Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-08-2010, 11:18 AM
Very nice guide. Very informative. Definitely saved for newbie reference.

Just one thing. Orange? Are you partially color blind? The base color for Engineers is Gold, not Orange.


Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-08-2010, 01:18 PM
One thing I might add to the Cruiser is that it' also the "team support"/"healer" ship (and more so then the Science Vessel). You can tank relatively well while keeping team mates alive, very useful in fleet actions, STFs and most importantly PvP. If you're in a team and not healing others, ask yourself why not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-08-2010, 08:31 PM
Quote:
Originally Posted by Malcivious
Some thoughts, the "What character should you play" at the start. I just think that information is far too generic. It's like the useless descriptions you see for the characters in game. My suggestion would be a Pro's/Con's sort of thing for each Class, and take out the "Do you like the color...", I mean really?
Then perhaps you should start your own thread guide. This one is ten months old (although still pretty relevant) and the OP hasn't posted since March.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-09-2010, 03:05 PM
I just wanted to reply with something relevant, it's linked to Tatanka's list here:
http://forums.startrekonline.com/sho...d.php?t=118581

Which is stickied in the Starfleet Academy section. Other people might find it that way (like I did) regardless of the age. Course... I did forget to look at how old it was, so it's possible the OP might not be playing or even checking the forums anymore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-09-2010, 10:41 PM
Quote:
Originally Posted by Malcivious
I just wanted to reply with something relevant, it's linked to Tatanka's list here:
http://forums.startrekonline.com/sho...d.php?t=118581

Which is stickied in the Starfleet Academy section. Other people might find it that way (like I did) regardless of the age. Course... I did forget to look at how old it was, so it's possible the OP might not be playing or even checking the forums anymore.
I checked and his last post was in March, and Tatanka is no longer active either. I have started a new index thread (in my sig) and am lobbying for a sticky. If you were to put your information in a new thread, I would add it to my index.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
08-06-2011, 08:18 PM
It's always best to post what you think than to not. My mentor once taught me that my ideas alone are improved when others contribute and I bless her for that lesson.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-06-2011, 08:33 PM
Did she tell you to dig up the dead to talk to them rather than to let them enjoy eternal rest?:p
And welcome back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
08-06-2011, 09:28 PM
Great post Branix...

End game, I would say that their are multiple possible builds for various ship classes.

I usually fly an engineer in a cruiser.
  • If I am soloing, or pvp'ing in a pug group, then an Assault Cruiser set up for both survivability and dps is a great way to go. There have been many pvp matches that I have been the top or near the top of the damage for the match mostly because I die less often and can sustain my dps. But, if there is a tactical officer in the group and I make it my business to keep him alive... then his damage can be through the roof and significantly higher than mine.
  • But, If I'm a part of a Fleet group or premade group, I tend to fly a Star Cruiser and go for a group support roll, heavy hull and shield healing abilities, as well as survivability. In this setup your goal is not to have high dps, its to enable your teammates to live long enough to destroy your enemies before they can destroy you. This is also a very satisfying roll.
  • An engie in an escort is also a very viable alternative if you want to DPS but have a bit more survivability. The engie has many abilities to make his ship last longer in a fight, but the engie also has abilities that can boost dps. Such as abilities which either increases power to all systems, or reduces the amount of power it takes to run your weapons which can help keep sustained dps high. Engies can also run Directed Energy Modulation which can cause energy weapons to do more hull damage even through shields.

I do have both a max level Tactical officer, and Science officer, and I have max level Klingon's but I tend to come back to my engie in one of the cruisers.

That's my humble input.
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