Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
03-16-2011, 12:56 PM
Just to elaborate on the rules of this channel since it has been a long time since they were posted up.

1. No threats, all the channel operators will take all serious threats on the channel seriously. You will be muted and reported.

2. No bashing fleets, when you bash a fleet you are attacking all the members in their organization even those that you don't know.

3. Treat other members with respect, basically treat others as you would like to be treated.

4. Respect the community, if you have no respect for PVP or everyone else in the channel expect your stay to be very shortlived.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32 Do and dont
03-17-2011, 02:56 PM
Do:
Ask for a team
Ask for a duel
Solicit private match
suggest people to join the public queue as it requires x players to launch
Announce assembly of a full team premade rdy
look for a premade fight
try for a big game pvp with all levels and mixed sides (my favorite)
talk about pvp
learn about pvp
discuss tactics
discuss strategy
copy and paste your insane combat log of 1 billion damage from turret
boast graciously of your true win

dont:

spam links
spam anything
post youtube videos
ask where sulu is
ask anything about pve or anything related
look for stf groups (sorry no)
beg for handouts/ try to sell/buy items
brag about pve item finds (really...unless tribble pile comes back)
copy and paste any other chats or private messages/zone
troll
shoot tricobalts
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
03-18-2011, 02:11 PM
I keep forgetting to ask; How do I sign up for this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
03-20-2011, 01:25 AM
Quote:
Originally Posted by Victory275 View Post
I keep forgetting to ask; How do I sign up for this?
Quote:
Originally Posted by Ninjaboy View Post
Channel Name: ORGANIZEDPVP

How to join: /channel_join organizedpvp (must be typed in your chat box)
Follow the yellow brick road ....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
03-23-2011, 03:14 PM
Quote:
Originally Posted by tranceaddict View Post
Follow the yellow brick road ....
Thank you, sir.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
05-18-2011, 08:17 AM
Good to see more people in the channel then ever.

If anyone has a problem don't hesitate to message one of the channel admins.

We try to keep it clean but uncensored.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
05-28-2011, 09:59 AM
I've been meaning to join this - I keep forgetting whilst in game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38 Depressing Math
07-02-2011, 06:13 AM
So at any given hour of the day, there's somewhere between 1-8 klingons, and 4-25 feds available for PvP. Across a 24 hour span that averages out to something like 150 people total. There's usually a dozen instances open for the PvE maps so that's probably another daily average of a little under ten thousand. Most people don't play every single day admittedly, but the daily low is what you want to base quotas on to stay on the safe side, because that's what people are going to perceive. These numbers aren't official, I know, but it's what's observable.While it used to be true that there were huindreds of people doing PvP all at the same time back in the heyday, the argument against rennovating the PvP system was "PvE has more customers, and is where the game's future will be made."

This didn't take into account the fact that a strong large fleet takes about 15 PvE types to support one PvP team member infrastructurally. It also doesn't take into account that a fleet which is going to be gearing and practicing a team of five needs a backup team and possibly a third string for replacements, meaning at least fifteen PvPers, and therefore 225 PvE types, all of these people active daily, to maintain one strong fleet with a cohesive community and enough redundancy and overlap to stay together.

STO itself has another problem on top of all this, retention for this game is amongst the worst in the industry. One in three people sticks around longer than a month. One in five of those longer than three months. So for every 15 recruits, you get one that sticks around. That means you need to recruit around 2,500 people to your fleet in a three month period in order to sustain community development towards a sustainable PvP team.

What's happened instead is that there are a handfull of PvP-only fleets that have all traded the same fity people around and around and around in order to make it look like there's more of an active community than really exists. It's functional to the extent that there is still PvP happening during most hours of the day, but do understand that it's the same fifty people all the time, and they have become so insanely good at it that there's not a snowball's chance on the solar surface of a new player even pretending to put up a fight against them for their first twenty or thirty matches.

STO is poorly socially engineered. It's set up like a Corporate Office, and I think Cryptic would do well to hire a sociologist before releasing future products. Their marketting team clearly hasn't got the right ideas.

Atari, if you're listening, consider the potential here. Eve has aged to the point of silliness, and there's no other space-PvP games worth twenty bucks on the market right now. You could inject a lot of life into STO by remarketting the PvP structure. You'll just have to give it one first, because the 2-map-queue while they are amazing maps and I have had weeks upon weeks upon weeks of active playtime fun in them... are not enough to draw a PvP crowd.

I have it on good authority that political landscapes such as are available in the defunct PvP game "Shadowbane" suck people in so much they're still handling their in-game politics two and a half years after the game shuts down, in communities numbering around ten thousand people. Something similar is true of the SWG(pre-CU) millions, who will all happily describe a rich political landscape game that was ripped apart in front of their eyes and they still despise Sony for it half a decade later.

/endrant
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
08-16-2011, 12:01 AM
Apparantly there was some kind of OrganizedPvP match going on recently, and I wasn't there?!

I know a guy that really enjoyed it:
Quote:
Originally Posted by The insect back under the fridge
Thank you for the blind semi-invite via BRJ to play in OrganizedPvP.
It was so much fun and I look forward to future such occassions.

signed,
The insect back under the fridge.
Pic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
08-16-2011, 01:19 AM
i ask for pve teams sometimes to kill the time for pvp matches... is that so wrong? (ie- anyone wanna team for elite btran) -sad panda-
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