Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Vor'cha Retrofit DPS
08-18-2011, 09:34 AM
I tried to use the search engine. I swear I did. I can't be the first to ask this question. Lynn, my kdf engineer, flies the Vorcha. I love the ship but am struggling to get more DPS. Please advise.
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Join Date: Dec 2007
Posts: 120
# 2
08-18-2011, 09:54 AM
The best role for a cruiser doing damage is 8 beams. Cruisers can not do burst damage, so aside from good power management to weapons (8 beams drain a massive amount of power), youre pretty much capped out at that.

Yes, you could do cannons on a cruiser, but an escort simply fulfills that role better. A single Lt tact is not enough to do anything worthwhile.
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Join Date: Dec 2007
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# 3
08-18-2011, 10:30 AM
Quote:
Originally Posted by trinitron72003 View Post
I tried to use the search engine. I swear I did. I can't be the first to ask this question. Lynn, my kdf engineer, flies the Vorcha. I love the ship but am struggling to get more DPS. Please advise.
What Beagles said is correct.

Since you're an engineer, your best option for DPS is to go with a beam heavy setup (7-8 beams) as the Lt and Ensign BO slots do not afford much consideration for cannons. Keep targets in your broadside for full effect where possible and save your Nadion buff (and EPS if possible) for when you're really going after a target.

Tac officers can pull off a solid cannon build in the Vor'cha because of all of the captain buffs, but since you're an engineer, beams are the only way to go for effective dps really.
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# 4
08-18-2011, 11:49 PM
it turns so well that a single cannon/ turret build with a single front torp work well too, and the station setup supports TT1, HY1 and RF1. if there's not allot of escorts on the enemy team, swap dual cannons in on the fly and do considerably more damage. just don't try to chase escorts with the duel cannons equipped. of course you will have to pay a lot more attention to your flying and attacking at the expense of your attention to team supporting then a fire and forget beam cruiser heal boat.
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# 5
08-19-2011, 06:39 AM
Firstly, you need to define if you're talking about PVE, PVP, solo, group, etc as what is effective changes depending on what gameplay type and style you're playing.

If you're referring to PVE, then do not use full beams. Frankly it is a complete waste of the Vor'Cha.

Those three tactical boff skills are key to you doing high DPS, and restricting yourself to one weapon type bottlenecks your DPS potential because of the shared weapon-type cooldowns.

Likewise torpedoes in a Vor'Cha flown by an Engineer does not offer you enough DPS to warrant it, unless you plan on using a Tricobolt torpedo, in which case you still have to learn how to use it in order for it to be effective. That means you can forget High Yield 1.

So you should be mixing your front weapons, using both Cannons and Beams, and that means two of your three tactical skills should be a damage buff to each weapon. You also need to ensure your weapon power setting is at least 105-110, (which is easy for an Engineer), and that you're using an EPS console. Also never use Nadion Inversion and EPS Transfer at the same time - stagger them.

If you're going to go this route, then you also need to ensure that your target remains within your forward firing arc as often as possible. That means ensuring you have at least 1 RCS console to increase your turn rate and have Vent Warp Plasma to root opponents.

So you need to mix your weapons, therefore using both beams and cannons in your front slot, and if you want to get the highest DPS from those you need to be using at least 1 weapon DPS buff per-weapon. Really that means using Beam Overload and Cannon Rapid Fire.

With those two skills in mind, you should therefore be using:

Front:
2x Dual Cannon
2x Beam Array

Rear:
2x Beam Array
1x Turret (rear mounted)
(I'll leave the 4th weapon blank as it could be anything - 3rd beam array, tricobolt torpedo, mine, etc)

Or, if you want to try and utilise a Tircobolt torpedo;

Front:
2x Dual Cannon
1x Dual Beam Bank
1x Tricobolt Torpedo

Rear:
Same as above

This means you can fire both Beam Overload and Cannon rapid fire at the same time, doing substantial burst DPS. With the above setup in PVE (and often in PVP too) you can drop a target's shields and get their hull to 50% in the first volley - far faster than a cruiser broadsing with full beams.

I use Fire at Will as my 3rd tactical skill, which allows me to stager and rotate it with Beam Overload - that means halfway into Beam Overload and Cannon Rapid Fire charging, I can give off a Fire at Will volley.

I guarantee you that this will do substantialy more DPS than a Vor'Cha broadsing on full beams. If you want to prove it for yourself, try the above on the Transport raid vs full beams. You will see how much more DPS you'll do with the above setup.

Personally I use the tricobolt setup above, and am very successful with it. With my first volley I will have taken out a target's facing shields and reduced their hull to 50% - all in the first volley. I can take their hull down to below 10% with 1 tricobolt, and finish them off with a couple more shots.

Only an Escort can kill a target quicker.
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Posts: 120
# 6
08-19-2011, 07:41 AM
one: Craft.. You want the best possible weapons
the: 6 disruptor beam arrays, 2 HP torps.
Put your ship offensive wepon skills into beam weps, disruptor weps, and torpedo's.

This allows you to put the rest of you points into what will keep you alive, and keep your shields and hull in a nice healthy state.

I have an eng that crafts that just made it to LtGen and it ready right now to do STF's I have plenty of extra wepon energy and allready give fed cruisers, tacs, and sci's fits..

