Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Filbones Reviews
08-23-2011, 05:16 PM
Hi guys,

Due to so many new missions and obligations This thread is no longer accepting new missions. I would like to dedicate more time to helping new Foundry Authors. So head over to Filbones Critical Analysis thread or subscribe and I'll let you know when I am accepting polished missions again. Thank you all for the support and good luck.

Filbones

Filbones Reviews


This thread is for polished missions or final drafts looking for feedback as well as the possibility of publicity. If your a first time author or have a mission in development head over too the Filbones Critical Analysis thread.

What to expect? Within this thread I will give my honest opinion towards the missions I have played. All submissions are subject to my opinion published at various Foundry related websites. I will never deny an authors right to request that anything I have published be deleted and will comply with there wishes. I will always do my best to promote a mission positively. I will only work on promoting mission I have enjoyed, that interest me, or show something exceptional.

How to Apply? Fill out all of the following criteria. Please keep it accurate to you published mission as I use this as the template for any future promotion.

TITLE : What is your mission called?
AUTHOR : What is your STO Nick?
CODE : What is the Mission Code?
LEVEL : What level do I have to be to play?
LOCATION : Where does the mission start?
LENGTH : How long does it take to play approximately?
TAGS : What are the tags of your mission? Please Include FED or KDF
DESCRIPTION : What is your missions description?
LINKS : youtube, photobucket, StarbaseUGC.com or FoundryMissions.com etc...

I would also love a brief description of how you made the mission and came up with your missions concepts. Also include any current bugs or design flaws your having trouble over coming.

When will I receive the review? I will send you mail in game that the review has been published within this thread. I will also let you know if I am to help promote your mission within this letter. There is a play list bellow for your reference as well.

Why have you started a new thread? The original thread Filbones Reviews Your Mission was created for Tribble testing during Foundry's early beta days. I had no idea that the Foundry Beta forum would be conformed to the current one. I have always planned to do a solely Holodeck thread and now is the best time to do it.

Can I submit more than one mission or one that you have already reviewed? Yes, however it will not be added to the play list until I have played your first or current submission.

Quote:
“” By
TITLE :
AUTHOR :
CODE :
LEVEL :
LOCATION :
LENGTH :
TAGS :
DESCRIPTION :
LINKS :
SYNOPSIS: My interpretation of the mission.
ANALYSIS: My critical opinion towards the missions Gameplay, Trek, Design, Difficulty and grind ability.
PROS: What I think this mission excels at or why it's worth playing.
CONS: The flaws of this mission from my perspective. Aspects of the content I feel work against the missions potential.
VERDICT: Over all perspective towards the missions survivability within the community rankings.

RANKINGS

GAMPLAY - My enjoyment & memorability of the mission
TREK - The influence and interaction of characters & script within the story
DESIGN - Execution of maps and direction created to advance the quest line.
DIFFICULTY - The playability & challenge of objectives and NPC's.
GRIND – Overall interest & attention I gave to your mission.
THOUGHTS: A constructive opinion of your mission for interested players as well as promotions.
*****/Stars (How many Stars I gave your mission.)

Can I reply to your Review? Keeping an open communication between an Author and his audience is why I do this. Please feel free to reply within this thread. If your upset with my perspective of your mission and your post might border on breaching forum regulations. I recommend you send me a PM or message. I will not report you. Or alternatively you can try and contact me through the StarbaseUGC channels.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2 Play List
08-23-2011, 05:17 PM
Tba






Tba
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4 Mission Standings
08-23-2011, 05:19 PM
78 4. "Yesterday is Tomorrow" By Leviathan99 *****/Stars
70 3. "The Good Doctor: Rings of Caro" By @Patchouli ****/Stars
68 2. "Digging in the past" By Castmodean *****/Stars
68 7. “Respect For Your Elders” By Capt.PFDennis *****/Stars
66 8. "Final Judgement” By Leviathan99 *****/Stars
66 5. "Spawn of Medusa" By Duke-of-Rock *****/Stars
66 6. “Deadly Intentions - Part 1” By Sovereign77x ****/Stars
62 11. “Safeguards” By Attilio *****/Stars
62 9. “Not Our War” By Zondi ****/Stars
60 1. "Hidden Intelligence" By Bazag *****/Stars
52 10. “Breen Beachhead” By Gregg247 ****/Stars
52 12. “A Private Civil War” By Stylsy ****/Stars
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-23-2011, 05:39 PM
I suppose I'll get my mission up here first...

