Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 An escort without turrets.
08-23-2011, 08:08 AM
When I hit Captain and got my Defiant, I decided to try something. Instead of loading down with turrets in the rear, I opted for beams instead. This has actually proven to be really useful thus far in my build. Here's how I play it:

Before plowing into the fight, I hit all my buffs at around the 10 km range, and then blast at my enemy with my DHCs. If I'm fighting a single larger ship, I fly past and let my beams do the rest of the work. I can then come around, and either take em' out with my DHCs or a single quantum torp.

With multiple ships in the fray (or targetable mines/torpedos/fighters), I'll hit fire at will as I fly past allowing me to reduce the threat to my tail before I come around.

As well, if I'm taking fire from a boss ship, I can manage to survive by giving them a different side to shoot at without having to hit Evasive Maneuvers and come back while I wait for EPTS or Science Team to become available again. I can get rid of a boss a lot quicker this way.

I think at some point I'll switch back to turrets, as the forward firing power is nice (not to mention the fact that CRF works with turrets), but beams do feel viable in the rear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-23-2011, 08:36 AM
I tried 4 DHC in front and 3 arrays in back on a DEF-R a while back

It had the benefit of reducing power needs for weapons, but the benefit of that was difficult to quantify

I definitely did like the general increase in utility you describe above (more flexible targeting etc)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-23-2011, 08:42 AM
I've been really happy with 2DHCs 1DBB and 1 Quantum Torp upfront and 2 Beam arrays and a harghpeng in the back. The loss of forward dps was negligible and the ability to drop a BO and torp from both sides can not be over emphasized.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-25-2011, 04:54 AM
Quote:
Originally Posted by willfl View Post
As well, if I'm taking fire from a boss ship, I can manage to survive by giving them a different side to shoot at without having to hit Evasive Maneuvers and come back while I wait for EPTS or Science Team to become available again. I can get rid of a boss a lot quicker this way.

I think at some point I'll switch back to turrets, as the forward firing power is nice (not to mention the fact that CRF works with turrets), but beams do feel viable in the rear.
My Defiant-R runs 3xDHC+DBB with turrets rear. There aren't many ships that will survive one pass let alone require worrying about rear damage. Turrets all the way to the bank.

Mixing 3 weapon types can really hamper your skill point spending.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-25-2011, 06:22 AM
that is the wonderful setup of the game. You can run so many different kinds on the same vessel.

I run 1 DBB, 1 DHC, 1 HC, CHroniton torp in the front, while in the rear I run 2 BA and 1 Quantum.

Many, like Art, make those ungodly front end damagers, some make a more rounded vessel. others *shrug* you get the idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-25-2011, 06:32 AM
If you're talking PvE, I don't see the point. I never get anything at my rear. Why? I drop to 1/2 speed to increase the time on initial, and only pass. With single ship groups, the ship almost always goes down just as I approach them (sometimes, but rarely, not; usually do to random chance). With multi ship groups, each ship is so weak it dies really fast, I switch targets, and finish them all with them all being in the front.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-25-2011, 06:39 AM
Yeah, nice you develop your own playstysle. Better then go in Forums and ask for "best Build" ^^

So, i use a 3 weapontypesetup...Beams,Cannons and Torps.

2xDHC,1xDBB and 1xTorp in Front
2x Turret, 1xBA in back.

The point is, that the BeamArray in the back does the same amount of dmg then 2x Turrets together. And also the 1 turret missing in front fire arc (from aft-slots) is negligible. but since your enemy is out of firing arc of your main-weapons, the beam+2xturrets is nice to have. also a Beamoverload from the back-beam is sometimes a surprise moment for your enemy.
i also like the beam fire at will 1, to clear mines and torps (plasma, tricobalt).
the beam in front is a good bonus-spike-damage, thx to BeamOverload.

so mix weapontypes makes you more flexible, but forces you (if you wanna have good all weapon performance) to invest a lot of skillpoints. but if you like the playstyle, then go for it. there is nothing better, then having a loadout on your ship, that fits your playstyle and performs good = you have fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-25-2011, 06:44 AM
I've been doing this the whole time. Everyone kept asking me why I didn't have turrets in the back... that I must be a noob.

I run 2x DHC a DC and a quantum torp up front
and
2x beam arrays and a quantum torp in back

I use:
HYT I & III - CRF I & III - BO II and Tact Team I
as my tactical abilities

This way I can still WTFPWN for an alpha strike with CRF III and usually HYT I (depending on the strength of the enemy I can always APA and Go Down Fighting if need be.
Then I turn around pop a BO II and HYT III... the BO usually finishes off the shield facing I was working on and then 4 quantum torps out my rear to rip into their hull.

Works fairly well for me. I love not HAVING to be in that 45 degree front facing in order to do dmg.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-25-2011, 06:46 AM
Quote:
Originally Posted by atatassault View Post
If you're talking PvE, I don't see the point. I never get anything at my rear. Why? I drop to 1/2 speed to increase the time on initial, and only pass. With single ship groups, the ship almost always goes down just as I approach them (sometimes, but rarely, not; usually do to random chance). With multi ship groups, each ship is so weak it dies really fast, I switch targets, and finish them all with them all being in the front.
Quote:
Originally Posted by Artificialx
My Defiant-R runs 3xDHC+DBB with turrets rear. There aren't many ships that will survive one pass let alone require worrying about rear damage. Turrets all the way to the bank.

Mixing 3 weapon types can really hamper your skill point spending.
I'm thinking you guys obviously play on normal difficulty in PvE... try elite and tell me you can down a cruiser on a single alpha strike.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-25-2011, 07:02 AM
Turret set up:

Pro- makes full use of cannon spec, increased frontal damage, full use of crf BO buff

Con- Weapons power drain may affect DHC & HC DPS, weak rear damage output,

BA in back:

Pro- LESS power drain, makes use of the third ens tac slot (def r), better damage output during turns.

Con- does not make full use of cannon spec or crf, if you are able to keep your primary facing on target, you will lose DPS.

In the end it depends on what you pilot and your strategy. I'm an ace in my Def R, so turrets serve me better and I'm an eng so nadon inversion mitigates the power drain when I want to turn up the heat.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:33 PM.