Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1031
08-23-2011, 10:15 PM
Quote:
Originally Posted by Inquizitor View Post
I know we are thinking more long term when it comes to DH stuff but it is my understanding that there will only be the 6 main DHs plus a First officer. Would it be possible to open up some of these duty officer tags, such as Chef or Councilor, to be applied to some of our Boffs?

My thinking here is this tag would do nothing stat wise but it would influence, where someone might sit or hang out on your ship and the tag itself might be accessible via foundry or cryptic made missions.
It would be really cool if the tag allowed us to bring that BOff to social areas...


Z
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1032
08-23-2011, 11:50 PM
"You have expended one (1) Vulcan Duty Officer in order to understand V'Ger"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1033
08-24-2011, 01:31 AM
Revisiting an earlier statement:

Quote:
Originally Posted by Heretic
Yes, the assignment system is intended to provide significant - albeit optional - sinks to the game. Currently assignments can require:
  • Energy Credits
  • Data Samples
  • Commodities
  • Tribbles
  • Certain mission/assignment-specific items, such as prototypes or schematics
  • Prisoners

...I probably am forgetting a few rarer cases, as well.
[...]
I guess everyone assumes you can see assignments even if you are not having the neccessary items at hand. But is that correct? I can imagine some coder hiding assignments you are not having the key requirements for because it looks more shiny that way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1034
08-24-2011, 04:36 AM
do you have plans to use this system with any of the new fe when they start up?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1035
08-24-2011, 07:59 AM
Quote:
Originally Posted by Heretic
Bartenders and chefs are requirements for a few specific assignments, most notably a few where you are entertaining dignitaries; in addition, we are exploring ways of tailoring what kinds of food and drink your replicator can provide to rely on what bartenders and chefs of what species you have on your reserve roster (don't worry, we're not going to make you actually slot a bartender or chef onto your active roster - that'd be just mean).

As time goes on, we're going to explore additional mechanics to take advantages of all aspects of the system, including civilian personnel such as bartenders and chefs.
i wouldnt mind seeing an active civilan roster which affects you replicator and maybe make some assignments appear more or less often, maybe even frighter/trade assignments to put some latnum in my pocket (nothing illigal, well not for the feds)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1036
08-24-2011, 08:47 AM
Quote:
Originally Posted by Bohort View Post
i wouldnt mind seeing an active civilan roster which affects you replicator and maybe make some assignments appear more or less often, maybe even frighter/trade assignments to put some latnum in my pocket (nothing illigal, well not for the feds)
Duty Officers in general affecting the availability of assignments would be cool. Such as, say, Orions or Nausicaans not only being more "adept" for Marauding, but also making them available more often.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1037
08-24-2011, 11:20 AM
Quote:
Originally Posted by taallyn View Post
"Don't serve Romulan Ale at diplomatic dinners."

How is the active roster set up? Will all ships of the same tier have the same number of Doff slots to assign? Or will they be similar to BOs in that Cruisers will have more engineering type slots available while Science will have more science type slots?
The current plan is for the number of active space and ground slots be determined by your rank; we discussed a long time ago having your ship type affect this, but it introduces too many problems with how things are currently set up to make it practical at this time.


Quote:
Originally Posted by Inquizitor View Post
I know we are thinking more long term when it comes to DH stuff but it is my understanding that there will only be the 6 main DHs plus a First officer. Would it be possible to open up some of these duty officer tags, such as Chef or Councilor, to be applied to some of our Boffs?

My thinking here is this tag would do nothing stat wise but it would influence, where someone might sit or hang out on your ship and the tag itself might be accessible via foundry or cryptic made missions.
Chefs, councilors and bartenders are currently planned to remain as duty officers rather than department heads.

Quote:
Originally Posted by dukedom View Post
I guess everyone assumes you can see assignments even if you are not having the neccessary items at hand. But is that correct? I can imagine some coder hiding assignments you are not having the key requirements for because it looks more shiny that way.
Assignments that you do not qualify for due to reasons such as faction, rank, current sector are in fact hidden from you.

Assignments that you do not qualify for due to needing the right kind of duty officer, not enough EC or commodities, etc. will show up but with indications that you cannot currently do this assignment. If you get the necessary requirements before the assignment list regenerates (currently every four hours) then you can return to that sector and begin that assignment.


Quote:
Originally Posted by graetwulff View Post
do you have plans to use this system with any of the new fe when they start up?
We are investigating integrating duty officer assignments into many new missions. The degree to which we can do this - and exactly when - are still issues that remain a work in progress.


Quote:
Originally Posted by Bohort View Post
i wouldnt mind seeing an active civilan roster which affects you replicator and maybe make some assignments appear more or less often, maybe even frighter/trade assignments to put some latnum in my pocket (nothing illigal, well not for the feds)
An active civilian roster is an interesting idea, actually. The issue with most civilian effects is that the vast majority that we have explored require new tech, including things like affecting assignment frequencies, completion speed, replicator availability, etc.

As we can make these things happen, we certainly will do such.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1038
08-24-2011, 11:22 AM
Is there going to be a comprehensive tutorial for the Duty Officer system? It looks interesting but I think we need more then a 2 minute video to explain it all to us when it launches.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1039
08-24-2011, 12:16 PM
Quote:
Originally Posted by Heretic
Chefs, councilors and bartenders are currently planned to remain as duty officers rather than department heads.
It would be really cool when we get more functionality added to our ship interiors if we could assign a BOff to these positions and then go to the corresponding part of the ship and see them their in some functional capacity. This is a great opportunity for different techs to interact in interesting ways in the Cryptic engine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1040
08-24-2011, 12:23 PM
Quote:
Originally Posted by Heretic
Chefs, councilors and bartenders are currently planned to remain as duty officers rather than department heads.

I wasn't asking for positions such as those to be Department heads. MY question was more for story and visual purposes.


For example. Let's say I make a Boff named Deanna Troi. She would likely be a Science Officer Boff. What I am wanting to do is just assign her the Councilor title. The only game function I am asking this to have is 1) She would be far more prone to sitting at Picards left as opposed to some random Bridge officer. and 2) Have that tag applied that says councilor that can be accessed by story scripts.

The net effect being I could, in the foundry, Have a Dialog box pop up that would see if any of the players boffs has that tag. If so That character would speak the dialog. Thus allowing an author to set more specific dialog based on a characters own crew.

This would also apply to other jobs such as Chef, Bartenders, Transporter Chief, Warp core specialist, etc. There would be no real additional bonuses for applying these tags to a boff. It would allow a player to have their Nelix, Troi, O'brien characters more accurately displayed in their ship and potentially reflected inside of missions.
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