Lt. Commander
Join Date: Dec 2007
Posts: 120
# 981
08-22-2011, 12:39 PM
Quote:
Originally Posted by Captain_Revo
a little off topic and you may not be able to talk about it yet but how exactly will the auction work? will it be like the exchange is now?

so i go out and grind 500 units of (insert currency name) then i place them on the exchange and then what?

a) people bid for them for a set period of time and the highest bidder wins (like e-bay).

b) or i set the price i want say 1000 c points for 500 (much like the exchange is now) and i just wait until someone buys them.

c) or its a 1 point per 1 unit conversion, so that people dont start asking outrageous prices.

d) or is it just like a trade between two people and they decide the value?

or something totally different?
umm, the c-point value has to be set by the player spending them realy in the general supply and demand way the exchange works now, if you remove the option to set (and so vary) prices whats the point in the in game economy. (btw not a fan to be honist of the cash for gear, but hay each to their own and it just gives an option to do it)

summing up i hope it's like selling tribbles or data samples, set the ammount and the total sell price and let the market find it's own level
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 982
08-22-2011, 12:43 PM
Quote:
Originally Posted by Valias
There will (possibly) even be assignments aimed at specific species? This whole thing sounds better the more you are talking about it.

Once all of this has gone live (including Dept. Heads and XO) and you've ironed out any issues, you should really think about also doing an "Admiral's version" of this whole concept, using ships and small squadrons rather than duty officers, as part of the endgame. I'm sure it would rock and the general principle sounds fairly compatible (could also serve as a "moneydump" when paying resources for requisitioned ships that may get lost or damaged during assignments similar to how it works with duty officers).

Will we also be able to send BOs on assignments, by the way? Or will they be limited to the role of Department Heads?
That sounds like a great idea. The DoFF system could translate really well into a form of Fleet Admiral game. Maybe with the system allowing ships to get promoted up (like the department heads) that could then act as escorts with your own ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 983
08-22-2011, 12:48 PM
Heretic, how is it you can answer everyone else, but dont comment on mine? >.> :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 984
08-22-2011, 12:55 PM
Quote:
Originally Posted by Heretic
The specific formula for this is messy and involves a lot of data look-up, but for practical purposes, assignments give an amount of skill points and other numerics based on the time it takes to complete the assignment, the cost of inputs such as commodities or energy credits, the chance of death or injury to any duty officers put on the assignment, the rarity of the assignment, the specificity of the duty officers required for the assignment, and the difficulty of achieving a successful outcome.

Time works on a diminishing per capita schema, meaning that a 24 hour assignment will reward more numerics than a 12 hour assignment, but the 12 hour assignment will reward more numerics on a per second basis than the 24 hour assignment - that is, it will net you more to run two 12 hour assignments than one 24 hour assignment, but a single 24 hour assignment will still net somewhat more than a 12 hour assignment.

In general, however, rewards from time fall off severely after about a day.
So just to make sure Commendation XP is set the same as Skill Points except set at a reduced rate? So if I get a critical success on a very rare espionage assignment with a chance for critical success at 5% that takes 2 days, then I could get 50 to 100 Espionage XP? While if I succeed in a common 15 minute trade assignment with a success rate at 95%, then I get 1 to 5 Trade XP?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 985
08-22-2011, 12:57 PM
Concerning the Department Head addition to the DOff system I was wondering if we could get some clarification on something in the Engineering Report.

Quote:
Originally Posted by dstahl View Post
  • Converting First Officer to Playable Captain and vice versa
Does this really mean we may be able to create a playable captain and turn them into a 1st officer for another playable captain or am I reading too much into this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 986
08-22-2011, 01:21 PM
Quote:
Originally Posted by Body_Surfer
Concerning the Department Head addition to the DOff system I was wondering if we could get some clarification on something in the Engineering Report.



