Or actually make putting skillpoints into Tact Team Leader mean something. If you skill it all the way to 9 it increases the duration - 5 seconds at 0, 10 at 9. That way tact captains (who usually have spare skillpoints) can maximise its efficiency, but others who need skillpoints elsewhere will either have to live with diminished effects, or re-jiggle their skillpoints around.
Something along those lines anyway. :p
Agreed, but it needs to be into 3 trees like the other teams, not just tac team leader. Engy team is stupidly expensive to fully spec into with the last box costing 4500 skill points alone to get to 9. Science team is less expensive, and tac team cost is nothing at all? How in the world does that make any sense? The weird thing is that in IMO, those three are backwards as far as order of importance. Tac team is the most useful, followed by science, then engy.