Hmmm, let's see... Which iteration are we up to for Fire at Will, is it #4? Have we officially decided on a name, even? New New FAW™, perhaps?
In any case, while we are examining and discussing powers that may need tweaking/balancing, what are the Community's thoughts on Fire at Will, in its current iteration?
Comparing New FAW™ to New-New (Nanu-Nanu? :p ) FAW™, the only things that really changed were a slight reduction from 75% effective up-time, to 50% effective up-time (assuming cycled copies); and an elimination of the broken mechanic that was allowing a single target to be affected by both pulses of a FAW-enhanced attack.
So, the question to the Community: Were these changes enough? If not, why not? What needs to change to make it more viable/balanced? As elsewhere, the purpose of this discussion should not be whether it should or should not be allowed in competitve PvP, but, rather, what (if anything) needs to be done to better balance and improve this power, while still keeping both the spirit of the power and its viability for PvE.
Personally, I think the reduction in up-time greatly reduced the effectiveness of FAW as an AoE (particularly, as a spam-clearing tool) while failing to address the greatest problem, which is the overwhelming amount of firepower increase that is offered by the power, for the duration of the power's up-time. Until there is some alleviation in the power increase (the problem being the second, full-strength beam per pulse, even with random targeting, still is an enormous increase in damage potential), this still is too easily abused in PvP.