Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-01-2011, 10:41 PM
Quote:
Originally Posted by LTropical View Post
i've been in Liberty, Red Cloud, and Page...Last time I was there, Command was considering closing down the "Steam and Creams" because some Chaplain went in and was offered more than he expected.
Ahahahahahaha. Seems things haven't changed there, I was last there in '91.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-02-2011, 01:10 AM
Quote:
Originally Posted by Body_Surfer
I wonder is this new 7Am - 9AM downtime going to be a new standard or is this just a coincidence it happened more than once.
Seems to be the new norm. And my guess is so that they can have more manpower in the office at a more reasonable time.

And works for me...the server's up when I get home from working the overnight shift here on the east coast :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
09-02-2011, 01:49 AM
Why does these updates take so long? My current getting angry limit is 15 minutes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-02-2011, 01:53 AM
Because stopping and starting a database in a save way takes time. Plus the time needed to apply the patch to the server code, plus the time they need to check if the game starts and works.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
09-02-2011, 01:53 AM
Thanks for the update. Looking forward to the fixes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-02-2011, 02:05 AM
Oh come on. This is the 3rd downtime that week, again EXACTLY at the time I wanne play......
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-02-2011, 02:21 AM
Quote:
Originally Posted by Body_Surfer
I wonder is this new 7Am - 9AM downtime going to be a new standard or is this just a coincidence it happened more than once.
From what little birdies told us, yes this is the new norm so more dev's can be zombies and around incase something explodes :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
09-02-2011, 05:18 AM
They have to fix the screw up of last night when everyone got DC because the maps were missing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
09-02-2011, 06:02 AM
Quote:
Originally Posted by RamblinWreck View Post
I beg Cryptic not go through with this patch to restrict the instances of the borg to only 5 ships. I did 3 encounters with only 5 ships and I failed all 3. Give us at least 10 ships or give us more time.

IMPOSSIBLE ISNT FUN
having 15+ ships in one instance isn't fun either, if the Borg dont scale up accordingly
... i was like "oh thanx for letting me shoot at it too!" half of the time -.-

so much for the Borg being scarry *yawn*





Also if it is supposed to be a 5 Player instance, why no auto teaming, like the PvP / PvE queue does?



On the other hand, it's an MMO, you know ...like in MASSIVE?
why not just scale the instance up if more player join in?

If there are 3 teams instead of one, scale the quest up to 12 Borg Mobs and give the Boss 3x the normal Health + 3x Firepower


Anyway, i'd request to put the Borg Cubes and Spheres to Elite difficulty, they pop way to easy.
The Boss ships are fine for 5 or less players, but could use a bit more Firepower, the worst damage i get is if i am to near to the explosion ;P

I died ONCE and did like 15 of them...
and that was because of the instakill V'Ger Torpedo (which i think is cool, just not fast enough, and it need's the V'Ger style sound effect when a ship disappears )


all in all

cool but not challenging enough
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
09-02-2011, 06:39 AM
/Khaaaaaaaaaaaaaaaaaaaaan
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