Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
08-24-2011, 09:44 AM
Quote:
Originally Posted by vampiric_hoshi View Post
I am guessing you're at least using Engineering Team 1, right?

In which case, you're still bottlenecking. All three of your tactical skills are therefore sharing a cool down.

In addition, the only worthwhile benefit from Tactical Team 1, especially for an Engineer (as the op is an Engineer), is the damage buff it offers - and its questionable if that damage buff is worth the risk of putting Engineering Team on a cool down.


Good point, I try and limit my teams to 2 for that reason. Havent settled on which 2 but I suspect that ET and ST are my best choices.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
09-01-2011, 12:34 AM
Quote:
Originally Posted by trinitron72003 View Post
Good point, I try and limit my teams to 2 for that reason. Havent settled on which 2 but I suspect that ET and ST are my best choices.
Yea, go with those. Don't use Tactical Team 1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
09-01-2011, 09:43 AM
How viable is the Vor'cha as a shield stripper using tet weapons and appropriate sci abilities?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
09-01-2011, 02:11 PM
Moderate, it only has 1 lieutenant science station.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
09-04-2011, 07:36 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
you don't need the 3 tactical stations like you would if you used any cannons or torpedoes is the main reason
Also the extra engineer BO slot means you can manage your weapon power levels, without sacrificing much else.
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Posts: 120
# 36 my vorcha
09-06-2011, 10:08 AM
im planning on using this setup

fore
2dhc 2dba
aft
2 turrets 2ba

for dps i plan on using directed energy modulation 3 with the cnnons and turrets i should get a good amout of "pulses"

then to boost use emergency powe to weapons 3

cannon rapid fire beam overload and tac team

with the proper heals i can save on shered cool downs

tell me what you think
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
09-07-2011, 06:28 AM
Quote:
Originally Posted by zombie619 View Post
im planning on using this setup

fore
2dhc 2dba
aft
2 turrets 2ba

for dps i plan on using directed energy modulation 3 with the cnnons and turrets i should get a good amout of "pulses"

then to boost use emergency powe to weapons 3

cannon rapid fire beam overload and tac team

with the proper heals i can save on shered cool downs

tell me what you think

I have gotten distracted from this project for the moment but I wander if DCs rather than DHCs would be better in this application due to increased pulses?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
09-07-2011, 11:59 AM
i was in kerrat last night and tested the build

i mannaged to kill several dreadnaughts only problem was the escorts and keeping them in the arc but i gave them one hell of a fight im used to an escort sooim verry good on the throttle and piloting that vorcha with one rcs was a dream its so big and manuverable i was ginving the fed group a tough time killing me

im actuly thinging of trying the single cannon approch heres what im thinking

front 3 single cannons 1 dba
aft 2 or 3 turrets 1 or 2 beam arrays

if only the vorcha had a LC tac slot "sigh" ...but it dose have cloak which is definetly a suprise for anyone

anyways the beams are just for beam overloads which are in place of torps which are slower than an overload and and do shield damage as well as can be fierd from the sides

and now with single cannons and turrets and cannon rapido fuego combined with dem3 the amount of pulses will be crazy just wish i had more cannon rapid fires

could photonic officer help out or is it a waste
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
09-07-2011, 12:42 PM
can kdf have equivelent to a excelcior retrofit ever
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
09-07-2011, 06:24 PM
Quote:
Originally Posted by vampiric_hoshi View Post
*snip*

Or, if you want to try and utilise a Tircobolt torpedo;

Front:
2x Dual Cannon
1x Dual Beam Bank
1x Tricobolt Torpedo

Rear:
Same as above

*snip*
I ran this build last night for a little bit, could not get a pvp match to pop but it did pretty damn good in pve. Only change that is really made from my old vorcha build is a quatum torp instead of a tricobolt really.
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