Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-29-2011, 04:00 AM
Quote:
Originally Posted by Jaruslothran View Post
I did not see the OP list that FAW can now miss the target. Before, FAW never missed... ever

So they reduced the time 33% and then added in the ability for the power to miss. That is a HUGE change in performance

I think it is fine now. *with the exception of the cloaked issue*

So it does some damage. It is not burst damage. Damage numbers mean NOTHING in PvP if you can't kill your target. The best a FAW user can hope for is that magical 1 on 1 scenario.... but now with the changes, it is not even close to being what it was before.

It works. It is not OP. Sorry it does damage.. because we all know there should not be a single ability a cruiser can use that should increase damage .. and the damage is NOT burst.. but slow methodical over-time damage.

20,000 Focused burst damge > 40,000 damage spread out over multiple targets.

People focus on the wrong things.
Untill you get 5 of them, then it starts to become a problem. Thankfully the comminuty is good enough that this hardly ever happens any more (who would of thought that eh?).

What is a shame though is that we can no longer use mines anymore due to FAW still being broke and mostly frowned upon by pretty much everyone.

So because one skill is broken it has a knock on effect of other skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-29-2011, 04:02 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
i approve of this, only if it was made a single target beam rapid fire. scatter volley should be an ensign skill for how useful it is and the minimal damage buff you get.
Scatter volley is still pretty decent when used right. It certainly gives you massive damage numbers at the end of a match lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
08-29-2011, 04:36 AM
Faw is not fine and ppl who say otherwise I dont understand.

In my Tac cruiser I can get over 300% dmg when my faw is up is that rigth eh I think not

And I dont see the acc nerf, when I tested it 1 acc. modifier was enough to hit almost everytime, and most ppl have acc. as their personal trait.

Faw need as Rock said to go back to the pree snix buff before that its not allright. I never understod why it was changes in the first place seamed fine to me back then
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-29-2011, 05:05 AM
Quote:
Originally Posted by FurQue
Why was that even changed?
Two words.

PvE Heroes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
08-29-2011, 07:40 AM
Quote:
Originally Posted by FurQue
Why was that even changed?
1st version: Because FAW had bugged damage bonus values.
2nd version: Because FAW was utterly useless for anything *but* killing mines.
3rd version: Because FAW had too high a damage bonus + Automatic hit on selected target.
4th version: Current version - Seems fine to me, might need further reduction - Not sure though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
08-29-2011, 08:17 AM
Fire At Will is fine as it is, they have more important things to do with their time, IMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-29-2011, 09:35 AM
Quote:
Originally Posted by FurQue
Untill you get 5 of them, then it starts to become a problem. Thankfully the comminuty is good enough that this hardly ever happens any more (who would of thought that eh?).

What is a shame though is that we can no longer use mines anymore due to FAW still being broke and mostly frowned upon by pretty much everyone.

So because one skill is broken it has a knock on effect of other skills.
You know, the same thing could be said of about any skill, when you get 5 SS or 5 GW or whatever. I am not going to use that as a basis of comparison or a justification of the thought process behind the thought that FAW is STILL OP.

Sorry, but is just is not OP any more.

I grow weary of debating this point, but the current FAW is about 50% weaker than the last version, but still better than the starting point, before all this junk began. Now it is not a useless power. I guess until the power is returned to the useless state, the PvP community will continue to whine that some cruiser can have large damage numbers, even though those numbers are relatively meaningless in combat overall.

Furthermore, with all the SS and whatnot in the game, how hard it is it to turn FAW against the mythical 5 man FAW team. Not very....

1 power 1 time 1 use would mess up probably 3-4 of the team each and every time.

So in summary... no, I think it is fine now. I am proud to run it again. It works..it does what it was meant to do and it is not an "I-win" button any more.

Period.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
08-29-2011, 09:40 AM
Quote:
Originally Posted by Tidemand82 View Post
Faw is not fine and ppl who say otherwise I dont understand.

In my Tac cruiser I can get over 300% dmg when my faw is up is that rigth eh I think not
The is a poor basis for comparison. You see, Cryptic made a major error in how things work between damage and defense. With an engineer, FAW is reasonable. But wiith a TAC officer you can stack massive amount of damage buffs at the same time. There is NO diminishing returns model for damage stacking.. but a diminishing returns model for defense.

Of course you can get "300%" boost flying an escort or using a Tac officer or both...

I could as well, if I could stack Alpha, beta, zeta, joe, fred, bob, ect when I fire.

Defenses have to be spread out. Attacks can be mega stacked to the sky and that is part of the massive inconsistency in the whole damage vs. defense issue. Different models for the same part of the game. Not even close to a good idea.

So a Tac officer talking about how much damage they can do... well, duh.

Blame the damage model in general. Basically until they can make 1 unified model between damage and defense.. this will always be the case.
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Join Date: Dec 2007
Posts: 120
# 29
08-29-2011, 09:50 AM
FAW is not fine, it is still broken and way too powerful. Only people who have no conception of setting up a proper 5 man team will agree that it is fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
08-29-2011, 10:10 AM
Even the "evil fleets" (think: Peng and massive SS3) are not using large amounts of FAW anymore. And actually I'd like to see a full team with the current FAW so that we can see how good or bad it is.

I'm not not using FAW because some people don't like it (afterall, it is working as intended; and regarding the alleged cloaking issue: please make a video of this happening in a controlled situation), but rather because it is boring. The decrease in uptime makes it feel underwhelming and ever since the changes to tactical team FAW has a contender for the tac ensign slots.

Is it good now? I don't know. It is impossible to tell because nobody dares using it - and a single FAW cruiser is not enough to get a feeling for it. Even with New Faw™ it took 2+ competent ships with FAW to make the impact noticeable.
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