Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-09-2011, 08:40 PM
There was a thread on this last year as well. The Dev's commented that it was something they discussed but in the end it wasn't something deemed nesscesary since the power level is set off a power of 200. This makes it viable to change weapons power and allocate to other abilites. It would unbalance the game if someone could put a warp core in capable of say 400 and run 100 power to everything aganist people who cannot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-09-2011, 08:47 PM
the fact that STO is set after all of the Star Gate series, means it is not bound to any limitations. It can go where ever Cryptic takes it i guess.

I would like to see a step away from warp cores and into other science fiction styles of transport.

If you look at Star Wars, Star Gate and even Halo, each of those series has their own take on faster than light travel.

Would be cool if you could hve missions where you research new forms of engines, and each one has it's pros and cons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
08-09-2011, 08:59 PM
Quote:
Originally Posted by SupaFly1983 View Post
the fact that STO is set after all of the Star Gate series, means it is not bound to any limitations. It can go where ever Cryptic takes it i guess.

I would like to see a step away from warp cores and into other science fiction styles of transport.

If you look at Star Wars, Star Gate and even Halo, each of those series has their own take on faster than light travel.

Would be cool if you could hve missions where you research new forms of engines, and each one has it's pros and cons.
I believe you were thinking ahead a bit too much when typing the first part of your post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-11-2011, 02:44 AM
I've said it before, but it bears repeating: Who wouldn't drool over gear like this, as a special reward from a Romulan mission/mission series?

Mk XII Artificial Quantum Singularity Core [PWR] [WRP] [WEP]

Hell, as a customization thing, we could even have effects such as differently-colored glow in the nacelles as a result of an entirely different powerplant.

What I'd really like to see, though, is a true fitting system, similar to EVE Online. Here's how I would envision it:

Base = zip. Nada. Nothing. Your ship is stupid and powerless until you fit a computer and warp core.

Warp core = Powergrid, and if better than common part, also special traits.

Computer core = CPU, and same as above if blue, purple, etc.

You can't fit combinations of gear that surpass your maximum CPU or powergrid, or you cannot activate everything at once, or something like that. So, let's say you have a powergrid of 400 and a phaser beam array Mk X requires 50 power. You would be unable to either fit all of them, or fire all of them at the same time.

Anyway...just dreaming out loud...I kind of doubt this will ever happen, but it would add an entirely new dimension to the game. The fitting system is the best part of EVE, in my opinion, and it's also one of the best things about the Battletech universe/games. It adds the sort of replayability/depth that you will never get out of episodes and storyline stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
08-11-2011, 07:29 AM
omg i want that
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
08-11-2011, 12:50 PM
Whats Warping through Sector Space with out a Warp Core.

Its not star trek with out the Warp Core
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-11-2011, 01:32 PM
how about

REMAN THALORON REACTOR-MK11
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
08-11-2011, 09:09 PM
Quote:
Originally Posted by zombie619 View Post
it kinda bugs me how the main powersource on your ship isnt somthing that can be changed out we got impulse shileds deflector i think warp core should be in that mix isnt there sever diferent kinds?? this is a thought wanted to see how the comunity felt lol
I like ur idea pal. Ive been wondering about it as well. I mean, the more diversity we have in the game, the more fun.

It would be nice if we had warpcores with different attributes, ofcourse mainly ur warp speed, perhaps we should be able to get warpcores with lower warp but higher benefits in combat or something?

And to prevent the abuse of swapping when in sector space, make it so that you can only equip warpcores at ESD or shipyard.

Furthermore it would be great if they were in common, rare, very rare etc. and tradable, so they would actually cost a bunch to get a nice one


From the beginning I always found it to be weird that ur Warp Speed scales with ur level. Its just weird. I hoped this was different somehow.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
08-11-2011, 10:45 PM
Another thing I just remembered: assuming my memory is correct, the Feds were working on some sort of Toroidal Warp Core that was supposed to be more efficient, etc.; the main reason it wasn't implemented, if I recall, was the extensive cost and time required to refit a ship to use it; the whole system had to be changed out or something like that. I'll post a link if I find something on it.

EDIT: Found the info I was looking for: http://akiraclass.wetpaint.com/page/Toroidal+Warp+Core

It seems the entire EPS and warp plasma systems would have to be replaced, and that the only ships that would be somewhat practical to fit with these systems would be smaller ships, not exploration cruisers, unless they were built from the ground up with this in mind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
08-12-2011, 07:39 AM
i kinda think to make them like a puzzle pieces

a core for say a miranda class ship takes up 2 squares

#
#

but lets say a core for a galaxy is 5 squares

#
#
#
#
#

you couldnt fit the galaxy on the miranda cuz it can only accomidate 2 squares

escorts we could posibly manke them say 3 squares but they are a escort cores and and wont work on cruisers the same way you cant put cannons on cruisers

so if you can imagin the squares are a a little picture of a warp core lol
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