The current beam weapon mechanics do not reflect at all a beam user should be using. It should be much slower recharge times but much more damage.
It makes no sense firing 6 phaser at fast speeds only tickel a ship to death and that is provided you can.
The video above shows a very good example.
On the same train of thought, I would like to see the game engine actually depicting weapon "misses" correctly in PVP... in other words, space weapon fire that do not connect with the ship should fire past it. I know this can slow less robust PC systems down, so it would be nice to add simulated misses as a toggle-switch in the graphics settings.
I would put this into the Art Discussion Forums, or in the general feedback or discussions forums. This isn't really a PvP issue. (Except for the part where changing the graphics requires changing the mechanics). Less beam shots with the same DPS means stronger criticals. That could be considered a buff in a game where spike damage is usually more important then consistent DPS.