Go Back   Star Trek Online > Feedback > Klingon Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-27-2011, 10:03 AM
Quote:
Originally Posted by DogsBody
Just to be absolutely clear, since it isn't from your post above. SS isn't something you can use to find cloaked ships, it is something that enables your enemy to see your allies cloaked ships (and you if you cloak). So in your example of the SS spamming player above, he would not get to see you while cloaked but you would get to see his cloaked allies.

i.e. If a red team player scrambles a blue team player. The blue team player can now see (and shoot at) any cloaked red team ships that are in range, you have effectively switched of your allies cloaking devices by firing off scramble sensors.

This bug is believed to originate from scramble sensor's mechanic, which when you are hit with it, makes everyone else show as ally, which is why you can heal the enemy while scrambled and thus why you can see their cloaked ships - because you can always see cloaked allies.

This bug while being highly annoying to KDF players (since more of them fly cloaking ships than Fed do players), makes scramble sensors the only power (that I am aware of) that can benefit your enemy when you fire it on them and is long overdue a fix.
Thanks for the fine explanation.
Now to find out how I was spotted (while cloaked) by one of my opponents at 20km.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-27-2011, 01:00 PM
The reason it occurs is simple, Cryptics confuse mechanic basically sets everyone as friend and enemy to you, and since you can see cloaked friendlies...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
09-27-2011, 01:18 PM
Quote:
Originally Posted by Nychus0
The reason it occurs is simple, Cryptics confuse mechanic basically sets everyone as friend and enemy to you, and since you can see cloaked friendlies...
well he was referring to a non-scrambled foe spotting him cloaked from 20km.

Where they using Hargh'pengs roach? I've noticed that even while cloaked sometimes the radiation effect from a Hargh'peng will still be visible allowing you to track a cloaked opponent by the convenient purple glow.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-27-2011, 01:22 PM
Quote:
Originally Posted by Alastor_Forthright View Post
well he was referring to a non-scrambled foe spotting him cloaked from 20km.

Where they using Hargh'pengs roach? I've noticed that even while cloaked sometimes the radiation effect from a Hargh'peng will still be visible allowing you to track a cloaked opponent by the convenient purple glow.
The time before the time that puzzles me -yes. That was easy to notice when the explosion went off while I was cloaked.(purple glow) and something I did not expect.

Though the puzzling time I refer too, I was not penged as I know.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
09-27-2011, 01:35 PM
thats peculuar, then again it could have been many different things. Boarding parties, fighters there are honestly far to many things that can 'lock onto' a cloaked vessel when they shouldn't making it very easy to locate and kill a cloaked ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-27-2011, 01:39 PM
The spot at 20km...hmm high sensors setup EPtA possibly a tachyon detection grid buff, your aux being low, all these apparently affect stealth stuffs according to the tool tips (not that I actually know how it works) My tac in Neb with minimal buffing(just the detection grid personal) has spotted cloaked ships somewhere around 7 kilcks out with low aux settings so I could see someone spotting someone further out with a dedicated setup.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-27-2011, 02:47 PM
Quote:
Originally Posted by Nychus0
The spot at 20km...hmm high sensors setup EPtA possibly a tachyon detection grid buff, your aux being low, all these apparently affect stealth stuffs according to the tool tips (not that I actually know how it works) My tac in Neb with minimal buffing(just the detection grid personal) has spotted cloaked ships somewhere around 7 kilcks out with low aux settings so I could see someone spotting someone further out with a dedicated setup.
Last I recall.. some one with:

9 Starship Op, 9 Sensors, 9 Sensor Array
4 Sensor Array Consoles
Deflector with +50 Sensors (Mk XII I think I've heard has that much if it's a Purple on the Market)
Emergency Power to Aux.. I want to say 2 I don't think the Nebula can support 3..
Max Aux (125/100)
Sensor Scan
Tachyeon Grid

Maybe 12-13km out..? But 20km out.. I dunno.. Doesn't really seem feesable..

Maybe you thought you hit Cloak, Roach, but it didn't activate?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
09-27-2011, 04:36 PM
Another thing, torp spread follows a cloaking ship, cloaking doesn't breaks the target lock.
and then it hits bare hull.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
09-28-2011, 05:25 AM
Quote:
Originally Posted by Alastor_Forthright View Post
thats peculuar, then again it could have been many different things. Boarding parties, fighters there are honestly far to many things that can 'lock onto' a cloaked vessel when they shouldn't making it very easy to locate and kill a cloaked ship.
Quote:
Originally Posted by Nychus0
The spot at 20km...hmm high sensors setup EPtA possibly a tachyon detection grid buff, your aux being low, all these apparently affect stealth stuffs according to the tool tips (not that I actually know how it works) My tac in Neb with minimal buffing(just the detection grid personal) has spotted cloaked ships somewhere around 7 kilcks out with low aux settings so I could see someone spotting someone further out with a dedicated setup.
Quote:
Originally Posted by Kilawpilath View Post
Last I recall.. some one with:

9 Starship Op, 9 Sensors, 9 Sensor Array
4 Sensor Array Consoles
Deflector with +50 Sensors (Mk XII I think I've heard has that much if it's a Purple on the Market)
Emergency Power to Aux.. I want to say 2 I don't think the Nebula can support 3..
Max Aux (125/100)
Sensor Scan
Tachyeon Grid

Maybe 12-13km out..? But 20km out.. I dunno.. Doesn't really seem feesable..

Maybe you thought you hit Cloak, Roach, but it didn't activate?
All things being possible (especially my own stupidity) I can see the possibility of being spotted at that range. Which is why this isn't a ***** about being spotted but a hunt to find out how I was spotted so I can design to overcome this weakness of my build apparently.

I always expect to be chance spotted in the 11km to 15km range, if only as a temporay ghost on the screen flickering in/out of view.
At the 11km and under range its almost a given that someone is about to spot you if you loiter too long, due to several reasons. (like BFAw)

at 20km its different. If its a bug it needs to be fixed. If its a cheat (yes, I've heard of sites that offer a minimap cheat) its needs to be squashed


Disclaimer: Cheaters never prosper, even if they win a match, becuase they lose the respect of thier peers.
I'll take a premade science spamming , mine flinging ball of SS anyday and think "well that sucked but it was honest" over fighting that indestructible escort that never gets a scratch or that zombie cruiser that gets high damage, never dies and has no healing to show for it at the end of a match.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:21 PM.