Tactics: Decloak fully buffed at shortest range possible (Youll usually get pulled from cloak by Scis at 3-4k range) - Tractor them and unload a barrage of cannonfire into them.. If they pop RSP, TacTeam or other hardening buffs, orbit them so the rear array can hit, and continue to kill subsystems until their defenses are down, once down, rebuff / tractor (if up) and continue the assault.
Pros of this build:
It does significant damage over time, and have a respectable spikepotential.
It have the benefit of not requiring much in the way of energy management.
It is cheap to spec, leaving more points for other areas.
It provide the means to keep attacking an enemy even when RSP, Ablative, high shield resists or Feedback Pulse is up.
Cons of this build:
It doesnt have the insane spike possible with Torpedos or DBB BOLs.