Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-11-2011, 02:06 PM
Quote:
Originally Posted by zombie619 View Post
wow beam arrays in the back how do those work out for you
With overload and my turnrate amazing. It just shows diffrent play styles, the arrays work for me, where as turrets may work for someone else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-11-2011, 02:29 PM
Quote:
Originally Posted by Sollaf View Post
With overload and my turnrate amazing. It just shows diffrent play styles, the arrays work for me, where as turrets may work for someone else.
turrets do seem to be the mainstay but you have definetly intrgued me
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-11-2011, 03:12 PM
Quote:
Originally Posted by amidoinitright View Post
Qapla'

What do you think?
What do I think? I think I'd hit that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-11-2011, 03:42 PM
Quote:
Originally Posted by zombie619 View Post
wow beam arrays in the back how do those work out for you
I keep a set of beam arrays handy for the rear as well, but I usually just go with the turrets. The big difference is in that you hit them harder when you are flying away vs. hitting them all the time but for less. The other reason people go with turrets is that the cannon skills buff them as opposed to the beams not getting buffed by them so you get less of an advantage from your skill points and boff skills if you use beams.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-11-2011, 07:50 PM
I like using an array in the rear as well. When you get those pesky BoPs on your tail and you can't shake them? Blow out their engines, turn and smoke 'em.
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Join Date: Dec 2007
Posts: 120
# 16
08-12-2011, 06:46 AM
Quote:
Originally Posted by Sprint01
I like using an array in the rear as well. When you get those pesky BoPs on your tail and you can't shake them? Blow out their engines, turn and smoke 'em.
that sounds like a real good manuver
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
08-12-2011, 08:11 AM
Quote:
Originally Posted by zombie619 View Post
that sounds like a real good manuver
I've used it a few times. Learned the lesson when I couldn't shake one off my tail in a PvP match. Didn't have anyone to clear 'em off my tail and my Deuterium and Evasive Maneuvers were out. He eventually herded me into a group of BoPs and they tore me up. Next match I swapped in an array and switched a BO slot. Didn't turn out how he had planned the second time. Since then the aft arrays have become something of a staple in my PvP load out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
08-12-2011, 03:55 PM
Quote:
Originally Posted by HamRadio18
All Weapons are Mk XI Very Rare
Fore weapons:
3 Phaser Dual Heavy Cannons Mk XI
1 Quantum Torpedo Launcher Mk XI

Aft Weapons:
3 Phaser Turrets Mk XI Very Rare

For Consoles, this is what I use. (All are Mk XI Rare)
Full Borg Set: A lot of people don't think the shields are good on an escort. Well, I think they are great.

Engineering Consoles:
1 EPS flow regulator (Essential on an escort)
1 Nutronium Alloy (Thinking about switching out for +35 to shields, haven't decided yet.)

Science Consoles:
1 Borg
1 Halon System

Tactical:
3 Prefire Chamber
1 Quantum Chamber

Bridge Officers.

Tactical:
THY 1, CRF 1, THY 3, CRF 2, TT 1, TT1, APB 1, & APO 3. (The reason for this, is when I first strike, I hit TYH 3, CRF 2, TT1, & APO 3. This sends CRF 1, THY 1, APB 1, and TT 1 in 15 seconds cooldown. Basically, I just keep switching between the two.

Engineering:
EPtS 1 & 2 (not only do they raise your shields, but they give you shield resistance, and shield power which is great for the Borg shields)

Science:
Hazard Emitters
Polarized hull
I know that these share a cool down. But, if you time it right, it doesn't matter. Polarized Hull only lasts for 15 seconds, Well, that is how long it sends HE into a cool down. So you hit Polarized hull, then HE 15 seconds later.

So, this is what I do.

Cloak, get behind someone. Hit all my abilities. Fire on my mark, APO, APA, CRF 2, THY 3, & TT 1.
Decloak. and fire. Dead in 5 seconds. I have tried this build in Karrat, and in PvP and it works great.
I went up against a Nebula class, Fleet escort, and some Klingons. The Polarized hull & HE kept my hull up, & EPtS kept my shields up.
Dude, just changed my BO load out to EPtS I&2 and followed your sci advice. Thanks, you've just wrecked the day of several Klinks. My survivability has just went WAY up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
08-12-2011, 04:55 PM
Quote:
Originally Posted by spond View Post
Dude, just changed my BO load out to EPtS I&2 and followed your sci advice. Thanks, you've just wrecked the day of several Klinks. My survivability has just went WAY up.
Glad to be of service I really like this build too. Oh, I use Polarized Hull 1, and Hazard Emitters 2 .

With this build, you can actually tank in the defiant pretty well.
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