Quote:
Originally Posted by Sivar
Then like I said, cannons are not the best way to go, you'd be better off using beams.
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Not true at all. Its all about playstyle, not class.
If you want to do sustained DPS, hitting multiple targets over a longer period of time, then use beams.
If you want to do burst DPS on a single target and kill it as quickly as possible, then use cannons.
I am an engineer flying a battle cruiser with cannons and I can garuntee you that I will always out-DPS a battle cruiser using beams.
Player Class is completely irrelevant. A science officer can just be as effective at doing burst damage in a cruiser as a tactical officer. Yes, the tactical officer can do greater damage, but not as much as you think.
With my focus on cannons I almost always out-DPS BoPs and Raptors in PVP, and am almost always within the top 3-5 for damage dealt.
I use the following setup:
Fore;
2x Dual Disruptor Cannons
1x Dual Disruptor Beam Bank
1x Torpedo Launcher
Rear;
2x Disruptor Beam Banks
1x Disruptor Turret
1x Torpedo Launcher
The combination of the 2 cannons, turret, dual beam bank, and beam overload+cannon rapid fire boff abilities, give me massive burst DPS, while the two rear beams means that I am not entirely defenceless from behind and maintain a moderate level of sustained DPS while turning.
I use Tricobolt torpedoes in both front and rear, allowing me to fire a trico every 30 seconds. To be effective with a trico you really have to learn how to use it, and its all about sticking within 1km of your target, but once you learn how to use it effectively you can be very deadly with it - which is useful in a cruiser since you aren't able to use the high-grade torpedo tactical abilities.
As I said above, all three classes are just as capable with cannons, due largely to the limited tactical boff abilities. And as it stands, because an Engineer can maintain a higher weapons power setting due to EPS transfer, I would actually argue that an Engineer can out-DPS a tactical player using a battle cruiser with cannons over a period of time. The tactical officer will do greater burst damage, but the Engineer will do greater damage overall, more or less evening the two out.