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Lt. Commander
Join Date: Dec 2007
Posts: 120
Recently I've gotten rather bored with my Eng/Escort setup, feeling I've pretty much perfected it for myself and worked out all the niggles. I decided I wanted to do something I hadn't done before, so loaded up my tac toon, dumped the excelsior and bought a DSSV (can't afford the D'kyr or the nebula and not sure I want either)

Any help with it is welcomed.



Starfleet Training:-
Science Team Leader - 9
Starship Attack Vectors - 9
Starship Combat maneuvers - 9
Starship Battle Strategy - 9
Starship Command - 9
Science Vessel Captain - 9
Research Science Vessel Captain - 9
Long Range Science Vessel Captain - 9
Deep Space Science Vessel Captain - 9

Starship Energy Weapons:-
Starship Energy Weapons Training - 9
Starship Beam Weapons - 9
Starship Phaser Weapons - 9

Tactical Officer:-
Assault Training - 4

Starship Engineering:-
Starship Engineering Training - 9
Starship Warp Core Training - 9
Starship Auxiliary Systems Maintenance - 9
Starship Auxiliary Systems Efficiency - 7
Starship Auxiliary Systems Performance - 9
Starship Shield Maintenance - 9
Starship Shield Efficiency - 9
Starship Shield Performance - 9
Starship Weapon Systems Maintenance - 9
Starship Weapon Systems Efficiency - 9
Starship Weapon Systems Performance - 9
Starship Engine Performance - 1

Starship Operations:-
Starship Operations Training - 9
Starship Deflectors - 8
Starship Deflector Field - 9
Starship Emitters - 8
Starship Hazard System - 9
Starship Sensors - 9
Starship Sensor Probes - 9
Starship Tractor Beam - 9

Weapons Fore:-
1 - Phaser Beam Array Mk XI [Dmg]x2
2 - Phaser Beam Array Mk XI [Dmg]x2
3 - Phaser Beam Array Mk XI [Dmg]x2

Weapons Aft:-
1 - Phaser Beam Array Mk XI [Dmg]x2
2 - Phaser Beam Array Mk XI [Dmg]x2
3 - Phaser Beam Array Mk XI [Dmg]x2

Deflector - Borg
Engine - Borg
Shield - Reman Prototype Shield Mk XI (15148)

Engineering consoles:-
1 - Field Generator Mk XI
2 - Booster Modulator Mk XII (+7 Aux)
3 - Booster Modulator Mk XII (+7 Aux)

Science Consoles:-
1 - Borg Console
2 - (changes depending on sci skill set up and focus)
3 - (changes depending on sci skill set up and focus)
4 - (changes depending on sci skill set up and focus)

Tactical Consoles:-
1 - Directed Energy Distribution Manifold Mk XI (+26 Beam weapon)
2 - Directed Energy Distribution Manifold Mk X (+22 Beam weapon)


Power Levels:-
Weapons - Set to 100 - 114
Shields - Set to 25 - 74 (with EPtS1 running)
Engines - Set to 25 - 38
Auxiliary - Set to 50 - 101


Lt Tactical:-
1 - Tactical Team 1
2 - Tactical Team 2

Ens Engineering:-
1 - Emergency Power to Shields 1 (1418 shield regen, +24 shield power, 18% shield damage resistence)

Lt Engineering:-
1 - Emergency Power to Shields 1 (1418 shield regen, +24 shield power, 18% shield damage resistance)
2 - Reverse Shield Polarity 1

LtC Science:-
1 - Science Team 1
2 - Hazard Emitters 2 (16851 heal over time, 32% hull damage resistance)
3 - Transfer Shield Strength 3 (1383 shield regen, 394 shield heal over time, 20% shield damage resistance(with 3x induction stabilizers))

Cmdr Science:-
1 - Tractor Beam 1
2 - Transfer Shield Strength 2 (1106 shield regen, 315 shield heal over time, 16% shield damage resistance(with 3x induction stabilizers))
3 - Scramble Sensors 2
4 - Viral Matrix 3

I'm thinking about changing scramble sensors and viral matrix for something else (preferably abilities which make use of Tactical captain buffs). Currently I use Viral Matrix 3 to disable Escorts, but it's only really useful against pugs.

It's still a work in progress, with me still needing to get a Covariant Mk X [cap]x3 shield along with rare consoles and very rare weapons.
 

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