Go Back   Star Trek Online > Feedback > Federation Shipyards

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-19-2011, 08:04 AM
I did some testing and crunched some numbers over the weekend.
I suspect there's still some factor(s) I haven't thought of that I'm not taking into account, but here's what I've found so far.

I did the same trick for most of the Tier 5 vessels, where I got their turn rate while completely unskilled, and again while fully skilled. Then I worked out the turn rate gain per skill point, and then divided that by the base unskilled turn rate. I then averaged any differing results together, based on ship class (cruiser, escort, science). Here's what I got:

Cruiser Average = 0.00087968212535387050622507686166667
Escort Average = 0.001122822737848204741243790479
Science Average = 0.00105894805832726163454301388125

I suspect you could get away with using an abbreviated average, such as:

Cruiser Skill-to-Turn Modifier= 0.000880
Escort Skill-to-Turn Modifier= 0.001122
Science Skill-to-Turn Modifier= 0.001059

I'm not sure how useful this is, because it requires you to know what your turn rate is at your current energy level with 0 ship command skills, and what it is at 100 engine power. I also have only accounted for basic impulse engines, and not ones with Turn modifiers, nor have I accounted for RCS consoles. Also, it's certainly not perfectly accurate, though as I stated before, this is likely due in part to rounding issues, as the in game display of turn rate is limited to one decimal place. Still, I think that it should get you within 0.1 degrees if you have all the info you need.

One other thing I don't think I've mentioned yet, I have determined that your turn rate bonus from the various starship command skills is constant, regardless of our engine power. . i.e. If you have enough skill to gain 3 degrees of turn rate, you'll have 3 extra degrees of turn rate both at 25 engine power and at 100 engine power, then you would if you had no skill.

One very interesting thing I discovered was the unskilled turn rates at exactly 100 engine power tended to be whole numbers, at least for the ships I tested:

Multi Vector Advanced Escort / Fleet Escort / Advanced Escort - 27.0
Tactical Escort Retrofit - 31.0
Reconnaissance Science Vessel - 23.0
D'Kyr - 17.0
Deep Space Science Vessel - 19.0
Long Range Science Vessel Retrofit - 21.0
Assault Cruiser / Star Cruiser - 11.0
Exploration Cruiser Retrofit / Dreadnought Cruiser - 9.0
Advanced Heavy Cruiser Retrofit - 13.0

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 09:09 PM.