Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
09-08-2011, 04:47 AM
Quote:
Originally Posted by Igax View Post
I ran this build last night for a little bit, could not get a pvp match to pop but it did pretty damn good in pve. Only change that is really made from my old vorcha build is a quatum torp instead of a tricobolt really.
Glad to see that someone else is enjoying it. I have not found any other ship/skill/weapon combo to be as enjoyable in PVE is that, and the beauty is that there are so many different ways you can tweak it. Its also a lot of fun with the new Vor'Cha variant console ... using that console on the transport ships is pretty funny

Quote:
Originally Posted by zombie619 View Post
only problem was the escorts and keeping them in the arc
In PVP, and occasionally in PVE, I keep EWP on hold specifically to root escorts that prove to be tricky. Since a Vor'Cha is more about being a tank with teeth rather than a group healer, using that commander slot for eject warp plasma is a good plan in my book.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
09-08-2011, 08:03 AM
ok tested the single cannon build last night.....................forget about it

it was horible

dem3 worked but only during the duration that i had cannon rapid fire which waasnt verry long since it was a single copy of crf1 ........if the ship had a lc slot i could run crf1 and crf2 and that would of changed the whole scenario but thats no tthe case so after my slaugter my fleet mat convinced me to got get some beams and luckily i had enough honor for a respec so
fore
2x-dba 1-ba 1-QT
aft
4x-ba

using dem3,beam overlaod 1,beam overload 2,high yield 1 as my main dps

first min in kerrat pop a defiant then for the next 20 min we are poping excelciors left and right
i used many heals not on shared cool downs so i could last a long time but it got tough when it got over populated with feds

the beams worked 1000% better..........also i could attack fo 9.99km and still have max dammage where as cannons i gotta wait till im at 5.0km to have max dps

i realy wish i could get a good cannon build cuz beams seam more federation and not klingon at all and yes it did have good dps but that unfortunaetly canot be sustained due to lack of multiple copies of cannon rapid fire whatever honestly the ship is lacking the proper tac to be vialbe for pvp..pve is easy a stock ship would work great for pve or maby a garbage scow

so in conclusion.....BEAMS or BUST
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
09-09-2011, 07:37 AM
Quote:
Originally Posted by zombie619 View Post
ok tested the single cannon build last night.....................forget about it

it was horible

dem3 worked but only during the duration that i had cannon rapid fire which waasnt verry long since it was a single copy of crf1 ........if the ship had a lc slot i could run crf1 and crf2 and that would of changed the whole scenario but thats no tthe case so after my slaugter my fleet mat convinced me to got get some beams and luckily i had enough honor for a respec so
fore
2x-dba 1-ba 1-QT
aft
4x-ba

using dem3,beam overlaod 1,beam overload 2,high yield 1 as my main dps

first min in kerrat pop a defiant then for the next 20 min we are poping excelciors left and right
i used many heals not on shared cool downs so i could last a long time but it got tough when it got over populated with feds

the beams worked 1000% better..........also i could attack fo 9.99km and still have max dammage where as cannons i gotta wait till im at 5.0km to have max dps

i realy wish i could get a good cannon build cuz beams seam more federation and not klingon at all and yes it did have good dps but that unfortunaetly canot be sustained due to lack of multiple copies of cannon rapid fire whatever honestly the ship is lacking the proper tac to be vialbe for pvp..pve is easy a stock ship would work great for pve or maby a garbage scow

so in conclusion.....BEAMS or BUST
What kind of cannons did you try?

I use beams now also but I still crave cannon goodness. Problem is the vorcha is more like an assault cruiser that can mount DC and DHC, not an Excelsior
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
09-09-2011, 10:50 AM
i used all 3 types of cannons

and ya i was making good dps......up untill crf1 ran out then it s just stupid
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
09-09-2011, 11:22 AM
yeah, pretty much so.

I have tested out a good many varients on the Vorcha, its identical to AC cruiser, save for better turn rate, in many ways.

A loadout I find that works well is a standard loadout. Since you are limited in your Tac slots, decide what you want, Cannon ship, or Beam ship. Then work from that perspective.

Cannon mounts
Front: 2 Cannon, 1 HC, 1 Torp (your choice, it gives you that lil extra bite that is seperate of power)
Rear: 3(4) Turents, or 1(0) Torp (your choice)

Beam Mounts
Front: 2 DBB, 1 BA, ! Torp
Rear: 3 BA, 1 Torp

THe torps give you that fast spike, which you can use to your own advantage. In PVP I run Chroniton torps/Mines to hamper speed and make me a very unatractive target to those escorts that for some reason that want to park on your six. Also I change up my fire design to discourage that immensely.

