Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Charging Phaser Strips?
07-22-2011, 07:32 AM
Is it possible to have this tech implemented? It's kinda weird to see fixed spots on my ship's phaser strips shooting phasers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-22-2011, 07:50 AM
You mean where tow orange "spots" follow the array from either side, untill they meet and fire a beam?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-22-2011, 08:11 AM
Quote:
Originally Posted by anazonda View Post
You mean where tow orange "spots" follow the array from either side, untill they meet and fire a beam?
i think he does, and add the reman shields, borg console, aegis deflector and borg engins and you'll just be a ball of multi colored light with fire at will.

it's a nice idea but combat is too quick for it to be worth it
Lt. Commander
Join Date: Dec 2007
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# 4
07-22-2011, 08:33 AM
I think it would be a good FX though for powers like Beam Overload.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-23-2011, 01:15 AM
this would be an awesome effect. I was thinking it should be special for the Galaxy-X.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-23-2011, 01:28 AM
Want want want!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-23-2011, 01:33 AM
Quote:
Originally Posted by Bohort View Post
i think he does, and add the reman shields, borg console, aegis deflector and borg engins and you'll just be a ball of multi colored light with fire at will.

it's a nice idea but combat is too quick for it to be worth it
I also think the animation (given the amount of times beams can fire) would increase your video card load dramatically (STO runs most cards pretty hot already ).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-23-2011, 01:36 AM
ive wanted this since day one, but i can see it being very hard to implement for a number of reasons.

if they can do it then awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-30-2011, 07:19 AM
Quote:
Originally Posted by Armsman View Post
I also think the animation (given the amount of times beams can fire) would increase your video card load dramatically (STO runs most cards pretty hot already ).
I think video cards nowadays are able to render these sort of things without exploding.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-30-2011, 07:22 AM
Quote:
Originally Posted by VoodooKing
I think video cards nowadays are able to render these sort of things without exploding.
Has more to do with an incredibly ineffecient engine pulling a LOT more resources then it should. Rather then the hardware itself.
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