Does this really mean we may be able to create a playable captain and turn them into a 1st officer for another playable captain or am I reading too much into this?
Sounds like that to me as well. I guess the reasoning could be that one of your captains finds that the pressure of being captain is too much and decides to become a First Officer and eventually a Bridge Officer. There is also the scenario of a Captain greatly respects another Captain and decides to work under them. There is also your Captain has been completely disgraced and given a second chance as a First Officer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 987
08-22-2011, 01:22 PM
Quote:
Originally Posted by Body_Surfer
Concerning the Department Head addition to the DOff system I was wondering if we could get some clarification on something in the Engineering Report.



Does this really mean we may be able to create a playable captain and turn them into a 1st officer for another playable captain or am I reading too much into this?
Demoting playable captain to be first officer for their former number one?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 988
08-22-2011, 01:26 PM
Quote:
Originally Posted by Captain_Revo
a little off topic and you may not be able to talk about it yet but how exactly will the auction work? will it be like the exchange is now?
This is, unfortunately, outside my area, so I will leave it to jheinig to comment on if he has time and is at liberty to.


Quote:
Originally Posted by Bass_Star
Heretic- will there be any time limit on claiming a completed DOFF assignment?

For example, I look at the system of growing crops in a game called We Rule (I guess it's like Farmville, but I've never played that) on iOS. In WR, you grow crops over varying time periods, with varying corresponding rewards, similar to how you're describing this system. But if a crop completes and you don't harvest within an allotted timeperiod, the crop dies and you lose the initial investment.
When an assignment is completed, it stays in that state for however long until you get the report on it. Until you get the report on it, the inputs, including duty officers on that assignment, are tied up.


Quote:
Originally Posted by Valias
There will (possibly) even be assignments aimed at specific species? This whole thing sounds better the more you are talking about it.

Will we also be able to send BOs on assignments, by the way? Or will they be limited to the role of Department Heads?
By aimed at different species, do you mean, for example, Andorian or Orion themed assignments? Or assignments for Andorian and Orion players? The latter does not happen in the current system; the former does to a limited extent, and may well go more in that direction as time goes on.

As for bridge officers, no, bridge officers cannot be sent on assignments. This was investigated early on, but was determined to be sufficiently problematic technically as to not be feasible for this iteration of the system.


Quote:
Originally Posted by Aisling
Heretic, how is it you can answer everyone else, but dont comment on mine? >.> :p
Lately, you have developed a gift for having questions I unfortunately can't address for various reasons. I have definitely been reading them.

For example, there is no way in a million years I am going to add fuel to an argument between Federation players who want Orion duty officers and Orion player captains and KDF players who want Orions to stay exclusive to the KDF. I have some sense of self-preservation...


Quote:
Originally Posted by starkaos View Post
So just to make sure Commendation XP is set the same as Skill Points except set at a reduced rate? So if I get a critical success on a very rare espionage assignment with a chance for critical success at 5% that takes 2 days, then I could get 50 to 100 Espionage XP? While if I succeed in a common 15 minute trade assignment with a success rate at 95%, then I get 1 to 5 Trade XP?
Commendation XP scaling is very different than skill points because commendation points have nothing to do with your player level, whereas skill points do. In addition, for unavoidable reasons of current scaling, DXP will remain on a different scaling schema than the rest of the commendation category points.


Quote:
Originally Posted by Body_Surfer
Concerning the Department Head addition to the DOff system I was wondering if we could get some clarification on something in the Engineering Report.

Does this really mean we may be able to create a playable captain and turn them into a 1st officer for another playable captain or am I reading too much into this?
This has certainly been discussed, but is something that has not even been whiteboarded yet. Until that happens, it's in the category of "would like to have" but having unknown technical or design ramifications.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 989
08-22-2011, 01:35 PM
So is the conversion of 1st Officers and Playable captain likely to come at a different time than Department Heads/1st Officers?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 990
08-22-2011, 01:39 PM
Quote:
Originally Posted by Body_Surfer
So is the conversion of 1st Officers and Playable captain likely to come at a different time than Department Heads/1st Officers?
Almost certainly, quite a bit later. Department Heads/First Officer as a system is fully designed, integrated, with issues worked out and much of the code worked out. Conversion of First Officers to a playable captain is an idea that has been tossed around in various conversations.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:12 AM.