TITLE : Hidden Intelligence
AUTHOR : Bazag
CODE : ST-HU6ZYFPS9
LEVEL : Any Level
LOCATION : Starts at Memory Alpha, goes to JFS47 System in Pi Canis Sector block
LENGTH : 30 minutes or so
TAGS : Federation, Diplomatic, Puzzle, Ground
DESCRIPTION : Scientists at Memory Alpha need some help. A substance has been discovered to have a basic level of intelligence. The only problem is that they have no way to asses it's true level of intelligence. You have been tasked to retrace the steps of the recovering party in the hopes that it would provide a test of intelligence in a real world environment and discover more about it's origin.
LINKS: http://starbaseugc.com/wiki/index.ph...n_Intelligence
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-23-2011, 05:42 PM
TITLE : Digging in the Past
AUTHOR : @castmodean
CODE : ST-HGE2R2OBO
LEVEL : 31+
LOCATION : Andoria
LENGTH : Core mission 30m longer if you run through any of the side portions
TAGS : FED, COM, GND,
DESCRIPTION : Starfleet command has seconded your ship to the Federation Archeology Council. You are ordered to report to Hravishran Station in the Andorian System, Sirius Sector. Once at the station, you are to transport a representative of the Federation Archaeological Council and her delegation to the Goralis System, near Cardassia.

LINKS : StarbaseUGC.com, come join the fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7 "Hidden Intelligence" By Bazag
08-24-2011, 02:02 AM
Quote:
Originally Posted by Bazag
"Hidden Intelligence" By Bazag
TITLE : Hidden Intelligence
AUTHOR : Bazag
CODE : ST-HU6ZYFPS9
LEVEL : Any Level
LOCATION : Starts at Memory Alpha, goes to JFS47 System in Pi Canis Sector block
LENGTH : 30 minutes or so
TAGS : Federation, Diplomatic, Puzzle, Ground
DESCRIPTION : Scientists at Memory Alpha need some help. A substance has been discovered to have a basic level of intelligence. The only problem is that they have no way to asses it's true level of intelligence. You have been tasked to retrace the steps of the recovering party in the hopes that it would provide a test of intelligence in a real world environment and discover more about it's origin.
LINKS: http://starbaseugc.com/wiki/index.ph...n_Intelligence
SYNOPSIS: Escort a VIP Blob to it's place of origin to hopefully find another blob. Known to the StarbaseUGC community as the space poo. I just hope it doesn't have a relation to that of which appears in the TV show South Park.
ANALYSIS: Still needs allot of polish towards directing the player. At times I was very lost and didn't know where the mission concluded from. Puzzles were scary at first, but once you figure out the equation of them, they are relatively easy. Loved the fact that you can't advance in the story unless you have been paying attention to the plot line and popups. Bob is so funny I was nearly crying with laughter in parts. I hope this isn't the conclusion to bob. This mission had allot more potential, however I enjoyed it as one of those less serious Trek episodes.
PROS: One of the funniest missions I've played. Great interactive puzzles. Excellent map design. Brilliant interaction with mission characters including an imaginary one.
CONS: The mission doesn't stand on it's own without playing the prequel. Pointless sector space travel. Mission direction in dialog was not highlighted and offend over looked while comprehending the text. Quest line was offend not supportive to the game play due to it's format.
VERDICT: Bazag is an amazing author. Some spelling and punctuation errors and little direction towards objectives do not hinder on the enjoyment of this mission. Any fans of BOB will love this new edition to Bazag's growing portfolio of well executed missions.
RANKINGS

GAMPLAY - 4
TREK – 2.5
DESIGN - 4
DIFFICULTY - 2
GRIND – 2.5
THOUGHTS: If you love Bob, then you will love this. Designed for more experienced Foundry players. Will definitely have you in stitches. I want a bob Plush toy.
*****/Stars

Quote:
This might need a Critical Analysis if you get similar feedback from others.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-24-2011, 03:37 AM
TITLE : The Good Doctor: Rings of Caro
AUTHOR : @Patchouli (JanusII in #StarbaseUGC)
CODE : ST-HA43RNGTD
LEVEL : Any Level
LOCATION : Earth Spacedock, Lower Level
LENGTH : Depends highly on reading speed, longest playtime in a review was three hours
TAGS : [FED] [GND] [SPC] [SRP]
DESCRIPTION : The remains of a Starfleet cruiser passed to a third party generations ago have found their way into restricted Romulan space. At the request of the grandson of her commanding officer, ESD's newest promoted Fleet Admiral sends you on a recovery operation. A battle that was never meant to happen unfolds as a result of the ship's illegal experiments, ones impossible if you had never used the Guardian of Forever.
LINKS : http://starbaseugc.com/wiki/index.ph..._Rings_of_Caro

I considered this mission "polished" before this season, and I'd like to think it's a good first attempt. There may be some reworking as new tools come out, but the general story likely won't change much. There are several obscure references for fans, but the main plot only requires the player to know about the augment subplots around Miral Paris and the circumstances of Ambassador Spock's disappearance. All but two characters were created entirely for this mission. My wish in the future is to have a series based on alternate timelines that the player visits, making a difference in the lives of characters.