After that its just a carefull selection of bridge officer traits.. Be sure to look over you bridge officer racial passivetraits FIRST. Some of specific space passives that are of benifit. You can always retrain thier skill to what you need and by the time you hit LTGen you may have well over 20k points for skill training BO's (and you can always get more)

AFter that its simply a small matter of HOW you fly the ship. Use your throttle slider! Let speed tighter turn. its all well and good to charge around the map at full throttle but even the vorcha needs room to come about. If you slow down you can trun INSIDE a smaller maore manuverable ships turn and bring weapons to bear (specificly torpedo's.. ad those fast firing HP's are quite nice to pull the wiggle on.. turn nuff to firyy the forward or aft mount then swing away from the target to bring the other end into play. Klingon cruisers have better manuverability over all then thier fed counterparts. Take advantage of it!

The HP"s will DOT your target even through healthy shields.. They can be chain fired.. If your feeling real froggy mount 2 forward and 2 aft.. Stacking the DOTS will create for you great hate from FED players.. This is a Klingon Happy fun place.. be there often!
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# 7
08-19-2011, 07:55 AM
Quote:
Originally Posted by trinitron72003 View Post
I tried to use the search engine. I swear I did. I can't be the first to ask this question. Lynn, my kdf engineer, flies the Vorcha. I love the ship but am struggling to get more DPS. Please advise.
Well, pure extra raw DPS comes from Bridge Officer Tactical Abilities, and foremost; Tactical Captain abilities.
So from a theoretical point of view, I doubt you can hardly increase your DPS by any significant amount.

What you can indeed do, is to optimize your weapon loadout as efficient as possible. i.e. a full cannon/turret setup would probably not be that great in the ship you are flying.

Additionally, some of your engineer captain abilities can decrease the amount of powerdrain for your weapons or make them recharge fast, this would save you some DPS. But it will not actually 'increase' them beyond what you can do in that ship as an engineer.

So you might want to make an efficient weapon loadout on your ship, like the man said above, 8 beams might be nice. The drain is about maximized when you are broadsiding your enemy. Thus you can make good use of your nadion inversion and EPS transfer. On top of that, i would add that (I assume this) you can use Beam Overload's or something and this will also minimize the drain when you use your engi abilities.

But if you really want do increase your DPS numbers significantly, there is no other option then using a Tactical officer and / or using an escort. Preferably both.
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# 8
08-19-2011, 08:30 AM
Quote:
Originally Posted by Marctraider View Post
So you might want to make an efficient weapon loadout on your ship, like the man said above, 8 beams might be nice.
This is the thing. People keep using the word "efficiency" as if there is one primary build that is efficient in all circumstances, the truth is that is simply not the case.

Are you playing a tank or healer role? Then efficiency is the ability to sustain DPS while focussing on healing yourself, or healing others. In this case, yes, beams are the most efficient.

But what if you're primarily focussed on PVE? especially solo PVE? In which case, efficiency is the ability to survive vs the ability to kill a target as quickly as possible - that means you need a focuss on DPS while retaining the ability to tank as often as possible. In which case beams are the least efficient.

So as I said above, the first question has to be asked: What is the OP looking to increase his DPS in? PVE? PVP? Group? Solo?

If its PVE, especially solo, then going full beams is the most in-efficient use of a Vor'Cha possible. In fact, you may as well just equip it with 8 turrets as its about as useful.

As it stands, a Vor'Cha with an Engineer captain sporting a mix of beams and cannons is the most efficient ship and build for solo PVE in STO right now.
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Posts: 120
# 9
08-19-2011, 08:58 AM
Quote:
Originally Posted by trinitron72003 View Post
I tried to use the search engine. I swear I did. I can't be the first to ask this question. Lynn, my kdf engineer, flies the Vorcha. I love the ship but am struggling to get more DPS. Please advise.
Contact me in game I will teach/show you how its done just do not pay any of these trolls any mind. For one they have no idea what YOUR playstyle is which their opinions have no merit to you if thats not the way you want to play. Plus those comments about cannons are just trolling they just want to see you get more frustrated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-19-2011, 09:06 AM
Quote:
Originally Posted by Zeuxidemus
Contact me in game I will teach/show you how its done just do not pay any of these trolls any mind. For one they have no idea what YOUR playstyle is which their opinions have no merit to you if thats not the way you want to play. Plus those comments about cannons are just trolling they just want to see you get more frustrated.
Yup, we dont know exactly how the topicstarter wants to play his ship, nor do we know if its aimed at PvP, PvE, etcetera. But we do gave him some points to consider and gave him some advice and explained to more or less if it is even possible to 'increase' your DPS considerably. DPS is mainly based on your weapons and weaponpower, which, if he already had this maxed out, can only increase this further with the right weaponloadout. Which would give him the most cover for DPS. A broadsiding ship would utilize all of your weapons so that could be said to be an efficient weaponbuild.

But for real DPS increase he is just limited, thats a fact. And thats what he was mainly talking about. Real pure and significant DPS boost comes from Abilities and Tactical captain abilities. Since he is limited with that in his current situation, one can only optimize and make his build more efficient to get the most out of the ship.
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