Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Ideas for a Carrier Refit
09-18-2011, 08:45 PM
Since we appear to be in the midst of Klingon refits -- at least according to the forums -- I thought I would make some suggestions/open a thread for carrier refit ideas...

For the Vo'Qov...

1. Slightly better turn radius and a better shield multiplier (make it equivalent to a sci ship -- in other words, return it to what it was....)
2. Give the Vo'Quv the sci ship skill for sensor analysis

Special power (different possiblities listed....the idea would be for just one to be adopted)

1. A mass heal for deployed fighters and BoPs.
2. A "reset" power that instantly recharges torps and cannons on all deployed craft and causes them to fire.
3. A combat analysis computer (onboard) that gives all deployed craft a boost in accuracy and damage.
4. A projected stasis field -- this is a Klingon system...you can read about it in Memory Alpha here:
http://en.memory-alpha.org/wiki/Projected_stasis_field


Just some thoughts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-21-2011, 12:51 PM
Interesting... You may want to put this in the carrier thread though.

still, very interesting.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-23-2011, 04:18 AM
If there's a stasis field projector, it will probably appear in the form of a console on a x.5 ship, and usable in any ship of a particular kind. Probably a D7, given the canon reference.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-23-2011, 04:30 AM
Quote:
Originally Posted by Munrock
If there's a stasis field projector, it will probably appear in the form of a console on a x.5 ship, and usable in any ship of a particular kind. Probably a D7, given the canon reference.
I wrote a few comments about the Stasis Field and the license problem we face with this thing here:

http://forums.startrekonline.com/sho...d.php?t=232139

unfortunately we're probably not going to see it on any ship.

As far as ZTempest's reasoning to put it on the carrier and not on the D7, I might add that this comes from the game that actually had the Stasis Field Generator (SFG) whihc was the Tabletop game "Star Fleet Battles", on which Starfleet Command was based even though several races and (obviously) special systems were omitted.

"In Star Fleet Batles" based on the appearance in "The Animated Series" and the problems faced there with its power demands and the problem that a ship firing it had to become a sitting duck while using it, the Klingons mounted it on bigger ships (usually dreadnoughts).

This meant:
-a bigger power supply to keep it online
-the reduction in firepower caused by replacing several forward weapon with the SFG was less signifficant compared to the overall amount of weapons on the ship
-since the ship had to pretty much stop to use it a vessel with the ability to soak more damage was welcome.

I think that should explain why ZTempest wanted to mount it there, which is ob course a bit odd without background knowlege about "obscure" tabletops.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-23-2011, 06:20 AM
I just want my perma pets back... I miss the days of having all my BOPS out and not having to resummon them a few moments after an enemy is killed, and just before I get to the next. =[

It makes me cry myself to sleep.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-24-2011, 12:18 PM
Quote:
Originally Posted by ZTempest
Since we appear to be in the midst of Klingon refits -- at least according to the forums -- I thought I would make some suggestions/open a thread for carrier refit ideas...

For the Vo'Qov...

1. Slightly better turn radius and a better shield multiplier (make it equivalent to a sci ship -- in other words, return it to what it was....)
2. Give the Vo'Quv the sci ship skill for sensor analysis

Special power (different possiblities listed....the idea would be for just one to be adopted)

1. A mass heal for deployed fighters and BoPs.
2. A "reset" power that instantly recharges torps and cannons on all deployed craft and causes them to fire.
3. A combat analysis computer (onboard) that gives all deployed craft a boost in accuracy and damage.
4. A projected stasis field -- this is a Klingon system...you can read about it in Memory Alpha here:
http://en.memory-alpha.org/wiki/Projected_stasis_field


Just some thoughts.
I feel basically the same with the turn rate and the low shield hit points it easily loses shields fast. The design needs to be more of a flying fortress if it has a slow turning rate. It needs added survivability and weapons/weapon arcs that support an almost stationary ship. I think the dev team or Heretic in general would be smart to take a look at how the current USA carriers work and adapt some of those ideas into STO carrier design. I know the pets are getting reworked but that is sometime out before we see those changes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-24-2011, 12:26 PM
Quote:
Originally Posted by talbg View Post
I think the dev team or Heretic in general would be smart to take a look at how the current USA carriers work and adapt some of those ideas into STO carrier design. I know the pets are getting reworked but that is sometime out before we see those changes.
You mean they should be unarmed and unarmored?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-24-2011, 12:32 PM
Quote:
Originally Posted by mister_dee
You mean they should be unarmed and unarmored?

Look it up! They have cruise missile and defensive weapons to defend vs inbound missile attacks. They focus on fighters to do most of the work for them and they are a command hub of a fleet. As for armor they are armored just as mush as the rest of modern war ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-24-2011, 12:34 PM
Quote:
Originally Posted by talbg View Post
Look it up! They have cruise missile and defensive weapons to defend vs inbound missile attacks. They focus on fighters to do most of the work them and they are a command hub of a fleet.
Yup, two of each type, very impressive.
I think the russian concept is a lot more flexible.
And given how the Klingon carriers work also a far better analogy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
09-24-2011, 12:37 PM
Maybe so but I would just like to see them improve as carriers are about the only thing keeping me playing this game and they are in a bad place right now.
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