Prev Previous Post   Next Post Next
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
09-19-2011, 12:34 PM
I won't argue that the abilities could use some tweaking, but those proposals actually strike me as a bit much.

Scramble Sensors: The duration reduction will pretty much kill its usefulness in PvE while the 5 target cap would be meaningless to PvP spam. I could live with half duration and a 10 target cap, but really, I think the ability to actually clear it in an easy and efficient manner would be great enough.

Tactical Team: If you're suggesting splitting the shield distribution off and making that particular skill have an effect duration of 5 seconds, I wouldn't be a fan. If you kept the shield distribution at 10 seconds while making it it's own skill, I'd have no problem (alternatively, a duration of 5 seconds that can be increased with skilling would be fine). If you just meant reducing the effects of Tac Team to 5 seconds, that works.

As for suggestions... hmm... well, it makes sense for a team of engineers to repair the hull and a team of scientists to channel energy from the sonic showers into shields or whatever they do. There's kind of a limited usefulness in deploying security teams and strategists around a ship. Countering Boarding Party and Assimilation is obvious. The only other things I can think of are maybe a modest critical hit chance buff or maybe decreased weapon power drain.
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:22 AM.