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That's right. I recommend 3 DHCs & 1 torpedo or 1 DBB (fore) so you can use Rapid 3, HY 3 or BO 3, AP Delta or Beta and 1 copy of TT 1 (2 turrets or 1 turret and 1 trico aft).
You must experiment with your BOP so at the begining of your adventure with this awesome ship you can use PSW 1 but TBR 2 or other nasty sci powers (exept SS) would be also good - everything depends on your personal preferences and experience.
Since there's no place for AP Omega in this build, you can use PH 2- it's good for tractor beams and hull tanking. If you will choose PSW 1 and "sneaky" way of fight: decloak, stun, attack, you will also need tractor beam 1.
I wish you good luck with finding the best build for you Zombie619. You will find soon that BOP (even if it's the most squishy ship in this game) can be awesome killer and it's still STO's Ferrari.
Not a serious build but quite funny to pilot it in Cap & hold or whatever. Get 2 DHC (energy type doesn't matter) 1 Quantum / 1 Tricobalt for the front and 2 turrets in the back. Additionally you could get a photonic shockwave to doubble stun your target. Since the global cooldown has been reduced to 1 sec you can fire your Tricobalt and Quantum quickly one after another.
Some suggestions for your Bop build. All in all you have lots of possibilities to setup a Bop. You can do even a support Bop for your team mates as full healer. Mess around a bit and you will get the build you'll like.
With mine I stuck with disruptors all the way.
Cannons and a torpedo, since the BoP is a ship with enough of a turn rate to make cannons pretty efective since it's easy to keep them in arc.
Add a little rapid fire, maybe a high yield or Torp spread...
And since BoPs have the weakest hull and shields, you have to learn to hit and pull back a little, not stand toe to toe with cruisers and larger ships because it's hard to last long in an extended exchange.
Photons are slower in reaching the target, Quantums are quicker. The reload timer on photons is only 6 seconds, on quantums it's 8 seconds. When I fly Cruisers/Sci ships I stick with Photons because of the better shield/hull damage ratio. On escorts I stick with Quantums due to their enourmous hull damage potential. It's easier to plan your quantum shots also in a high damage packing cannon toting ship.
My current tac bop (Cryox) BO skill set up:
Commander TAC - TT1-TS2-Omega1-CRF3
LtCommander Sci- ST1-HE2-TransferSS3
Lt tac -TS1-CRF1
Lt Eng- EptS1-EptS2
* I used to have only one Uni BO position for Tac,which worked fine with an all Cannon build (TT1-CRF1-Omega1-CRF3) but the crits u get with T Spread are amazing and it does increase spike dps.
I ve tried many times a set up without Omega and Pol Hull instead but it never worked for me...in the current pvp scene of nothing but multiple tractors,warp plasma,Photonic shockwaves,Repulsors....etc Attack Pattern Omega has become a neccessity.