Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1451
09-13-2011, 01:42 AM
Quote:
Originally Posted by Azurian View Post
Also, the Prometheus still needs another revamp.
Signed, the lower hull geometry is really disturbing during warp out when you see the incorrect lower aft hull.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1452
09-13-2011, 09:37 AM
K'T'inga glowy parts still get invisible if you get close to the ship
pics taken with view distance set to 25%

FAR: http://img6.imagebanana.com/img/bio2...1317400137.jpg
NEAR: http://img6.imagebanana.com/img/yvgq...1317400253.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1453
09-13-2011, 03:23 PM
The defiant's lights are still bugged- are we ever going to see a fix for this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1454
09-13-2011, 03:36 PM
Logan's schedule is pretty well stacked with KDF releases and work, judging by his comments on the "What are the devs working on?" thread.

I don't believe he's planning many Federation updates for a while, as he has stated that for every change or fix he implements, something else must be pushed back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1455
09-14-2011, 12:20 AM
Quote:
Originally Posted by Kerrus View Post
The defiant's lights are still bugged- are we ever going to see a fix for this?
I hope in the DS9 FEs. But addition to the general OP listing of the T4/T5 Defiant and apologies in advance for any redundant info:

- The aft port running lights on both the dorsal & ventral sides should be red instead of green ("Port wine is red")

- The fore ventral lights where the deflector meets the hull should be moved much closer inward next to the piping

- There are 2 large windows missing on the faces of the sharp, angular sections of the keel on both sides (right now they look like phhaser strips or vents and too high) These angular sections should also be moved aft/redesigned with the nacelles

- Warp flashes shouldn't emit from the sides of the closed nacelles

- The Gallant/vigilant fore ventral running light on the deflector housing should be white instead of red, or removed


EDIT: Added some formatting
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1456
09-14-2011, 06:20 AM
Quote:
Originally Posted by Psi'a Meese
  • K't'inga
    • Geo error dorsal starboard side of neck base

I can confirm this error was fixed in Monday's Tribble patch. The model looks more symmetrical as a result. But that is the only change made thus far to the model. I can also confirm that all K't'inga and K'tinga variants have access to Type 2 windows on Tribble and Holodeck. These are horizontal and only upon the command pod (saucer) and look awesome on the K't'inga Refit. Not so much on the canon K't'inga (my opinion). Our notes suggest vertical windows for the canon K't'inga. This isn't really the case for the TMP or Kronos One variant (which is linked on page 1). Just more detailed rows of round windows is what I'm seeing. Does anyone concur?

http://movies.trekcore.com/gallery/a.../tmphd0062.jpg

There were other discrepancies I noted tonight on Tribble. Related to the Ship Tailor customizations. Those are posted with the Tribble notes for September 12. I don't think we need that here - yet.
Thanks for the update and for pointing out my mistake with the windows. I've used part of the image you provided for the missing rows of windows.

Quote:
Originally Posted by Z3R0B4NG View Post
K'T'inga glowy parts still get invisible if you get close to the ship
pics taken with view distance set to 25%

FAR: http://img6.imagebanana.com/img/bio2...1317400137.jpg
NEAR: http://img6.imagebanana.com/img/yvgq...1317400253.jpg
Perhaps that is an issue with your system? What video card do you use?

Is anyone else seeing this error?

Quote:
Originally Posted by milamber3 View Post
I hope in the DS9 FEs. But addition to the general OP listing of the T4/T5 Defiant and apologies in advance for any redundant info:

- The aft port running lights on both the dorsal & ventral sides should be red instead of green ("Port wine is red")
- The fore ventral lights where the deflector meets the hull should be moved much closer inward next to the piping
- There are 2 large windows missing on the faces of the sharp, angular sections of the keel on both sides (right now they look like phhaser strips or vents and too high) These angular sections should also be moved aft/redesigned with the nacelles
- Warp flashes shouldn't emit from the sides of the closed nacelles
- The Gallant/vigilant fore ventral running light on the deflector housing should be white instead of red, or removed
Thank you for the very orderly set up of your message. I've added your issues as a link to your post. I've also removed one of the two dorsal name light entries, as I had accidentally entered it twice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1457
09-14-2011, 07:33 AM
Quote:
Originally Posted by AngelSilhouette View Post
Perhaps that is an issue with your system? What video card do you use?

Is anyone else seeing this error?
Yes, constantly.
I'm playing on two different computers with two entirely different performance setups and the error persists.
I also asked a friend of mine ot check, he confirms he has it as well even though he's got all settings (icluding visual distance) at max.
The error came one day with a patch severak months ago and remained.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1458
09-14-2011, 07:44 AM
Quote:
Originally Posted by Z3R0B4NG View Post
K'T'inga glowy parts still get invisible if you get close to the ship
pics taken with view distance set to 25%

FAR: http://img6.imagebanana.com/img/bio2...1317400137.jpg
NEAR: http://img6.imagebanana.com/img/yvgq...1317400253.jpg
The is a fix for the K'tinga in the current Tribble patch notes "Cleared up some FX issues with the NPC and Player K’tinga ship costume", it could be the fix for this. http://forums.startrekonline.com/sho...d.php?t=231531
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1459
09-14-2011, 09:15 AM
Quote:
Originally Posted by UFP_Dodgers View Post
The is a fix for the K'tinga in the current Tribble patch notes "Cleared up some FX issues with the NPC and Player K’tinga ship costume", it could be the fix for this. http://forums.startrekonline.com/sho...d.php?t=231531
Let's hope it fixes that. If so, can someone go onto tribble and check? Also, check to see if what I'm seeing in that distance screenshot is correct: Does the K't'inga have inboard nacelle glows, now?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1460
09-14-2011, 11:57 AM
No. Only the NPC's have had the glowing details from a distance. Not up close. And player's of the K't'inga have been envious about it for a while now. As we never had the glowing effect at all. This has been a problem for a while now. Which some of us have reiterated in the Tribble forum for good measure. The patch really only fixed the distortion that I related. Which might not seem as important as the lighting issue for some. But, IMO, it is still progress.
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