Trick is making your BO skills and power match up so you are outputing at the maximum power all the time. Remember, without a Bridge Officer power like CRF/CSV or FAW to enhance those big multi energy slotted Turrent boats and 8 beam boats, only 4 weapons will cycle at a time.

Meaning only 4 weaposn are firing at any point outside those BO powers. With those powers, which affect the base firing rate, you have multiple weapons going off very quickly, but so to is your power that dictates the damage being handed out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
09-15-2011, 11:23 AM
So if you had to rank the captain class that would work best in the Vor'cha retrofit how would you rank it?

I have a Tac officer ready to go in one but I'm not sure if it is a ok class to fly this ship?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
09-15-2011, 12:25 PM
Quote:
Originally Posted by zombie619 View Post
ok tested the single cannon build last night.....................forget about it

it was horible

dem3 worked but only during the duration that i had cannon rapid fire which waasnt verry long since it was a single copy of crf1 ........if the ship had a lc slot i could run crf1 and crf2 and that would of changed the whole scenario but thats no tthe case so after my slaugter my fleet mat convinced me to got get some beams and luckily i had enough honor for a respec so
fore
2x-dba 1-ba 1-QT
aft
4x-ba

using dem3,beam overlaod 1,beam overload 2,high yield 1 as my main dps

first min in kerrat pop a defiant then for the next 20 min we are poping excelciors left and right
i used many heals not on shared cool downs so i could last a long time but it got tough when it got over populated with feds

the beams worked 1000% better..........also i could attack fo 9.99km and still have max dammage where as cannons i gotta wait till im at 5.0km to have max dps

i realy wish i could get a good cannon build cuz beams seam more federation and not klingon at all and yes it did have good dps but that unfortunaetly canot be sustained due to lack of multiple copies of cannon rapid fire whatever honestly the ship is lacking the proper tac to be vialbe for pvp..pve is easy a stock ship would work great for pve or maby a garbage scow

so in conclusion.....BEAMS or BUST
Was this for a Eng or Tac captain? It truly matters.

I've been experimenting with a T4 Vor'cha with 4x single cannons/3x turrets using a Tac captain and Tactical Initiative seems to be the linchpin of this build utilizing EP2W-3, DEM-3, TT-1, CRF-1 and AP:A.

In my own small tests with some fleet mates in PvP it seems to do well and in PvE it just rips through those ships with the added decloak buff.

I really want this build to work. It seems to me such a waste to have to go back to "beams-only" for a viable build for this wonderful ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48 cannons on the vor'cha
09-16-2011, 07:34 PM
Quote:
Originally Posted by Ithaqua
I really want this build to work. It seems to me such a waste to have to go back to "beams-only" for a viable build for this wonderful ship.
When I was flying the Vor'cha I was rather fond of a simple loadout of 4 duel cannons (if using DEM) or 4 duel heavy cannons (if not using DEM) in the forward position, with 4 beams to the rear. Powers were:

tactical; CRF1, 2*FAW1
engineering; ATSIF3, 2*EPS2, 2*ET1, Plus DEM or EWP or RSP to taste
science; to taste

This loadout was simple to use and quite satisfying. It also let me fly with 4 neutronium consoles. You can drop in an RCS if you are an engineering captain. You definitely get more punch in the cannon arc, but 4 beams with chained FAW is respectable.

The big thing to note is the slight gap in fire arcs between front and back. Not a nice place to receive fire from if you're stuck in multiple tractor beams, but a little experience with the combo and you can maneuver around it. Use an automated defense turret to kill tricobalts in that gap, or switch one forward weapon to a single cannon or dual beam beam if you feel too vulnerable.

Fun to fly in both PVP and PVE
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
09-20-2011, 01:05 PM
With the Vor'kang at T4, the extra ensign tactical slot allows for a basic torpedo skill so I thew in a photorp (just cuz I had an extra one lying around) with THY-1 and I'm *very* happy with the results so far.

I don't think of it as a cruiser, but more like a *realy REALY* big escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
09-20-2011, 01:48 PM
What is a fun setup is to load it up with torps, and top out its speed and turn, then zip across the battlefield and throw torp spreads around.
Speed 70+, turn 40+ is definitely doable
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