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***Resolved Issues***
"Login failed for unknown reason" error
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Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Hello all and thanks to you for your many tests and sharing your experience. I'm quite a newbie but interested in details as lots of you. I've read a lot (not all though), and you've been testing a lot the impact of weapons in term of DPS.
What i wonder is a bit different and i hope the answer isn't somewhere else in the forum i wouldn't like to be a bother.
Here i go: (all of this is about space combat)
Does anyone have any idea what the formula to hit a target is? How far does my capability of elusivity impact my chances to evade attacks?
Furthermore, the bonuses on rare weapons that give you a +10% precision: same question: how does it affect your to hit ratio? Does the +10% affect only the weapon that has this bonus, or does it stack if you have several weapons with the same bonus, resulting in a +20%, 30% or more bonus to your precision?
At one time I heard that Photons worked better against shields, and Quantums work better on naked hull. Is this correct?
All torpedoes (except Transphasic) work the same against shields I believe.
Photons are believed to be good for DPS due to thier firing rate and Quantams are liked due to thier higher THY damage.
Ok can someone please explain to me what the Retrofit Phaser Banks are, and if I sholud keep them on my heavy escort or upgrade to something else?
Retrofit phaser banks (from Enterprise) Are blue phasers that scale up, nothing speical, they appaly to the highest Mark availible to ur rank, if ur Lc they are Mk IV, Cdr= VI Capt= VIII (heres where it gets wierd) RA= IX UA= X VA= XI
They are just dual phasers, swap ur beams for Dual heavy cannons.
Heres a tip for anyone who wants to try to PvP, Sustained DPS dosnt kill players, Burst damage kills players. Pvp Quantum>Photon, Dual Heavy Cannons>Dual cannons for pvp the stuff that hits hardest is most effective, for PvE sustained DPS works well cause there are normaly more targets where 1 burst isnt enough but u need many.
I have a few questions still after reading all the above posts.
I have defiant class escort with 3 heavy cannons and 2 turrets (and one torp).
I have 3 "prefire chamber" tactical consoles that add +15 cannon weapons each (I read earlier that they stack).
1. 3x(+15) = +45 cannons, but what exactly does that mean. Does every cannon shot land with +45 damage, meaning that a 180 damage plasma cannon now becomes a 225 damage plasma cannon?
Consoles (of any type) don't affect your damage directly. They all add to your Skill, in this case Cannons, the same as adding points to your skill tree does. Consoles do stack, but all Skills have diminishing returns (which you can clearly see in the skill trees; the first point adds far more than the ninth point), so each extra console of the same type is less effective than the previous one.
A console to boost your torpedos may be more effective than the third cannon console, but I'll leave it to the maths wizards to crunch the numbers.
Consoles (of any type) don't affect your damage directly. They all add to your Skill, in this case Cannons, the same as adding points to your skill tree does. Consoles do stack, but all Skills have diminishing returns (which you can clearly see in the skill trees; the first point adds far more than the ninth point), so each extra console of the same type is less effective than the previous one.
A console to boost your torpedos may be more effective than the third cannon console, but I'll leave it to the maths wizards to crunch the numbers.
So, if you have the phaser skill maxed out, would it be a waste of consol space to equip phaser consoles?