There had started to be a good discussion on changing/improving Cap & Hold over in the Scramble Sensors thread, so I thought I would give that discussion its own home and open it to other gameplay types, as well.
For existing game-types (Arena and C&H):
What about them is done right?
What could be added (especially in Arena) to make gameplay more interesting and varied?
What changes could be made, aside from added mechanics or objectives, to make the existing game-play types better?
Pre-mades vs. PuGs? Separate queues?
Rewards? Only for winning? Daily for each game-type?
New types of rewards? (PvP-specific)
PvE vs. PvP mechanics, should they be separate?
Proper response to exploits/broken mechanics?
As always, thanks to everyone that participates in these discussions,