Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
07-24-2011, 06:49 AM
Do something about extend shields imo, make the user who power it loose 50% of his shield resists if he have any or something I hate this new perma rsp for everyone if everyone is using it situation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
07-24-2011, 07:06 AM
Nice post. But when any changes will come, dont you think, that the PvE-ers will shout at devs again because the damn PvP ruining their game? PvP was always the last to care about in this MMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
07-24-2011, 08:18 AM
- Scramble Sensors definitely needs a tweak. It should only affect weapons targeting, not all targeting (heals, etc) Being sci/sci, I have enjoyed SS at times, but being honest, I have to admit that it needs fixing.

- Photonic Fleet should be a science ship ability, not a science officer ability. Since science have only 6 weaps, seems a resonable tradeoff. This would also cut a lot of PF spam.

- Tykens and Energy Syphon need some love.. both are so weak now that they are nearly useless.

- Phasers proc too often. Either lower their proc, or raise the other weapon types to match.

- Extend Shields does need some sort of penalty for the caster. It just makes sense.

- The entire torpedo system needs a good looking at.

There are some others, but these are the main items that I would like to see addressed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
07-24-2011, 08:21 AM
Quote:
Originally Posted by Rock_Monster View Post
Tetryon, Polarons and Plasma procs need love. Phasers procs are silly good and need rebalancing. I'd like to see tetryon get something like a -10% shield resist debuff like disruptors have a hull debuff. The proc's shield drain is laughable. Polarons maybe minus to power for 5 secs, then recharge. Plasma - more damage?.

Lots of of good suggestions in this thread. Some of my other gripes: uber tac team, sub nuc affecting weapon timers, photonic fleet (would prefer another power), sci fleet, scramble, etc...
I really like the -10% shield resist for Tetrylols. There's currently no way to reduce shield damage resistance, aside from SNB'ing away buffs and BTS:Shields. This would be an awesome way to make Tetrylols not only viable, but highly worth their skill cost. Especially if the proc stacks (up to a certain point).

Plasmas need their damage boosted and unlimited stacking, no debating that.

I've always been a strong proponent of straight up switching the Phaser and Lollaron procs. It not only justifies the high skill cost of Polarons, but (don't hate me) makes sense according to Canon - Phasers could be used to reduce the power of enemy systems (ultimately disabling them), while Polarons bypassed shields all together; in essence, disabling them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
07-24-2011, 11:09 AM
Quote:
Originally Posted by Kyle-Phoenix View Post
Nice post. But when any changes will come, dont you think, that the PvE-ers will shout at devs again because the damn PvP ruining their game? PvP was always the last to care about in this MMO.
Sometimes I think we should just stop worrying about that. They'll take care of themselves well enough, and if the Devs screw it up, well, they are paid for this.

---

Torpedo Spread could use a buff.

Photonic Officer is also underwhelming, especially as all science abilities have long global cooldown and the POs reduction doesn't deal with that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
07-24-2011, 11:27 AM
All teams ARE aux dependant but are not strengthened by aux but if you have your Aux targetted you cannot fire off TT, ST, or ET. Which is funny because one of the counters to Beam target skill is ET.

After yesterdays escort PvP tournament, the pacing of the games is where PvP in this game should be. Fast but not season 1.1 fast. Between the flash healing from cruisers and the various sets especially the borg set healing is the name of the game. You can bring ungodly amounts of damage but if you have no heals you will not succeed. RIGHT now all battles are over a long time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
07-24-2011, 11:29 AM
Quote:
Originally Posted by mvs5191 View Post

Plasmas need their damage boosted and unlimited stacking, no debating that.
IDK about unlimited stacking, then it would be as annoying as LOLpengs.
maybe allowing each weapon to stack once, IE, if i have 7 plasma weapons mounted, i can have 7 procs running on my target at a time. If my Plasma using cruiser buddy joins in the fun, he could stack 8 more on the target, ect. However, 1 HE should remove ALL plasma procs through its duration.

Would this make Plasma OP?
I like plasma, so i could live with that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
07-24-2011, 11:31 AM
I'd be happy with a just flat 10 percent Shield Resistance reduction for the blue bolts of doom.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
07-24-2011, 11:36 AM
Torpedo Spread should do damage to hull as long as ANY shield facing is down or really weak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
07-24-2011, 02:39 PM
Quote:
Originally Posted by hurleybird View Post
Global cool-down on team abilities should go down to 10sec for differing types (eg. engineering team puts sci team on a 10sec cooldown), but the 15 second cooldown should remain for the same type (eg. engineering team puts another engineering team onto a 15sec cooldown). That's how every other ability seems to work, strange that team powers behave differently.
I'd personally be more in favor of 10 second eng/sci team for various reasons.

Quote:
Originally Posted by Rock_Monster View Post
Tetryon, Polarons and Plasma procs need love. Phasers procs are silly good and need rebalancing.
^This. I still wonder why they didn't keep phasers as a damage reduction debuff (opposite of disruptors).

Quote:
Originally Posted by Rock_Monster View Post
sub nuc affecting weapon timers
^This too

Quote:
Originally Posted by Stromgold View Post
- Extend Shields does need some sort of penalty for the caster. It just makes sense.
Maybe the caster should absorb some of the shield damage from their teammate?

Quote:
Originally Posted by MustrumRidcully View Post
Torpedo Spread could use a buff.
Indeed

I also neglected to mention Mask Energy Signature. The power drain makes sense but it's still kinda silly. Maybe change it to only drain shields like cloak?
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