Lt. Commander
Join Date: Dec 2007
Posts: 120
# 151
03-31-2011, 02:33 PM
Quote:
Originally Posted by Beagles View Post
Your attitude of "were not changing anything" and "go make your own" is exactly why the league is **** and you have half the teams drop out before the end of the season. You can either stay on your high horse and have no teams, or actually listen. Doesnt matter at this point though, we're not wasting time with this junk.
Any fleet that has been in the league for several seasons will attest to the fact that rules have changed after each season, so please stop bashing just because you don't get your way. The teams didn't drop out because of rules, but because of the current issues with PvP and taking time out from the game for several reasons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 152
04-02-2011, 05:03 PM
Quote:
Originally Posted by Coco_Jones
Any fleet that has been in the league for several seasons will attest to the fact that rules have changed after each season, so please stop bashing just because you don't get your way. The teams didn't drop out because of rules, but because of the current issues with PvP and taking time out from the game for several reasons.
QFT

Just letting you know Coco and the rest of KT, the reason we did not signup had nothing to do with the rules but everything to do with how Cryptic is slowly trying to kill off the entire PVP community, as well as the current state of Space PVP in general. We have many fleetmates playing other games now even if they haven't canceled there subs here yet, am pretty sure thats only a matter of time.

Thanks for taking the initiative in running the league for 3 seasons, you guys did a great job, no complaints here, was always something we looked forward to every Sunday !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 153 KT Rules and Status
04-06-2011, 05:31 PM
I have no problem with the KT League rules. It is very hard to run something like this and the new rules were put in place to add some balance that does not yet exist in raw PVP within STO (no decent PVP player likes a spam race since it involves no combat skill). As a player and organizer of fleet events I can appreciate all of the effort put into managing something like this, kudos to the KT and hopefully we can give it another go next season.

As Dakma mentioned, I think the lack of sign-ups for the KT League this season have more to do with PVP players taking a break while they wait to see what PVP changes/fixes STO has in store for us (I have heard that some devs are looking into the balance issues as personal projects). So fingers crossed for now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 154
04-22-2011, 09:41 AM
I think this is a really great idea, at the moment my fleet does PVP nights on Thursdays at 8 p.m. eastern time, we mainly do ground at the moment ill talk to a few of the fleet members but this sounds like it could be a lot of fun.

heres a short video me and some fleet members made of some STO PVP,

http://www.youtube.com/watch?v=mKaE6CKRcUc
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 155 Fso
04-29-2011, 11:01 AM
Quote:
Originally Posted by Blackknight8x View Post
The Knights Templar are holding a 5v5 PvP league. To sign up post your intrest in this thread or post on the Knights Templar website.

http://i27.servimg.com/u/f27/13/37/02/59/poster10.jpg





KT PvP league rules:


1. 4 teams per league. League teams may be increased to 6 per league depending on the number of teams intrested

2. Each team will consist of a minimum of 5 players. A maximum of 3 substitutes may also be named and included in each team. Making a maximum of 8 players per team

3. Players may fly any class of ship including C-store ships.

4. No faction cross over is to be used with any teams. So no federation players on a klingon fleets team and vice versa

5. Each team plays each other twice (one home and one away match) with a total of 6 games per season. Each game will be 3 rounds.

6. 3 points will be given to the winning team of each match and 0 for the losing team. In the unlikely event that one team wins the first round, the other wins the 2nd and the 3rd one is a tie (or any combination of the 3) both teams will gain 1 point.

7. After each round you must take and post a screen shot of the PvP report and post it on the STO or KT forum and include the date of the match

8. At the end of each season the top and bottom teams in that league will be moved up or down a league where applicable

9. In the event of a tie for promotion the team with the better kills Vs deaths over all games played in that season will be promoted

10. In the event of a tie for demotion the team with the lowest Kills Vs deaths over all games played in that season will be demoted

11. Each team has a 'home' and 'away' match. The home team gets to pick the following match details;

* Ground or space

* Map used



Details of the home teams choice must be posted at least 48 hours before the match is due to commence. Failure to do so will mean the match details will be picked at random and posted on the forum. All matches used will have 15 kills per match to win

12. Each fleet may enter up to two teams, however each player, including substitutes, must only play for one team and may not be used in any other teams even if they are in different leagues. Doing so will result in that player being banned from the league and the team he/she plays for losing 6 points

13. Every team must post the main 5 players they intend to use at the start of each season, including the character and @ name of the players used. You may add the subs you wish to use at any point in the following season, however they must be named on the KT forum before the start of a match.

14. League matches will be played on Sunday at 3:30pm EST / 8:30PM GMT. Or if both teams agree you may change the time of the match to any point on the same day. Both teams must confirm the new details on the KT forum.

15. In cases where a 'no show' happens the no show team will lose by default granting 3 points and a maximum kill to death ratio to the other team and gaining the maximum kill to death ratio for the no show, unless the two teams are from the same fleet. In this case both teams will recieve 0 points and the maximum negative kill to death ratio for that match. A no show is declared 15 minutes after the match was due to start with no contact from the teams representative.

16. For each team a team captain and or a fleet contact must be named as a representative for that team and will facilitate the start of each match for their team. Both team representatives may contact each other via the Knights Templar ventrilo server if needed. If your opponent doesn't show for the match or your waiting for an invite please join the Knights Templar ventilo server. This should ensures no team states the other team didn't show when they did

17. Teams will now have a 'transfer window' between game week 3 and 4. At any point with in this 6 day period each team may change 2 of the main 5 players and 1 of the substitutes.

18. Team drop outs;

* In the event a team drops out of the league mid season all games in that season past and future will be changed to a 15-0 defeat

* The extra spot left in each league will be filled by the 2nd placed team in each lower league. Meaning two teams would be promoted that season



19. Initial league placements will be decided by an ingame role by each teams representative. The highest four rolls will be placed in league one. The next highest four rolls will be placed in league two, and so on and so forth

20. At the start of each season a link to a google doc will be posted with the fixtures and results of each match. This is the link for the first season and will be updated as the season progresses

* Optional - post or PM your voice server contact details for easy contact between fleets
U can add Federation Special Ops to the match, im @The-Shelby-Sensation
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 156
04-30-2011, 08:37 AM
Quote:
Originally Posted by The-Shelby-Sensation
U can add Federation Special Ops to the match, im @The-Shelby-Sensation
The tournament is no longer active. Hopefully they will be back, but we'll see i guess.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 157
07-10-2011, 04:38 AM
This thread can lose it's sticky now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 158
08-08-2011, 10:29 AM
I miss the KT league. It was a lot of fun.

But why is this topic and the even more useless "Star Trek Online PvP League" still stickied when even our beloved Upcoming PVP Additions got taken away?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 159
08-08-2011, 11:27 AM
I too miss the KT PvP league - I wasn't up to snuff with my game when it was in full swing and now that PvP has taken even more of a hit... it is sad. I'm looking forward to the day when it starts back again.

That being said - anytime you see the KT fleet flying around - send a yell! We just might have a few members who could be itching to stretch those PvP muscles. I have a Klingon that I'm trying to level ATM and I keep on bugging my fleetmates about it.
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