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Originally Posted by Dassem_Ultor
Shield resistances: Should be reduced greatly, and shield heal hp increased a lot.
Hull resistances: Should be increased greatly, and hull heal hp should be reduced a lot.
Then the shield would be the rapidly fluctuating one, and that makes sense, as it's just a matter of moving energy. And hull would be much harder to replace once lost, so it would be possible to wear someone down over time.
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with all that debuffs to hull/ dmg boosting abilities, shield shall remain tbh.
Or tune all. not just nerf shied/boost hull, and others are fine

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