Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-30-2011, 09:33 AM
I like the idea of making destructible torpedoes detonate when hit mid-flight.

I don't like the idea about "once they traveled 10 kms, have torpedoes disappear": essentially is like asking for Escorts to be able to outrun torpedoes...

Besides, I think all torpedo weapons should travel much faster than they do in game - shooting an incoming torpedo should be a matter of quick reflexes, instead of "oh, a Tricobalt...I'll shot it down after I finish my coffee!"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-30-2011, 09:56 AM
While in reality it may be the case, although not a given, that shooting down a missile or torpedo causes it to explode, I don't think it would be suitable for gameplay here, especially in a PvP environment.

It would actually make certain torpedoes a liability to use, I don't think that is a good idea. For every instance you are imagining said AOE hurting your enemy, it may end up hurting you and your allies just as much.

This is one game where I don't feel friendly fire is appropriate.

Edit: Also, it punishes players for no reason. A number of things can set of a torp in your scenario; a fighter, faw, csv, psw, gw, automated turrets, to a name a few. Player X can launch a torpedo at player Y and through no fault of their own player Z can suffer from the result of it being shot down. I don't think it is acceptable for players to risk dying through no fault of their own. You should live or die on your own intentional actions and the intentional actions of your allies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-30-2011, 09:59 AM
Without friendly fire accidents possible, I'd be very much for it. Targetable Projectiles are too easily intercepted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-30-2011, 10:10 AM
Quote:
Originally Posted by MustrumRidcully View Post
Without friendly fire accidents possible, I'd be very much for it. Targetable Projectiles are too easily intercepted.
My only issue is they are too slow in game, although in reality they still are probably doing close to a good 1km/s, which is pretty nippy. I don't see the need for them to be much slower than photons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-30-2011, 10:44 AM
Quick Update: Based on popular consensus, I am withdrawing the friendly fire and 10km end-detonation suggestions. Everything else looks good.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-02-2011, 07:01 AM
Point blank with tric will usually get past FaW. Of course its tricky but fun to attempt
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-02-2011, 01:19 PM
Quote:
Originally Posted by rlaffargue
Point blank with tric will usually get past FaW. Of course its tricky but fun to attempt
I have not had any luck with getting a TCD past FAW-spam yet. Perhaps I have to shoot even closer than point-blank lol.

Either way, armed heavy torpedo warheads should have a good chance of exploding when successfully stuck by hostile weapons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
09-02-2011, 01:39 PM
Quote:
Originally Posted by Shar487
I have not had any luck with getting a TCD past FAW-spam yet. Perhaps I have to shoot even closer than point-blank lol.

Either way, armed heavy torpedo warheads should have a good chance of exploding when successfully stuck by hostile weapons.
Ehh just wait for the FaW buff to disappear and then boom but right on top of them is better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
09-02-2011, 04:08 PM
Quote:
Originally Posted by Captain Data
Ehh just wait for the FaW buff to disappear and then boom but right on top of them is better.
This works againt single targets, but FAW-spam teams are a different story. Besides, anyone who tries to disarm a bomb with a point-blank pistol-shot should be "re-educated."
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