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Shield resistances: Should be reduced greatly, and shield heal hp increased a lot.
Hull resistances: Should be increased greatly, and hull heal hp should be reduced a lot.
Then the shield would be the rapidly fluctuating one, and that makes sense, as it's just a matter of moving energy. And hull would be much harder to replace once lost, so it would be possible to wear someone down over time.
with all that debuffs to hull/ dmg boosting abilities, shield shall remain tbh.
Or tune all. not just nerf shied/boost hull, and others are fine .