i am finding all my builds moving away from any kind constantly high "grind you down" energy weapons damage to a more subtle "damage spike here on this shield facing" mentality.
is this something you guys have seen as we roll with the pvp punches? maybe its just since the "damage from nowhere damage from everywhere" faw balls kinda slowed down that ive noticed this.
but in every ship, escort, sci, and cruiser i play way more defensive than ever before, spiking damage in a timely manner on an appropriate target. i do less damage, more kills, more healing, less deaths
my question then i guess is, how important is that constant dps out there? vs an escort that can decloak, strip a shield facing and plant 4 quants on your hull... or a sci ship that runs full shields and aux creeping in slow to trac beam you, tachbeam3, cpb3...and land 3 torps on your hull....both seem to happen very fast.
im rambling, but does anyone know what i mean here?
Constant DPS: Pressure. It forces your enemies to use heals to not get whittled down. But he can use heals and will survive (at least once we are at Tier 3 or so).
Burst: Burst is what you use to break through all the healing. You have an easier time bursting if someone put out pressure, so you can wait for the heals and resistance buffs to be on cooldown - but if you can burst enough, it might not be necessary. (But I don't think that's really realistic in Tier 5 PvP.)
Constant DPS can still be viable, altho, like has already been stated, it is more pressure (for your group) than seeing things go boom via an alpha strike/ massive face-roll.
Tanking builds, at least the builds I've been able to get so far, have topped out at about 3 ships on focus fire. 5 ships all targeting the same will get just about anyone. I can tank just about 3 while still pumping out some decent DPS in an excel. There are some ships that can tank a little better, but for my playstyle, tanking with some amount of DPS, the excel seems to be the best I've found as yet.
Keep DPS high between alphas, and when it's time to layon the hurt out the torps rush.
Defenses are very important in pvp, which is why it's so important for Escorts to have external heals flying their way. (To a lesser extent sci's too) However, the ability to keep the pressure on, and deliver well timed bursts is equally important.
In general, escorts are most useful for burst damage. Sustained dps is more suited to cruisers because they don't have to run, and all too often your lawltank pug team needs that extra burst spike to finish off a target before it gets healed back to full.