> > > Hi Captains. Thank you for your patience! We've got our top Engineers checking in on the errors you are reporting. More updates as they become available, so watch this announcement section. < < <
UPDATE! We will be bringing down STO in 1hr 22min for emergency maintenance. ETA is 2 hrs (2AM) PDT. Details here.
Update! The queue is clear for now :) Thanks for your patience as we worked to get all players in. (Note: There may be small, sporadic queues as more players log in.)
Update! We are aware that some players are seeing an error upon login and are working to resolve this.
Jolan tru Captain!
Welcome to Legacy of Romulus!
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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Thought I'd drop an idea and a request to the Foundry team regarding needed assets for UGC. It's fairly simple, so i don't know if anyone's brought it up yet.
Would like to see Sol System added to the list of available Cryptic Maps. Specifically, what's needed are Doors in Sol system outside of ESD that would allow authors to create transitions to their own custom maps. One door would do it, in the form a a navigation beacon that players in space would have to approach to get the option to go to the next custom map.
Additionally doors are needed AT Sol System (incoming) as they are now at every other system in the sector block ... and at the exploration zones (Delta Volanis, Arucanis Arm, Eridani Belt, Hromi Cluster, etc.). The latter would allow authors to more easily set their ugc missions inside those zones.
And yes I know that it's been requested often and for some time. Environmental Hazards should be made available as placeables in the Foundry. I've read explanations like, hazards aren't included because authors might misuse them or use them to grief players. Seriously? That's terribly weak reasoning if true.
As a plot device, the characters in your UGC mission should face the potential of taking damage in situations where this would logically occur.
If you walk through fire you get burned.
If you're in a section of a ship or a facility that is flooded with radiation, you get a dot.
I would love to see players be motivated to get out of or finish objectives in a map area that is flooded with radiation. Or for ships to start taking hull damage when they venture too close to a hazard in space. Hazard damage levels could be scaled as are the NPC Groups. requiring a certain xp level to play the map - level 1, 16, 31, etc.