just too thick to notice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1174
07-18-2011, 06:48 PM
Quote:
Originally Posted by 47alphatango
Any chance while you're working on the Intrepid, good Cap'n, the underside of the Nacelles can get the registry number as seen on the voyager model?

http://ex-astris-scientia.org/scans/...s/voyager2.jpg
Can't link to ex-astris images.

Here you go:




=edit=

Quote:
Originally Posted by CapnLogan
Good links. I don't know if I'll be able to do the impulse engines like that without blowing my budgets away... I'll see what my tri-counts look like after removing the extra rows from the bottom of the saucer.

Just realised what you meant. Good luck!

Also, what about adding the registry to the landing pad, like in the pic I posted? And the different coloured area on the pad and bulkhead around the door?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1175
07-18-2011, 07:38 PM
I've been holding out on you. A pet peeve of mine has cropped up in game. The windows on the Nebula and Galaxy variants at T4 and T5 have some warped window issues. Annoying, but I rarely look under the ship (but when I do...). This appears to be on the shared saucer component.

T4 Advanced Research Science Vessel Retrofit (Magellan Variant)
http://i.imgur.com/4TYuR.jpg

T5 Exploration Cruiser Retrofit (Monarch Variant)
http://i.imgur.com/DPBDo.jpg



Oh, and if you ever get a chance:
http://i.imgur.com/uXSov.jpg (angel, note I moved this one to imgur... haven't moved any of my other ones yet)
I know it needs a lot of love to bring it in line, but someday... I hope...


And CapnLogan, if you're spending your lunch breaks doing polish fixes, you let me know. I will buy you lunch (you know, one time... I'm not made of money!)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1176
07-18-2011, 09:13 PM
Quote:
Originally Posted by CapnLogan
Yes Sovvy will get decals... Conny will get fixes too... I can't paint myself in to a corner and say when though.


concerning Cryptic ships with no decals - they will probably get 'em eventually but it's low priority.
If many of the ships will one day be getting their decals is their any chance we can also get an option to not display them? One of the reasons Ive been a big fan of the cryptic ships is their lack of decals.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1177
07-18-2011, 09:50 PM
Quote:
Originally Posted by Body_Surfer
If many of the ships will one day be getting their decals is their any chance we can also get an option to not display them? One of the reasons Ive been a big fan of the cryptic ships is their lack of decals.
Actually that would be a great idea; if I may expand further. We could have a couple options, since cannonly we have seen a few different decals.
TOS-Era: http://www.cybermodeler.com/hobby/ki...609_decals.jpg
TNG-Era: http://www.cybermodeler.com/hobby/ki...rise_decal.jpg
DS9/VOY-Era: http://drexfiles.files.wordpress.com...-converted.jpg
VOY Endgame (my personal fav): http://www.startrek.com/legacy_media...le/320x240.jpg
STO-Era: ??
None

I do realize it is more work, but it would allow everyone to have their ship decal-led the way they want it to be.

peter
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1178
07-19-2011, 12:22 AM
Ultimately I'd like to give options to turn off both decals and fleet logos. This tech is low priority, but it's something I'd like.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1179
07-19-2011, 12:23 AM
the intrepid door being removed above the rear torp launchers makes it look lop sided...

this detail reference should help:

http://www.scifi-meshes.com/forums/a...9&d=1299018226
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1180
07-19-2011, 12:27 AM
Quote:
Originally Posted by wfs5519 View Post
the intrepid door being removed above the rear torp launchers makes it look lop sided...

this detail reference should help:

http://www.scifi-meshes.com/forums/a...9&d=1299018226
indeed. I'll see what i can do next time I mess with the Intrepid. Feel free to re-build the list of inconsistencies on the front page... it could literally never end until I make a perfect replica of a studio model but I only have 7.5k triangles to work with. ;( Gotta spend 'em wisely.

As of right now, every time I add something I have to find other areas to take something away from in order to keep the ship in budgets. you know... real-time-online game environments and all
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