Lt. Commander
Join Date: Dec 2007
Posts: 120
This is how for the most part beam weapons should be vs the current way being used atm.

Many shots / little damage = Not cannon " Currently being used "

One or two shots / lots of damage = Cannon " Should be used "


http://www.youtube.com/watch?v=d734afLFPds


The current beam weapon mechanics do not reflect at all a beam user should be using. It should be much slower recharge times but much more damage.

It makes no sense firing 6 phasers at fast speeds only tickle a ship to death and that is provided you can.

The video above shows a very good example. Make sure to watch the whole thing though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-15-2011, 11:03 AM
Quote:
Originally Posted by Capt_Luke
This is how for the most part beam weapons should be vs the current way being used atm.

Many shots / little damage = Not cannon " Currently being used "

One or two shots / lots of damage = Cannon " Should be used "


http://www.youtube.com/watch?v=d734afLFPds


The current beam weapon mechanics do not reflect at all a beam user should be using. It should be much slower recharge times but much more damage.

It makes no sense firing 6 phaser at fast speeds only tickel a ship to death and that is provided you can.

The video above shows a very good example.
On the same train of thought, I would like to see the game engine actually depicting weapon "misses" correctly in PVP... in other words, space weapon fire that do not connect with the ship should fire past it. I know this can slow less robust PC systems down, so it would be nice to add simulated misses as a toggle-switch in the graphics settings.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-15-2011, 11:11 AM
I would put this into the Art Discussion Forums, or in the general feedback or discussions forums. This isn't really a PvP issue. (Except for the part where changing the graphics requires changing the mechanics). Less beam shots with the same DPS means stronger criticals. That could be considered a buff in a game where spike damage is usually more important then consistent DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-15-2011, 11:21 AM
Same be could said for doing lots of shots with lots of crits. As soon I saw the word " Art " I stopped there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-15-2011, 05:40 PM
i like the idea, i think hale posted something to this effect a while ago. but the "burst" would change how the game defines burst damage.

how would this affect cannons?

that was my problem. but yes...more tru to the series..and most likely a deeper level of combat with more focus on maneuverability and timing... i get it. and it would prolly be cool.

but yeah...a big change in the game
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