Excellent feedback - it is sometimes so hard to keep an outside perspective when your mind is inside your own mission so much.
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Originally Posted by Bazag
Far too many mobs spawned in that area where the ruin is discovered. It may have just been me accidently triggering them by choosing the wrong options but if that's the case you should end the dialogue so you know there is something that you should be doing is. dealing with the new enemies.
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Well the idea here is that if you do not stay near the ruin you are very likely to die - of course you may die anyway - but the respawn point puts you in a relatively safe place. Perhaps some dialog from tactical recommending that you stay 'on the platform' should be helpful.
Of course no one in their right mind would actually try to kill all the enemies....would they??
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Originally Posted by Bazag
and at the end when it asks you o make a choice. I went "that's not upto me, that's upto the diplomats." yet the Gorn makes you decide either way.
Some hints that the player should remember some stuff would be nice or some way to access data from the surveys would be nice.
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Indeed - this can be improved - it needs better 'climactic' closure where the player feels like they have accomplished somehting.
Well last night after I pulled my hair out - I think a pop up for me to review a mission myself appeared. I went to 'stop reviewing' and then resigned up to review, then suddenly people start leaving reviews.
Anyway - good storyline is what I keep hearing. This is good because other things can be fixed, but if I can't tell a story I am fracked.
"You can't fix stupid" - Ron White.
Alright I'm off to the beach for labor day...later gaters.