This started as an unknown test in mission making on Tribble that I completely remade and expanded on Holodeck. The main complaint has been length, but I don't see being able to leave the system in the middle of the story as being very practical. As you would say, walls of text! It wound up much longer than my original concept, a simple introduction to a series of missions, so I began making sure good chunks of the dialog were a side attraction. The primary reason is that there are characters I simply wouldn't be able to feature again, but I still wanted to tell their stories in log files, recordings, and a certain surprise or two.

The only new bugs, as a result of recent patches, are characters not speaking with the appropriate animation at times, and one nonessential Klingon NPC's dialog not being reachable. They're minor and shouldn't have any relevance to completing objectives.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by castmodean View Post
"Digging in the past" By Castmodean
TITLE : Digging in the Past
AUTHOR : @castmodean
CODE : ST-HGE2R2OBO
LEVEL : 31+
LOCATION : Andoria
LENGTH : Core mission 30m longer if you run through any of the side portions
TAGS : FED, COM, GND,
DESCRIPTION : Starfleet command has seconded your ship to the Federation Archeology Council. You are ordered to report to Hravishran Station in the Andorian System, Sirius Sector. Once at the station, you are to transport a representative of the Federation Archaeological Council and her delegation to the Goralis System, near Cardassia.
LINKS : StarbaseUGC.com, come join the fun.
SYNOPSIS: Travel to a space station in the Andorian System to deliver a deligate when things go drastically wrong and you are forced to save and discover the very reason your delegate needs an escourt.
ANALYSIS: I have played this mission at least three different times. It is one of the classics that has survived from Tribble Beta + Triggers + Holodeck + NWO Foundry Collaboration. It is by far one of the best prelude to a crisis missions. I would of liked more within one mission, but the side quests may implement more time on this mission then the audience is prepared for. Love all the new map editions since the last time I played and the docking with the station was jaw dropping. It's unfortunate that the foundry limits this authors creation. Animation, wandering, wall and floor bugs do not take away the plot line and its surprises. I like the fact that this mission has become more of a discovery mission, rather than the regimented plot and dialog it was forced to use in previous edits due to foundry tools not yet implemented.
PROS: You can rely on this author for a well designed mission and the ability to enjoy his story with no confusion. There are elements to the mission that literal take you by surprise and create suspense. Plenty of content to explore outside of the actual quest line. Attention to detail encourages and comforts the player to learn what they are supposed to be achieving. Objectives are well directed and you don't have to reference the questline at all.
CONS: Wandering and animation effect radius's are too large and take away the realism of the environment. Shoot through walls and NPC behavior as well as floor bug spoil the stories situation. Possibly to many NPC's within maps create a crowded and claustrophobic atmosphere and interupt with camera angles.
VERDICT: Castmodean is a map creation specialist within the foundry and this mission is evident of that. Being one of this authors first and original missions, it has flourished and sustained itself through many Foundry updates and changes. Every time I have played it the Author has reinvented it and as the series continues. I can't see that changing. There are elements of this mission that will leave you speechless and asking yourself how did he do that?

RANKINGS

GAMPLAY – 4
TREK – 3.5
DESIGN – 4
DIFFICULTY – 3
GRIND – 2.5
OVERALL – 68
THOUGHTS: A superb mission for any level of foundry player. Playable and enjoyable, however foundry bugs and limitations are the only thing that hold it back.
*****/Stars

Quote:
More play throughs and foundry updates are needed to make this mission perfect. I'd love more side quests please?
NOTES :
Perhaps you might consider doing an all level version buy dressing NPC's.
Wasn't this mission just at worf 359? Wow the first map was awesome. The warp in over the top of my ship by freighters was so exciting. My crew is stuck in the bottom of the transporter. Oh side mission was fun until I choose the wrong text and couldn't complete it. My away team had trouble getting out of a respawn point because it was in a room. Cardassian in hall way dressed as a TOS klingon?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-25-2011, 02:52 PM
Quote:
Originally Posted by filbones View Post
*snip*
****/Stars
Thanks for the review filbones, I've updated the dialogue to more clearly allow for people who haven't played Starfleet Experimentation to play Hidden Intelligence and I've added highlights and some cases extra prompts to to make it clear what you need to do next.
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