Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Best Defiant-Refit Shields
08-17-2011, 07:10 AM
I am having a hard time. Right now I just played a PvP and I was killed, and destroyed, by Klingons. I mean, I managed to last using buffs but once they started going at me, my shields totally went down. I'm wondering, what would be both good weapons and good shields against klingons.

Thanks for your help! I'm a vice admiral btw and have the refit version of the defiant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-17-2011, 08:15 AM
"I managed to last using buffs but once they started going at me"

As soon as you said that I know what you're problem is, you didn't run. Escorts are there for hit and run and you were trying to tank. You use buffs to deal extra damage or to get away primarily and very seldom do you use them to stick around against Klingon's', one ship mokay but more no.

It doesn't matter what shield you have escorts have the lowest shield rating going and the lowest hull so don't expect to out tank a cruiser or science then they can deprived you of dealing damage, heal themselves better and still deal out decent damage themselves.

As for good weapons, it's pvp who knows what people are flying. They might be antiproton based or highly resitnt to phaser/disruptor but nothing else it's impossible to say no Klingon ship has innate weakness or strength in terms of energy type. Expect a focus on phaser/disruptor since they are cheap BUT a lot of people like AP and some like to be different. It's up to you, focus in one area and be more vulnerable elsewhere or spread yourself out and be a good allrounder.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-17-2011, 08:16 AM
What type of shields are you running? Any gear sets? What Engineering and Science abilities are you using to boost your survivability?

In my experience, you want Covariant shields, with the highest number of [Cap] modifiers you can get.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-17-2011, 08:24 AM
If you are a tact or science captain hit and RUN LIKE HELL is your game.

If you are enigneering, beeing that little wasp that just won't get away is your game.

For both you want as thick shields as you can get and 2 tact teams
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-17-2011, 08:56 AM
Ive actually had good success using the Assimilated set on escorts (and power set at 100-50-25-25 instead of 100-25-50-25)..

With 2x EP2S you have pretty nice resists/regen, and you are still relatively fast.

This is better when fighting ships that damage over time, against spikers (escort) the Covariants are usually best - Though this is argueable with the TacTeams all escorts are running.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-18-2011, 12:23 AM
I think the shield choice overall doesn't matter quite as much as the buffs you use to harden yourself.

You basically need 2 Emergency Power to Shields. If you don't have a teams supporting you, you probalby should also equip Hazard Emitters I and Transfer Shield Strength II. Also, 2 Tactical Teams are a good choice.

I would also highly recommend the Borg set (whether you rather use a Covariant shield or the Borg shield is something you'll have to figure out yoruself, I think.), as it comes with 2 free heals. I think that overall the Aegis set bonuses aren't quite as good after all. (BUt if you don't have the Borg set, I'd recommend the Aegis Set. It also has the advantage of having decent Hyper-Impulse Engines instead of Combat Impulse Engines.)

Tactically speaking - without support, hit & run is often your only option to survive. The c hallenge is finding the right equilibrium betwen the hit and the run part. Your hits must contribute to an actual kill. But if you stay too long, you might not be able to run and live.

For Hit & Run, it's also very improtant to identify targets of opportunity. You can sometimes kill even an experienced player with a surprise attack and a lucky critical. You have to look out for targets that don't have any defensive buffs running, or targets that are already close to death but still need some time to finish off.
Sometimes it also helps to know certain "archetypes" in PvP. Tacticals in Cruisers are often (but not always) squishy, sometimes squishiers then Escorts. Galaxy-Xs often make good targets as well. B'rel Retrofits are very suspectible to spike damage, with the least hull and shields, and sometimes even their BOFF powers can't help them. Of course, sometimes you'll feel almost bad for destroying the same guy multiple times. Try to find out why they are so squishy and... tell them, in a friendly and helpful manner. Some might appreciate it. Others ... less so. It's okay to keep shooting either way. :p

Personally, I changed the UI setting so that I see the heatlh bars of any ship that has recently taken damage. (It's one of the options in the options menu). This way I can more easily find targets of opportunities, since I suddenly see a health bar popping up. (The disadvantage of the setting is that a target that's severely damaged but hasn't been shot at for a while would not be noticeable by this.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-18-2011, 11:22 AM
Defiant? I use the full Aegis set with the borg console i a sci slot. Cloak, buff up, attack, flee, recloak. Don't hang around to duke it out, you're not built for that. shank and run, that's the Defiant's game. If you want an escort with a thicker hide, go for the Fleet Escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-18-2011, 11:55 AM
This is what I don't get about STO's Defiant. It's always supposed to be this "tough little ship" in the show. It's supposed to give as well as it gets but in PVP's there's times when I think my shields or hull don't even exist and my fire power is spit balls.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-18-2011, 12:28 PM
I always used Covarients but was disappointed with their ability to regenerate.

So, I tried Regenerative shields instead... and haven't looked back.

I usually max out my Shield skills, Efficiency as needed, and Performace all the way, this raises the shield power level. Then I was previously using 2x Engineering Field Emitter consoles to bolster the shield power even further.

On my first character, I was at 125 weapon power, 86 shield power in the end. As long as you have tac team to balance the shield, Regenerative works very well.

On my current character, im still using Regenerative Shield Array Mk X [Dis] [Reg] when I fight the Borg otherwise its Regenerative Shield Array Mk X [Reg]x2.

Since my current Advanced Escort has BOffs that have Cannon Rapid fire I, Beam Overload II and III, I needed to be able to recover from the beam overloads relatively quickly, so I have one EPS Flow Regulator Mk X installed instead of 2x Field Emitter Console Mk X. Shield power level is a little lower, but power transfer is higher to keep my weapons going after each overload. Shields still do fine when balanced using the tactical team.
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