Tac in Range > TT2 on tac *if one isnt on tac already* > Tractor Tac target > CPB3 > BTengine + chrons target>subnuc*if needed*<> TSS2/HE2 on tac *if needed* > TT1 on tac as he leaves theater.
People I prioritize healing on : ANYONE ive seen post in opvp
People I dont like healing: Cruisers /engi tac or sci. 98% dont give back heals.
How I usually die.
1.Healing others target switches to me and getting no heals back.
2.Alpha on me and getting no heals.
3.Using ablative and damage getting in before it kicks in.
4.Cant get bop away from sniffing my colon.
99% is usually me not being prepared for what is brought to table but thats why i carry all that stuff in inventory. I die to a bop who hugs my a5s i switch to TBR3 and keep him out of range. or whatever situation needs.
I am reasonably sure my skill points need some optimizing / I need to make an alien sci with efficient, elusive, accurate and *techie/astro/starship ops one*/ I forget my point in this sentence.
Point of thread.
Any recommendations / faults notice in build I need to change. Whatever Ill take whatever advice is given.
oh I refuse to use
Torp Spread + SS3 + Pangs+ FaW Personal thing. I understand if Im nerfing self, dont care.
They arent primarily for me. I pug "alot" and find that way too many people either dont have it or dont use it.
1 to give 1 for keep.
I can switch out for dual sci team but what would you recommend to replace the TT's?
I used jam for a while but it just seemed a dash selfish
FBP seems overly selfish.
TBR1 cant use without losing a tss2/he2. I like my he3,2/tss2/3 chain.
ill clarify my weapons in main thread but i run two chrons fore 2 trics rear 1 beam fore 1 beam aft
Currently though aft bug. I may be able to toss on 1 more beam but i think filling my rear with beams will kill my overall dps/ wep power.
Will wing that PSW when i q up tonight and see how it plays out.
The point is that if you have to rely on yourself to survive (because heals doesnt come your way), then your BOffs skills should reflect that.. Anyways.. Using PSW defensively gives you ~4 secs to get some heals (or your Ablative) running.. Also gives you time to scoot away from the frontal arcs.
Try the different skills Ive mentioned, go with what you feel most comfortable with.