Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-22-2011, 09:29 AM
To the OP. There is so much knowledge in the past few posts. Please soak it up like a sponge.

Also my main Damian is a tac in defiant. 3 dhc's 1 quantum and 3 turrets. I run 3/4 Borg set with aegis shields.

One thing I will say in slight conflict with a post earlier is to not sleep on the RCS console in a full on dhc build. I put one on and have never looked back. Who needs the +35 shields console anyway. (jokes) but honestly on my escorts I no longer run one. Just eps and rcs.

Also another thing to keep in mind is distance and the buffs your current target is running. I've seen my alpha go to squat when in 2 seconds my target went from no buffs to every shield buf imagineable. Saty way from targets that have extend shields on them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-22-2011, 09:45 AM
Snap, I get 124 without any consoles whatsoever. Ok, time to re-jig
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
08-22-2011, 09:51 AM
Quote:
Originally Posted by Artificialx
Snap, I get 124 without any consoles whatsoever. Ok, time to re-jig
I think you get a little more freedom with the points if you are a joined trill. And efficient officers too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-22-2011, 09:55 AM
I have efficient, but I'm no Trill. Shouldn't affect my weapons power. Only adds to power levels below 75.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
08-22-2011, 10:40 AM
OK so it's still somewhat anecdotal, just played a few rounds of CnH, but I notice an appreciably higher power drain for both weapons cycles and BO when not running both consoles and setting to100 weapons power.

Without any consoles at 100 power, my firing cycle takes my weapons power to about -10 the base level. Beam overload drain is significant. Hits around ~70 power.

With consoles but at 90 power my firing cycle takes me to -5 the base level. BO drain is marked, down to ~65.

With consoles and at 100 power my firing cycle barely often leaves the buffer, and sometimes my BO strikes produce ZERO drain, yes, ZERO, while on others it drops me down very temporarily for ~2s to ~75.

Damage and energy wise, despite their being an apparent hard cap at 25, I seem to be much better off running as I was......a little bizarre I think.

Still, just anecdotal though...

Edit: For the record though, I've switch over to 90/25/60/25 (125/58/75/52). Will see how I feel with it, the extra turn rate is nice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
08-23-2011, 01:02 AM
Ty for all, my new ship build is like this:


- fore weapons -
phaser dual beam bank
phaser dual heavy cannons (x3)

- aft weapons -
phaser turret (x3)

- shields -
reman shield (i'll put the covariant cap x3 of the station k7)

- deflector -
assimilated graviton

- impulse -

assimilated subtranswarp


- device -

engine battery
subspace field modulator

- engineering consoles -
rcs accelerator or +35% shield (i'm a bit confused here, shield or manovrability? i'm also thinking for a +7 engine power or shield power)
eps flow regulator

- science consoles -
multi vector assoult mode
halon system
assimilated module

- tactical consoles -

phaser relay (x4)

for boff skills i've:

- ensign tactical -
target engines I

- lieutenant tactical -

tact. team I
attack pattern beta I

- commander tactical -

tactical team I
attack pattern beta I
rapid fire II
rapid fire III

- lieutenant engineering -

emergency power to shield I
aux. power to structural field I

- lt. commander science -
hazard emitters I
transfer shield strenght II
photonic shockwave I

whit ships power levels like this:
weap: 124
shield: 59
engines: 60
aux: 53
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-23-2011, 01:24 AM
Quote:
Originally Posted by -Frank-
Ty for all, my new ship build is like this:


- fore weapons -
phaser dual beam bank
phaser dual heavy cannons (x3)

- aft weapons -
phaser turret (x3)

- shields -
reman shield (i'll put the covariant cap x3 of the station k7)

- deflector -
assimilated graviton

- impulse -

assimilated subtranswarp


- device -

engine battery
subspace field modulator

- engineering consoles -
rcs accelerator or +35% shield (i'm a bit confused here, shield or manovrability? i'm also thinking for a +7 engine power or shield power)
eps flow regulator

- science consoles -
multi vector assoult mode
halon system
assimilated module

- tactical consoles -

phaser relay (x4)

for boff skills i've:

- ensign tactical -
target engines I

- lieutenant tactical -

tact. team I
attack pattern beta I

- commander tactical -

tactical team I
attack pattern beta I
rapid fire II
rapid fire III

- lieutenant engineering -

emergency power to shield I
aux. power to structural field I

- lt. commander science -
hazard emitters I
transfer shield strenght II
photonic shockwave I

whit ships power levels like this:
weap: 124
shield: 59
engines: 60
aux: 53
Why the DBB up front? Target engines 1 isnt very effective, but if you really want it, use if off an array in the back

Possible loadouts:

3 DHC 1 DBB - CRF3 / BOL3 / APB1 (or CRF3 APB2 BOL2 if you dont have a BOL3)
3 DHC 1 Quantum - CRF3 / HYT3 / APB1
4 DHC - CRF3 / APB2 / CSV1 / APB1 (I run this setup - Incidentally with a array in back for TSE1)

Oh, and try Assimilated Engine, Shield, Console with Aegis Deflector (for +5 shield).. Its very effective, just have to run 100-50-25-25 power and 2x EP2S
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
08-23-2011, 04:04 AM
Quote:
Originally Posted by MelineAaele View Post
Why the DBB up front? Target engines 1 isnt very effective, but if you really want it, use if off an array in the back

Possible loadouts:

3 DHC 1 DBB - CRF3 / BOL3 / APB1 (or CRF3 APB2 BOL2 if you dont have a BOL3)
3 DHC 1 Quantum - CRF3 / HYT3 / APB1
4 DHC - CRF3 / APB2 / CSV1 / APB1 (I run this setup - Incidentally with a array in back for TSE1)

Oh, and try Assimilated Engine, Shield, Console with Aegis Deflector (for +5 shield).. Its very effective, just have to run 100-50-25-25 power and 2x EP2S
think i'll put again the quantum tropedo but i've to modify my skills so;
3 DHC 1 Quantum for frontal with:

HYT1
TAC TEAM 1 / CRF1
TAC 1 / ATTACK BETA 1 / HYT3 / CRF3

like this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
08-23-2011, 04:08 AM
Quote:
Originally Posted by -Frank-
think i'll put again the quantum tropedo but i've to modify my skills so;
3 DHC 1 Quantum for frontal with:

HYT1
TAC TEAM 1 / CRF1
TAC 1 / ATTACK BETA 1 / HYT3 / CRF3

like this?
That will work, make sure to use TacInit to maximize the uptime of CRF3/HYT3 - The L1 variants are just for the time between TacInit runs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
08-23-2011, 04:13 AM
Quote:
Originally Posted by MelineAaele View Post
That will work, make sure to use TacInit to maximize the uptime of CRF3/HYT3 - The L1 variants are just for the time between TacInit runs.
k, but for the eng. consoles what i've to use, eps and?
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